Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 50

Thread: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

  1. #21

    Default Re: CTU - Carcaju's Temple Units

    This thread has been awfully quiet. Any updates coming?




  2. #22

    Default Re: CTU - Carcaju's Temple Units

    Quote Originally Posted by Master Necromancer View Post
    This thread has been awfully quiet. Any updates coming?
    Hey there Master! Tomorrow I`m on vacation for the next 3 weeks outside my country, so until them hold tight!
    When I return I`ll try to finish the Greek Pack ASAP, if you have any ideas for units you`d like to share, please PM me and we can discuss!


  3. #23

    Default Re: CTU - Carcaju's Temple Units

    Poseidon was the father of all Horses (h created firs horse from the sea foam), so maybe give him some cavalry unit?
    Heavy shock unit called Pride of Poseidon (like Prode of Lions), that can also fight excellent on sea, as an elite assault unit.

  4. #24

    Default Re: CTU - Carcaju's Temple Units

    Could you do similar things with other factions like Carthage and the Britannic tribes? Would be much appreciated.

  5. #25

    Default Re: CTU - Carcaju's Temple Units

    Poseidon is also the god of horses as well as the sea so surely he should have a cavalry unit. I think shock cavalry similar to the Hippeus lancers but with better armour and, of course, carrying a trident.

  6. #26

    Default Re: CTU - Carcaju's Temple Units

    Quote Originally Posted by Lieutenant Colonel Sharpe View Post
    Poseidon is also the god of horses as well as the sea so surely he should have a cavalry unit. I think shock cavalry similar to the Hippeus lancers but with better armour and, of course, carrying a trident.
    That is actually a nice idea.




  7. #27

    Default Re: CTU - Carcaju's Temple Units

    instead of doing any iceni temple units you better start doin' temple units for arverni...since they are the most played celtic faction and you as modder want to pleasure as many people as possible dont you?

  8. #28

    Default Re: CTU - Carcaju's Temple Units

    This mod has one big bug what seems like odrysian kingdom unit

    The followers of Zeus's died body won't down

    Please fixed this thank you

    Click image for larger version. 

Name:	ImageUploadedByTapatalk1382412333.563160.jpg 
Views:	30 
Size:	172.1 KB 
ID:	296137

  9. #29
    Legio's Avatar EMPRESS OF ALL THINGS
    Moderator Emeritus Content Emeritus

    Join Date
    Mar 2008
    Location
    Chlοëtopia
    Posts
    43,795

    Default Re: CTU - Carcaju's Temple Units

    This I like!!!

  10. #30

    Default Re: CTU - Carcaju's Temple Units

    Quote Originally Posted by Lieutenant Colonel Sharpe View Post
    Poseidon is also the god of horses as well as the sea so surely he should have a cavalry unit. I think shock cavalry similar to the Hippeus lancers but with better armour and, of course, carrying a trident.
    Nice idea! Itīs something to consider, the problem is I want to give the most variation between these special units. There are 7 greek temples, I was thinking of 2 Infantry Units, 2 Ranged, 2 Cavalry and 1 Naval.
    Athens and Zeus - Infantry
    Artemis and Ares - Ranged
    Hephisto and Hermes - Cavalry
    Poseidon - Naval

    Quote Originally Posted by JeanPierre244 View Post
    instead of doing any iceni temple units you better start doin' temple units for arverni...since they are the most played celtic faction and you as modder want to pleasure as many people as possible dont you?
    Something to think about! But first I must finish the Greek Pack, now Iīm back from vacation, I expect to finish it next week.

    Quote Originally Posted by william456 View Post
    This mod has one big bug what seems like odrysian kingdom unit

    The followers of Zeus's died body won't down

    Please fixed this thank you

    Click image for larger version. 

Name:	ImageUploadedByTapatalk1382412333.563160.jpg 
Views:	30 
Size:	172.1 KB 
ID:	296137
    Hum...Iīll look into it, although I donīt know where to start. Anyone got any tips on where to look?


  11. #31
    Meneros's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    753

    Default Re: CTU - Carcaju's Temple Units

    These are some really fantastic and creative units! +rep

  12. #32

    Default Re: CTU - Carcaju's Temple Units

    Any option of adding this to steam Workshop??

  13. #33

    Default Re: CTU - Carcaju's Temple Units

    Hey there guys!
    After some deserved vacations, I'm back, with a little sneak peek. By friday I'm fully releasing the greek pack, and then start working with a new culture.
    Here are the 4 new units.
    ps: Anyone know how to take screenshots using GEM? THanks!






  14. #34

    Default Re: CTU - Carcaju's Temple Units

    Cool what time will it be released

    can't wait to play this mod

    PS:just click the "Print Scr" then the pics will be saved on your game folder

    /*-----------------------------------------------------------.
    / Key settings /
    '-----------------------------------------------------------*/
    // This is the section where you can define your own key mapping
    // See the following URL to find out what keycode a key has:
    // http://www.cambiaresearch.com/articl...odes-key-codes


    // key_toggle_sweetfx = 123
    // key_screenshot = 44 ; 44 = PrtSrc
    // key_reload_sweetfx = 122


    Quote Originally Posted by Carcaju View Post
    Hey there guys!
    After some deserved vacations, I'm back, with a little sneak peek. By friday I'm fully releasing the greek pack, and then start working with a new culture.
    Here are the 4 new units.
    ps: Anyone know how to take screenshots using GEM? THanks!





  15. #35

    Default Re: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

    Version 1.1 Released!


  16. #36

    Default Re: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

    Quote Originally Posted by Carcaju View Post
    Version 1.1 Released!
    could you check the 1.1 version with this mod,please

    i can't open my game with 1.1 version

    But the 1.0 version is OK

    PS:test on clean game data there is not any mod on the folder
    PS2: Game version is on patch 6
    Last edited by william456; November 10, 2013 at 12:01 AM.

  17. #37

    Default Re: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

    Creative units, I love the torch throwers (despite how lulzy they look at current stage, but in action they're awesome.) Digging the marines as well, those tridents just, awh man. rep+

  18. #38

    Default Re: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

    Quote Originally Posted by william456 View Post
    could you check the 1.1 version with this mod,please

    i can't open my game with 1.1 version
    OK~ i know why

    i download the version is 1.1 (06:54)

    the current version is 1.1 (07:33)

    Now the mod is crazy with SEEM


















    More pics




    Spoiler Alert, click show to read: 










































  19. #39

    Default Re: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

    Awesome pictures William!!
    Thank you guys for your support!

    The next part will be barbs or rome, Im still unsure!


  20. #40

    Default Re: CTU - Carcaju's Temple Units 1.1 (Greek factions complete)

    Could you put this on Steam Workshop?

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •