
Originally Posted by
gary
Cohesion in pre-Marius legions.
Ancient warfare was more a game of out maneuver and when a pitched battle was unavoidable they could last six seven hours as both sides would engage then disengage and try to intimate the other in to thinking there was no hope of a favorable outcome, tho it was bluff, as each army could be standing but a few meters from one another, each general making his opposite believe he had nothing to gain from coming to a pitched battle, as both, with out any real advantage, could only hope for a Pyrrhic victory, which suited neither side as trained men were just to hard to replace. The longer the battle went on the harder it became each time to persuade the line to close in once more. Officers played a vital role urging on their men to sustain this effort. In the Pre-Marius Polibian legions centurions were elected from those with for record for gallantry and the Romans took great care to praise and reward a soldier who displayed individual boldness.
Cohesion.... "Compulsion and fear of punishment also had a part to play in giving a unit stamina to stay close to the enemy, sometimes feet away. The men in the front rank, the ones who actually fought and were in the greatest danger had to stay there as long as those in the ranks behind stayed in position, since the latter's physical presence made escape impossible. A deeper formation gave a unit greater staying power in combat by making it hard for most of the men to flee. so did the presence of Optiones , the centurions' senior subordinates, behind the rear rank, physically pushing the men back in to place " unit cohesion". The longer a unit was close to the enemy the more it's formation and unit cohesion dissolved. Men increasingly followed there instincts, the bravest pushing to the front , the most timid trying to slip away to the rear, while the majority remained somewhere in the middle. At any time they might follow the example of the timid and the unit devolve in to a rout, and this possibility became greater the longer the unit did not advance or seem to be making progress.Most casualties on an ancient battlefield occurred when a unit fled from combat. the ones who died first were slowest in turning to flee, so the men in the center of the formation,able to see little of what was going on, were always on the verge of nervous panic."
Which brings me back to the point i was making, unit cohesion is complex and has so many variables, in which case we should not bang on to much about (unit cohesion) as it was just as difficult then, back in the day, as it is now, in what we see in game. I think vanilla have not done unit cohesion that well, but on the other hand, not every phalanx or century was able to keep cohesion on the fields of battle, human instinct can sometimes be unpredictable. Lutnics mod seems to have addressed a lot of the problems with battle and cohesion, we see the formation break up a little but at the same time still keep some kind of order, some times we see individual break rank whilst others stay the ground. any way i like debate so fire away.