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  1. #1
    joedreck's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Could please someone help me to find the range of city garnison. I mean the red ring around the city.

    I would like to try to make it smaller. On some places it is not possible to pass the city without attack it.

    Example:
    1. I play Suebi and want plunder Rome. I can't marching directly without attack cities, because they garnison range take all the space in a small passage.
    2. I plunder a city, but can't move any more, because I was catched in the red zone. After an ally conquered I can move my army away.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  2. #2

    Default Re: Modding Q&A's (General)

    Anyone know where the provincial edicts effects are? I would like to mod them but can't find them in the db files....

  3. #3

    Default Re: Modding Q&A's (General)

    How can I change what tier barracks a unit is available from?

    I've been trying to figure it out with one unit to test, but I can't get the unit to be recruitable from a barracks -- just as a general's unit.

  4. #4
    crzyrndm's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Building_units_allowed sets which units can be recruited from a structure
    Quote Originally Posted by ottomanfan View Post
    Anyone know where the provincial edicts effects are? I would like to mod them but can't find them in the db files....
    effect_bundles_to_effects_junctions => rom_initiative_...
    Last edited by crzyrndm; November 06, 2013 at 09:04 PM.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  5. #5
    Julio-Claudian's Avatar Senator
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    Default Re: Modding Q&A's (General)

    How would one rename a faction?

  6. #6
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Modding Q&A's (General)

    I would like to know that too, plus renaming towns. Also can factions be spawned sd they were in Empire I believe? I'm thinking perhaps Hasmoneans and Kommagne and othet such petty kingdoms formed in the wake of waning Seleukid power.

  7. #7

    Default Re: Modding Q&A's (General)

    Is it necessary to use the entire vanilla file whenever I want to edit units? For example: if I want to change Suebi Wodanaz Spears into a cavalry unit, I have to extract all relevant files with all their data intact, edit the Wodanaz Spears' stats and meshes, and repackage the whole thing?

    I can't just create another land_units_table that only contains new values for Wodanaz Spears and have that overwrite the corresponding line in the vanilla table?

  8. #8

    Default Re: Modding Q&A's (General)

    toasterwarrior: You can include just the row you want to change and call the table my_land_units. Then your row overwrites the one in the vanilla land_units table.


    Answer:
    Where to change the faction names?

    English: local_en_rome2.pack

    text\db\factions.loc

    factions_screen_name_*

    All other languages: local_*_rome2.pack

    text\localisation.loc

    factions_screen_name_*


    Answer: Where to find the "cap" of armies, navies, agents and edicts?

    The "caps" can be edited in this table: fame_levels

  9. #9

    Default Re: Modding Q&A's (General)

    I don't know if this is the right place to ask, however I want to edit my save game to have two armies without movement points to be able to move again. I have been fiddling around with EditSF, but I haven't found out what I have to edit. Does somebody else know?

  10. #10
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Modding Q&A's (General)

    Hi Guys,

    I would like to know how to modify the rate of fire from towers downwards?





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  11. #11
    crzyrndm's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by Navajo Joe View Post
    I would like to know how to modify the rate of fire from towers downwards?
    projectiles_tables: arrow_tower, arrow_tower_upgraded, and bolt_tower are the three used by wall emplacements. Scroll across to base reload time (in seconds) column and increase the values in those rows
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  12. #12
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by crzyrndm View Post
    projectiles_tables: arrow_tower, arrow_tower_upgraded, and bolt_tower are the three used by wall emplacements. Scroll across to base reload time (in seconds) column and increase the values in those rows
    cryrndm

    Thanks, so much, I have had a look, cannot find, where is the file located?





    'Proud to be patronised by cedric37(My Father and My Guardian)

  13. #13
    crzyrndm's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by Navajo Joe View Post
    cryrndm

    Thanks, so much, I have had a look, cannot find, where is the file located?
    Open data_rome2.pack with PFM, db->projectiles_tables
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  14. #14
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Modding Q&A's (General)

    Can new factions be created? Or existing ones cloned and renamed? As part of same question, sort of, can you start a campaign with civil war already in effect?
    To use the example I would like to do the Seleukid usurper Alexander Balas against Demetrios I .
    Thank you
    Χαίρε

  15. #15
    Inevitability won
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    Default Re: Modding Q&A's (General)

    Question:

    How do I make it so that a building can only be constructed in the capital region?

    The "only_in_capital" bool in the building_levels DB crashes the game when used.

    I'm trying to make a building like the Monument of Leonidas Sparta get at the end of their barrack chain at level 5. I think I might have read somewhere that the fact the building is level 5 is the thing that makes it only buildable in the Capital, but I want it to be constructable as the first in a chain, and be the only building in said chain, so level 0 in the DB.

    Any help?

  16. #16
    crzyrndm's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    Quote Originally Posted by .Mitch. View Post
    Question:

    How do I make it so that a building can only be constructed in the capital region?

    The "only_in_capital" bool in the building_levels DB crashes the game when used.

    I'm trying to make a building like the Monument of Leonidas Sparta get at the end of their barrack chain at level 5. I think I might have read somewhere that the fact the building is level 5 is the thing that makes it only buildable in the Capital, but I want it to be constructable as the first in a chain, and be the only building in said chain, so level 0 in the DB.

    Any help?
    Set by the structures superchain via. slot_template_to_building_superchain (table assigns which slots are eligible locations).

    rom_minor_secondary = generic minor settlement building
    rom_major_secondary = generic major settlement building

    I added all the neccesary steps to my buildings guide for creating everything from the ground up last week or so (although it's still a little broken up. I need to write a complete nothing to everything tutorial sometime)
    Last edited by crzyrndm; December 21, 2013 at 12:28 AM.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  17. #17
    Geleco's Avatar Domesticus
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    Default Re: Modding Q&A's (General)

    How can I update my mods (they change variantmeshes and db) to patch 8? Apparently they aren't compatible somehow. I tried making changes to them and they don't show up... someone posted that they are not compatible with patch 8 but I have no clue what I have to do to fix them.

    Here they are if you want to take a look.

    http://steamcommunity.com/sharedfile.../?id=190487888


  18. #18
    sgtkatharn's Avatar Foederatus
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    Default Re: Modding Q&A's (General)

    Does anyone know what the location of the tables for the edict effects as I would like to create some more edicts for my higher edict mod

  19. #19
    Inevitability won
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    Default Re: Modding Q&A's (General)

    Sorry, I mean the Capitol of a faction, not of a region (Is that even possible, I read somewhere that the Leonidas monument can only be built in Sparta's capitol). My building is already set to only be built in the main city of a region.

    I want to have a building that can only be built in Rome.

  20. #20
    crzyrndm's Avatar Artifex
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    Default Re: Modding Q&A's (General)

    I don't think its possible if the tickbox is causing crashes, and theres one good reason that theory doesn't work: Sparta's capital is a minor settlement, while MoL requires a major settlement

    You can make it unique to a faction, but thats about it I think.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

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