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Thread: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

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  1. #1

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    P.S:

    Looking at the tables Bactria DLC is coming. They added units and the civil war entries on it.

  2. #2
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Selea View Post
    P.S:

    Looking at the tables Bactria DLC is coming. They added units and the civil war entries on it.
    Yes good news indeed, wish they would do something for India too

  3. #3

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Can somebody pls try if this version (final) works?

    http://www.mediafire.com/download/vn...a_Artis_p7.zip

    If it does then I will upload it in the mod and then on Steam.

  4. #4

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Anybody?

  5. #5
    Kymmuriel's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Selea View Post
    Anybody?
    Launch, did a custom battle, checked the stats and they r in, cant check the abiltiies and all as ive to go to work now, but i think it is allright as all the stats are in

  6. #6

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Kymmuriel View Post
    Launch, did a custom battle, checked the stats and they r in, cant check the abiltiies and all as ive to go to work now, but i think it is allright as all the stats are in
    If it doesn't crash then it works.

    I will upload it.

    Thanks.

  7. #7

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Downloading.

  8. #8

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Selea its just a "hotfix" for working with patch 7 right?? Not the new patch with the new changes?

  9. #9

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Nice! Thank you, Selea.

  10. #10
    SgtNase's Avatar Semisalis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Do I need to start a new campaign after the update ?

  11. #11
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by SgtNase View Post
    Do I need to start a new campaign after the update ?
    I think in combination with the latest patch 7 it's better to do so.
    If you don't use the beta patch then I think your okay. But then I think you don't need the new aga patch if you don't have the beta.

  12. #12
    Kymmuriel's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    This update do not requires a new campaign yet for the battle perpective because its only a port of 2.7.1 to patch 7, but mb ure CAI mods are not up to date yet.

  13. #13
    SgtNase's Avatar Semisalis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Ok then I won't install the beta yet. One more question: I play as Egypt and when I activate phalanx-mode my soldiers walk weird. They just do little steps forward. Is this normal ?

  14. #14
    Kymmuriel's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Yes, they movei n formation, how do you except them to move coordinatly if they dont move one step forward at a time, anyway if you jump to patch 7 youll experience such a good experience with AGA, the formations are working way better with Selea's work, well the major update will come in a few, and consider it guyz that its jsut a little first toward what we have in the bag for you guyz.

  15. #15

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Sorry, guys..

    I'm not gonna be available to update the Steam Workshop Version of AGA for now.
    I know that I should be in charge of that but a terrible PC-related malfunction/incompatibility on my new Windows 8.1 destroyed my Old Laptop. (the one I'm using...)
    Currently, I'm downgrading to Windows 8 and it may take awhile before I set up things, also for Steam.

    Very sorry, to disappoint you.

    [Used my iPad instead...]

  16. #16

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Good news people:

    Probably I can reinstate the fire-at-will for Javelins and Pila. It seems that with Patch 7 the "dancing around" bug is resolved so I can put it again.

    Will do some other tests to be sure and will confirm later.

    As for the update is proceeding fine.

  17. #17

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Selea View Post
    Good news people:

    Probably I can reinstate the fire-at-will for Javelins and Pila. It seems that with Patch 7 the "dancing around" bug is resolved so I can put it again.

    Will do some other tests to be sure and will confirm later.

    As for the update is proceeding fine.
    Haha, sorry. Couldn't resist.

  18. #18

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Great news ! One of many good features about this mod, which is rapidly becoming the "must have battle mod" . Looking forward to your new update, although don't burn yourself out !
    Had issues myself with Patch 7, had to delete all my mods and delete all the game folders before re installing. Now have restored back to vanilla realise how good the game is with mods rather than without them, damn thing worked fine before Patch 7 came out.
    Anyway thanks again for all your time and effort, and thanks to the team you have assembled, looking forward to seeing all the new textures.

  19. #19

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    ok, so what is up with war elephants??? Did some test battles and they destroy entire lines and are near impossible to kill. I mean they run into my lines and in a matter of like 2secs I lost 2 whole units and they took 0 casualties. I had to use almost my entire legion to kill them!!! Am I doing something wrong here???

  20. #20
    Durador's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Quote Originally Posted by Ant909 View Post
    ok, so what is up with war elephants??? Did some test battles and they destroy entire lines and are near impossible to kill. I mean they run into my lines and in a matter of like 2secs I lost 2 whole units and they took 0 casualties. I had to use almost my entire legion to kill them!!! Am I doing something wrong here???
    I dont have that problem i had my elephants fighting against some units of sparta and they did some damage but the elephants died just a normal.

    I had a problem with the skirmisher units of sparta they run way to fast!! same speed as my horses! :S

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