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Thread: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

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  1. #1

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Hey, some kinda patch or something today. So, I am in a civil war and the legions come up to each other and go into repel cal formation and won't attack. The Rebels last until like 3 men and it is no fun. Not sure if this update changed something but all my battles are extremely boring.

  2. #2

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Ant909 View Post
    Hey, some kinda patch or something today. So, I am in a civil war and the legions come up to each other and go into repel cal formation and won't attack. The Rebels last until like 3 men and it is no fun. Not sure if this update changed something but all my battles are extremely boring.
    Yeah I've noticed todays patch has made battles extremely tedious / slow. My guys just face into the enemy and have staring contests. Have you had any problems with your models Ant? half of my infantries shields are a cream color for rome :S and im only running gratia mod

  3. #3

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    No idea there was a patch today but i noticed in one battle that clicking the valites in mid battle would crash the game. I had to replay the same battle 5 times until i narrowed it down to the velites unit. I finally managed to finish the battle without a crash by not touching the velites. Selea any idea if this is an isolated case or perhaps an issue with Velites ?

  4. #4

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by hfi View Post
    No idea there was a patch today but i noticed in one battle that clicking the valites in mid battle would crash the game. I had to replay the same battle 5 times until i narrowed it down to the velites unit. I finally managed to finish the battle without a crash by not touching the velites. Selea any idea if this is an isolated case or perhaps an issue with Velites ?
    Just an update. Managed to traced the problem and it has nothing to do with the mods but perhaps the beta patch 7. If anyone face similar problems, the workaround is to not lock group the missile units by themselves.

    Anyways, i look forward to the big news.

  5. #5

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    I simply can't get AGA to start. :-(

    Whenever I press the "new campaign" button the game freezes and crashes. I've tried both the regular download version and the steam mod version as well as the Dresden hegemonia version. I saw something about a patch today above but didn't notice anything with my game or the logs. Is it due to this or am I doing something wrong?

  6. #6
    Durador's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Triobios View Post
    I simply can't get AGA to start. :-(

    Whenever I press the "new campaign" button the game freezes and crashes. I've tried both the regular download version and the steam mod version as well as the Dresden hegemonia version. I saw something about a patch today above but didn't notice anything with my game or the logs. Is it due to this or am I doing something wrong?
    I have no problems, just checkt again started a new campaign no crashes..
    I think you have to check your mods. Also alot of mods on steam dont work with Beta patch 7.

    I use:
    More blood 1.5
    TTT mod
    Bullgods icon mod
    Dresden, Large Empires + AGA mod 4TPY
    AGA textures addon

  7. #7

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Durador View Post
    I have no problems, just checkt again started a new campaign no crashes..
    I think you have to check your mods. Also alot of mods on steam dont work with Beta patch 7.

    I use:
    More blood 1.5
    TTT mod
    Bullgods icon mod
    Dresden, Large Empires + AGA mod 4TPY
    AGA textures addon
    I don't use any other mods and I have not used any mods, which is why it has to be something with AGA and/or an incompatibility with my particular game. Checking game cache now and will reinstall if it persists.

  8. #8

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Triobios View Post
    I don't use any other mods and I have not used any mods, which is why it has to be something with AGA and/or an incompatibility with my particular game. Checking game cache now and will reinstall if it persists.
    Still doesn't work, I've reinstalled, checked cache integrity and I still get the same error. The mod installs just fine and it works in custom battle, it just refuses to start a new campaign.

    Anyone got an idea on what can be causing this?

  9. #9

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Finally got it to work! Was some kind of hidden file left that caused problems with the patch/mod, removed it and it worked. :-)

  10. #10
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    SO tried this mod again after trying it once and hating it for its vanilla lengthed battles and now its truly amazing. its how the combat should be in vanilla and i feel sorry for people still playing vanilla rome without this battle mod.

    i have the say this mod has got to be the best battle mod for rome 2 for infantry and cavalry combat. not to sure about ranged but it seems better balanced than vanilla at least.

    the throw pilla mechanic for roman infantry has got to be the best feature of this mod imo. why isnt this in vanilla or in other mods?

    absolutely superb job.
    Last edited by lesterthenerd; November 19, 2013 at 08:20 AM.


  11. #11

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by lesterthenerd View Post
    SO tried this mod again after trying it once and hating it for its vanilla lengthed battles and now its truly amazing. its how the combat should be in vanilla and i feel sorry for people still playing vanilla rome without this battle mod.

    i have the say this mod has got to be the best battle mod for rome 2 for infantry and cavalry combat. not to sure about ranged but it seems better balanced than vanilla at least.

    the throw pilla mechanic for roman infantry has got to be the best feature of this mod imo. why isnt this in vanilla or in other mods?

    absolutely superb job.
    If you like AGA you will love Divide et Impera; it's much better.

    I decided to switch to another mod because:

    - AGA was considered a submod by too many people still when my scope has always been an overhaul of the battle aspect.
    - The way the new version of the mod worked was completely different than AGA is now: abilities are no more important while battlefield positioning along formations are. I reworked so many things that the mod is now completely different but it's much improved in all aspects that made AGA what it is.
    - We are a team and the focus of the mod has reached a new level

    At first I just wanted to produce an update of AGA and then when the new units would have been ready start this project but then, after a while when the update was almost done I saw that I had on hands something completely different and on a new level than it was before. It was much more realistic and the focus switched much more on this aspect than before (before you had abilities that was the focus of the mod, plus many other things that made the game still a bit "gamey" but with the new version no more, it felt much more like EB or RS) and when I understood that I focused even more on this and the result was something that was different in the flow.

    At this point I thought that the moment to start the new project had already come and so we jumped on it.

    But to users of AGA: don't worry about the fact that I say they are different; they are but they aren't because what made AGA the mod it is is in DeI and not only this, it is much improved. What's removed is the more "gamey" aspects of the mod and the scope has switched more to realism. But if you loved AGA for the longer battles, the morale/fatigue system etc. then you will literally love DeI because those aspects are much better now. Yes, battles last even longer now; it is just a shame that the AI doesn't use Shield Wall elsewhere you would probably have battles lasting more than hour with little casualties and one part or the other winning for pressure.

    (Btw, just a little teasing on the new dynamics of formations: if you play as the Romans against Averni, for example, if you activate Fulcum for all the fight you will probably lose and if you don't activate it you will surely lose in the same way; so what? there's a way to use the formation that is how the formation was used in reality: it was used to defend yourself and save fatigue and when the enemy was exhausted you would then attack; this is how it works now. To win you have to activate Fulcum and deactivate it at the right time - that depends on how the fight is going)
    Last edited by Selea; November 19, 2013 at 02:06 PM.

  12. #12

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Hello there, really like your mod, but patch 7 seems to (re)introduce desync battles in MP campaign. So had to get back to patch 6 version of the game.

    Would it be possible to re-upload a link of the mod in version 2.7.1, please, in order to be able to play in patch 6, as version 2.7.2 is not compatible with patch 6?

  13. #13

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    this is the best battle mod by a long way,,well done selea,, and dresdens hegmonia,
    a question for you selea ,, would it be possible to,, a . have fire at will as a option , or even better what you have working just now ,, but with a difference ,, ie ,, when pilum units throw pila , could you we have it so we can have say 4 volleys
    or 5 or 6, and then pila are exhausted,, cause they dont throw enough pila per volley just now,, ie 160 man unit, 2 pila each,, so 80 thrown per volley would be nice, instead of the 12 or 24 or so just now,,
    just a thought to enhance your mod ,, anyway well done , im actually playing the game for once, since i preordered for the rome 2 beta,, lol, regards the highlander + rep too.

  14. #14

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by THE HIGHLANDER View Post
    this is the best battle mod by a long way,,well done selea,, and dresdens hegmonia,
    a question for you selea ,, would it be possible to,, a . have fire at will as a option
    I researched on this for DeI and actually CA is right.

    Romans did use Pila on charge usually, and not in self defense; it was done to disrupt enemy formations before engaging (as Shield Wall). So I actually switched it back as it was because the focus of DeI is historical realism as much as possible (naturally without compromising gameplay, but in this case actually the game works much better with Pila on a charge, believe me; the AI simply doesn't know how to use Javelins on melee units and it does a mess).

  15. #15
    Kymmuriel's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    All i can say to you guyz, its the calm before the storm, something really big is coming.
    Theres impatience in both sides, but thats it, wait n see!

  16. #16

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    The calm before the storm indeed mates. Stay tuned tonight. Something BIG is coming !

  17. #17
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    The calm before the storm indeed mates. Stay tuned tonight. Something BIG is coming !
    Cant wait!!!!

  18. #18

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Any news about the new update? Maybe tomorrow....

  19. #19

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Maybe tonight ... very soon ...

  20. #20

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    this is coming now ...

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