Using the "User.Script.txt" File
I made this simple tutorial so everyone can quickly learn how to do this simple task. It's not hard. All mod developers are welcome to reference users to this tutorial for learning how to do this, as I will be doing this too, in case they happen to have strange problems with the Mod Manager (which I recommend using if you can, instead of this).
Let's get straight to it!
1) Go straight to your Windows button (or Start Menu for Win8 users), and type %appdata% to be taken to the hidden directory, OR, paste this directory straight into a window directory bar; C:\Users\[USER]\AppData\Roaming\The Creative Assembly\Rome2\scripts (replacing [USER] with your own user name).
2) Downlod the file from the downloads section, and paste it into the directory from step 1, OR, you can make it yourself by creating a new .txt file in this directory named user.script, opening it up, go to Save As, save over it with the exact same name but change the encoding to Unicode.
3) Now we just need to add the instruction in there for the mod you want to activate. Type:
mod "[MOD_PACK_NAME].pack";
Replacing [MOD_PACK_NAME] with... well... the mod's pack nameYes the "" marks are suppose to be there, but if it doesn't work, you can try removing them.
4) Save and Enjoy
If you want to add another mod to be activated, simply start a new line below one that was already created, and redo step 3.
Please note; this is only necessary for mod packs in the "Mod" format, packs in the "Movie" format do not require activation. Mod authors should specifiy which format their mod is in on the OP of their thread. If not, ask them
Downloads
> user.script.txt <




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