Introduction
Hi there RTWers! I really want to participate in a role-playing, collaborative campaign so I have decided that the best thing to do is to try to set one up myself. It will be using the classic Rome Total war (I don’t like the new one yet) and will probably use a mod (most likely EB but that is up for discussion). It was a toss-up between Rome and Carthage for which faction to use and I’ve just about sided on the Romans for familiarity.
Now, I don’t want to make the rules too complex and hopefully the first few players can iron out any issues fairly quickly whilst the player base is (hopefully) swelling. As we will be using the Romans there will be offices to gain election to (cursus honorum) in the traditional manner with each office bringing certain benefits and access to actually playing the campaign. Each player will create a fictional character (all Patrician for now) and begin role playing for the following offices:
Quaestor – Administers of state finance and the treasury. This player will do things such as provide reports on the incomings and outgoing and put forward options to benefit the treasury, and set tax rates. (Note I’ve excluded Censors who would have been in charge of taxation)
Aedile – In ancient times these Senators would supervise public places, games and the grain supply. In-game I’m not sure how to pad out this office. It grants a fairly senior speaking position and a bit of weight in the Senate but not so much in actually playing the save.
Praetor – Will serve as a judge in any law courts. Will also assume Consul duties if they are absent from Rome, on campaign for example. Praetors are fairly senior and can convene meetings of the Senate.
Consul - The chief magistrate who leads the meetings of the Senate; initiates legislation and serve as Generals. Initially numbers may be limited but it is paramount that we have two players in this position – one is too much like a King!
Pro-Consul – After the Consulship the Consuls usually manage a province in which they have imperium which is to say that they over-rule junior officials and do not answer to the Senate* Note that actions may have consequences in the law courts upon return…
If we are using a 2 turn per year game then one year per office would be far too quick so I’m willing to use a bit of poetic license here to make it more fun and open it up to office terms of 5 years. That way Pro-Consuls especially have time (ten turns) to make a bit of a splash and a reputation for themselves.
Hopefully the above gives you some idea of the structure of the game. There is naturally a lot of emphasis on working your way to the top through roleplaying, getting yourself elected and such. Even if you hold no office you can still contribute to meetings of the Senate by voting and even speaking but you will have to wait for the more senior Senators to speak first as was the order. Character alliances and such are of course allowed to help get votes for election.
I admit that there is probably going to be a lot of holes in this initial set up but hopefully they can be ironed out with the help of some more experienced players, even if they are not interested in playing![]()




Reply With Quote










