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  1. #1

    Default Re: Modding Q&A's (General)

    you can add it manually in pfm
    Using the variant editor, you have to select individual models and click the imposter button in the lower-left part of the screen. Then you must select the imposter model from the working_data folder

  2. #2

    Default Re: Modding Q&A's (General)

    Regarding Tech Tree...does anyone know if the military & civil sections can be researched at same time rather than 1 at a time
    (eg.research supply reforms and land management simultaneously)...is this at all possible to mod.

    It just seems odd that while you may be researching something in military....the civil brainstorming comes to a halt until military is completed.
    Unless of course you decide to research another military idea.
    Last edited by Kirra; August 26, 2014 at 09:31 PM.

  3. #3
    LestaT's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    I'm looking to create unique building. Can someone help me with that or show me tutorial/mod that do that ?

    What basically I want to make is simple.

    Make Jerusalem (and maybe for other minor settlement have walls). I know how to make all have walls but not selected few only which I think may need suctom bulding tree.

    Another thing is to make (if possible) a single building indestructible having different culture that the rest of the region. I'm planning to make Judea all buildings have hellenictic bonuses/influence etc but have that single temple have eastern bonuses/influences.

    Can anyone help me ?
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  4. #4

    Default Re: Modding Q&A's (General)

    Quote Originally Posted by ^OvO^ View Post
    I'm looking to create unique building. Can someone help me with that or show me tutorial/mod that do that ?

    What basically I want to make is simple.

    Make Jerusalem (and maybe for other minor settlement have walls). I know how to make all have walls but not selected few only which I think may need suctom bulding tree.

    Another thing is to make (if possible) a single building indestructible having different culture that the rest of the region. I'm planning to make Judea all buildings have hellenictic bonuses/influence etc but have that single temple have eastern bonuses/influences.

    Can anyone help me ?
    This is a pretty good tutorial for PFM. http://www.twcenter.net/forums/showt...uilding-System


    I have a question about start_pos. Can I use PFM to edit it? Change general stats, starting army composition and the make up of towns?

  5. #5

    Default Re: Modding Q&A's (General)

    Hi, I'm new on the forum, and to modding. I've watched/read some tutorials but don't have much experience yet, so please excuse any "dumb" questions.

    I wonder if there is a way to add new cities/regions to the campaign map? I would like to add one or two in Sweden and/or Norway if possible.

  6. #6
    LestaT's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by mr2_kasper View Post
    Hi, I'm new on the forum, and to modding. I've watched/read some tutorials but don't have much experience yet, so please excuse any "dumb" questions.

    I wonder if there is a way to add new cities/regions to the campaign map? I would like to add one or two in Sweden and/or Norway if possible.
    So far, no. Currently an official map editor only came with Shogun 2's assembly kit. There could be one for Rome II thought it could be much much later.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  7. #7
    LestaT's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by JNC View Post
    This is a pretty good tutorial for PFM. http://www.twcenter.net/forums/showt...uilding-System

    I have a question about start_pos. Can I use PFM to edit it? Change general stats, starting army composition and the make up of towns?
    PFM ? Yes, but it's much more easier to use Assembly Kit.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  8. #8
    Magnar's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by ^OvO^ View Post
    PFM ? Yes, but it's much more easier to use Assembly Kit.
    Its also more restrictive using Assembly Kit. A combination of both is necessary depending on what you want to do.

  9. #9
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by Magnar View Post
    Its also more restrictive using Assembly Kit. A combination of both is necessary depending on what you want to do.
    Have you been able to add new names and add new AOR using the assembly kit ?
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  10. #10
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    Default Re: Modding Q&A's (General)

    Can anyone shows me how to add custom victory condition ? I tried doing it with AK but it didn't work.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  11. #11
    The Alcotroll's Avatar Campidoctor
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    Default Re: Modding Q&A's (General)

    Has anyone else found that the newest patch version of the game doesn't like Assembly kit? I've created a new mod.pack for the current version of the game, but it crashes at start-up when I try to load it. I've been using the Assembly Kit for a while now and this normally only happens when I'm trying to load a mod that conflicts the game.

    It's definitely the newly made, post-patch mod pack that's causing the crash- the game loads fine without it. I've also checked through my changes and can't find anything that might cause a conflict- it's mainly simple changes to unit sizes and minor model tweaks in any case.

  12. #12
    Laetus
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    Default Re: Modding Q&A's (General)

    Can someone tell me how add units desc from english mod to translated version rome2? Some kind of personal UPC to some undone units.

    Sorry for english but i have some sleep problem from few days..

  13. #13

    Default Re: Modding Q&A's

    i dont know if anyone else has had this issue, but i have recently been trying to add modded units to the possible generals bodyguard for different factions, its been rather simple followed a few guides and went in recruited the units and to my horror found that none of the modded units receive bonuses from zeal, i am assuming/hoping that there is a simple file or something that has a list of general units that get the bonus so that i can add the units to it.

    anyway if anyone know what i am doing wrong/ not doing plz help me, i have downloaded a few unit mods and tried adding them to the roster but they have the same issue.

  14. #14

    Default Re: Modding Q&A's

    After Rome II Launcher update my Assembly Kit refuse to create any Starpos file!
    It creates empty folder: assembly_kit\working_data\campaigns\main_rome
    Someone else got this problem?

  15. #15

    Default Re: Modding Q&A's

    How can I edit the diplomatic personalities factions have? For starters I'd like to edit them in an existing mod.

  16. #16

    Default Re: Modding Q&A's

    are there any guides on how to make emergent factions like the rebel factions that spawn in rome 2?

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