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  1. #1
    Numahr's Avatar Foederatus
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    Default Pointy legs

    Hello to all,

    Sorry if this question has already been answered but I did'nt find anything

    What do you have to do so that Hastati, Eastern Mercenaries and, I guess, most light infantry have actual feet and not just pointy legs? I had very nice battles of late, taking nice screensots, but those are partly wasted by this little problem...

    Thx,

    Numahr

  2. #2
    Invoker's Avatar Philosopher-King
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    Default Re: Pointy legs

    I believe it's the graphics option of "shaders" advanced shaders or something like that. Turning it on gets rid of the weird looking limbs.
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  3. #3
    Laetus
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    Default Re: Pointy legs

    I think it its something like unit detail set on low that does it. If your computer can handle it bump it up a notch.

  4. #4

    Default Re: Pointy legs

    To confirm:

    In video options "Unit Shaders" must be checked (even if you don't use shadows), and your "Unit Detail" needs to be at least "Medium". Any lower will result in pointy soldiers

  5. #5
    Numahr's Avatar Foederatus
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    Default Re: Pointy legs

    Quote Originally Posted by JoeyJubb
    To confirm:

    In video options "Unit Shaders" must be checked (even if you don't use shadows), and your "Unit Detail" needs to be at least "Medium". Any lower will result in pointy soldiers
    Thx this was my "Unit Shaders" option that was unchecked
    (of course as a first move I had tested higher detail settings, with no success)

  6. #6

    Default Re: Pointy legs

    but y does that happen. Was it some glitch or something in the patches. I have always wonder y that happened?
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  7. #7

    Default Re: Pointy legs

    Quote Originally Posted by century x
    but y does that happen. Was it some glitch or something in the patches. I have always wonder y that happened?
    No glitch. Just funny graphic options.
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  8. #8
    vikrant's Avatar The Messiah of innocence
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    Default Re: Pointy legs

    yup its unit details option
    each unit has four or five models {varying in detail}
    which are used according to detail settings
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  9. #9

    Default Re: Pointy legs

    It's always happened since RTW 1.0!

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