I'm trying to remove the big noses from the skin back because I'm tired of them clipping out of masks -.-
anyone know which line it is?

<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin2_shape2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin3_shape3.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin4_shape4.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin5_shape5.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin6_shape6.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin7_shape7.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin8_shape8.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin9_shape9.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin10_shape10.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin11_shape11.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin12_shape12.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin13_shape13.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin14_shape14.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/roman_skin15_shape15.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/roman_skin1_shape1.rigid_model_v2"></VARIANT_MESH>
</SLOT>
</VARIANT_MESH>