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Thread: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

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  1. #1

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Patch 7 Beta now live!http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_7. Can't wait to see what you do with it Selea!

  2. #2

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Cidalsleepwalker View Post
    Patch 7 Beta now live!http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_7. Can't wait to see what you do with it Selea!
    The full compatibility (i.e. with full tests of balance etc.) will be on the next update that at this point will come out a little later (but not so much, maybe a day more if all goes well).

    For now I will just make a version that works with patch 7 out of 2.7.1

  3. #3

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Selea View Post
    The full compatibility (i.e. with full tests of balance etc.) will be on the next update that at this point will come out a little later (but not so much, maybe a day more if all goes well).

    For now I will just make a version that works with patch 7 out of 2.7.1
    Awesome. I'm eagerly awaiting the update!

  4. #4

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Can someone please try if this minimal version crashes?

    http://www.mediafire.com/download/vn...a_Artis_p7.zip

    If it doesn't crash then tomorrow morning I will work on the startpos
    Last edited by Selea; November 14, 2013 at 04:30 PM.

  5. #5

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Did you try if the minimal version above crash with patch 7?

  6. #6

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    I just tried and it works!

  7. #7

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Selea View Post
    Did you try if the minimal version above crash with patch 7?
    No not yet, I didn't even realize you had updated it so fast. I'll check it out now.

  8. #8

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Cidalsleepwalker View Post
    No not yet, I didn't even realize you had updated it so fast. I'll check it out now.
    It's just a minimal version.

    It lack the startpos.

    But it's playable. Tomorrow I will work on the starting campaing rosters and will finish the little touches but the fact that it doesn't crash is good.

  9. #9

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Selea View Post
    It's just a minimal version.

    It lack the startpos.

    But it's playable. Tomorrow I will work on the starting campaing rosters and will finish the little touches but the fact that it doesn't crash is good.
    I haven't tested the campaign yet but the custom battles work just fine. I do have a question however. Are levy spear units supposed to be able to go toe-to-toe with Hastati? I had three Hastati routed and a fourth almost annihilated by 4 levy spears and a General unit so it seems like they might be slightly under powered... or maybe the spears are OP?

  10. #10

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Cidalsleepwalker View Post
    I haven't tested the campaign yet but the custom battles work just fine. I do have a question however. Are levy spear units supposed to be able to go toe-to-toe with Hastati? I had three Hastati routed and a fourth almost annihilated by 4 levy spears and a General unit so it seems like they might be slightly under powered... or maybe the spears are OP?
    No, it shouldn't be.

    It's strange because Levy spears have really really low attack. Maybe patch 7 has changed some parameters, I will look at it.

    Anyway Hastati in the new version will have Fulcum (the Roman Shield Wall) so they will more powerful than now and good at defense as Legionaries/Cohorts.

  11. #11

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Cidalsleepwalker View Post
    Are levy spear units supposed to be able to go toe-to-toe with Hastati? I had three Hastati routed and a fourth almost annihilated by 4 levy spears and a General unit so it seems like they might be slightly under powered... or maybe the spears are OP?
    I checked them.

    Do you know what's the problem?

    The problem is that I added to them frenzy plus an ability that also increases defense and armor; the two together generates problems.

    Anyway with special abilities gone all these problems will go away.

  12. #12

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    i tried it , it works fine only did a couple of custom battles though,, will test more later

  13. #13

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    I could start a new campaign with patch 7 and it works well. I also noted that land units and main units entries are still compatible with patch 6...

    Would be curious to know which files were changed with P7; possibly the ones related to special abilities, unit spacing and projectiles...?

  14. #14
    vlakc's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    I've tried both the steam workshop version and the TWC version but both crash on startup, doesn't seem compatible for patch 7 for now.

  15. #15

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by vlakc View Post
    I've tried both the steam workshop version and the TWC version but both crash on startup, doesn't seem compatible for patch 7 for now.
    Look above, I already released a beta that works.

    Here's the link:

    http://www.mediafire.com/download/vn...a_Artis_p7.zip
    Last edited by Selea; November 15, 2013 at 01:46 AM.

  16. #16

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Patch 7 is Huge in terms of changes and will take a while for mods to catch up.

  17. #17
    Kymmuriel's Avatar Civis
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    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Just QC ed thehoplite phalanx, nd guyz they mostly works!!!!!!!!!! now u can stay in formation and double clik attack with it and theyll stay in hoplite formation, theyll walk because its AGA and that is good.
    There is an fire at will ability for swords units with javelins, that last 20 seconds, pike phalanx to me is as broken as before so just make sure to form a good line and then to make ure pike mens walk on the path of the ennemies.
    Ah! i forgot! they improved the AI behaviour, now u cant anymore come and shoot down ppls with ure javelins while the ennemy stupiditly watching you killing hm, no now its like a force attack for them and theyll chase ure unit, OH! and another thing! the was amazed to see the ennemy cavalry, charge me, hit , then redeploy and re do it!, well i didnt catched if they used any abilities but this is a big step. Patch 7 just started, im positive , Selea will make great use of all those amelioration of the BAI, haha the well refined AGa is coming back ^^

    Ps: on hoplite phalanx, THEY EVEN FORM Hoplite phalanx when already fighting, with sheild wall its still the old behaviour,the units not in battle will become idle, but on hoplite phalanx they do it, ah! no doubts the table genius will crack this up for us.
    I change what i jsut said about pike phalanx, now u can even form pike wall when underatack, the units alrdy engaged wil use swords, but the others will try to someone do it, oh Selea theres too in the abilities that stau toggled, an stay in formation order, its the thing that make the units stay in formation and not dance anymore like balerinas.
    LOL! īke walls are defintly not broken! they works well, i explain myself, while in pike well i select attack and alrdy engaged units, the pikes advance! ONE STEP at a time, exactly like how depicted into the movie Alexander, when the phalanxes make one move forward, and they shout in same time, its awesome xD
    Last edited by Kymmuriel; November 15, 2013 at 01:54 AM.

  18. #18

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Kymmuriel View Post
    Just QC ed thehoplite phalanx, nd guyz they mostly works!!!!!!!!!! now u can stay in formation and double clik attack with it and theyll stay in hoplite formation, theyll walk because its AGA and that is good.
    There is an fire at will ability for swords units with javelins, that last 20 seconds, pike phalanx to me is as broken as before so just make sure to form a good line and then to make ure pike mens walk on the path of the ennemies.
    Ah! i forgot! they improved the AI behaviour, now u cant anymore come and shoot down ppls with ure javelins while the ennemy stupiditly watching you killing hm, no now its like a force attack for them and theyll chase ure unit, OH! and another thing! the was amazed to see the ennemy cavalry, charge me, hit , then redeploy and re do it!, well i didnt catched if they used any abilities but this is a big step. Patch 7 just started, im positive , Selea will make great use of all those amelioration of the BAI, haha the well refined AGa is coming back ^^

    Ps: on hoplite phalanx, THEY EVEN FORM Hoplite phalanx when already fighting, with sheild wall its still the old behaviour,the units not in battle will become idle, but on hoplite phalanx they do it, ah! no doubts the table genius will crack this up for us.
    I change what i jsut said about pike phalanx, now u can even form pike wall when underatack, the units alrdy engaged wil use swords, but the others will try to someone do it, oh Selea theres too in the abilities that stau toggled, an stay in formation order, its the thing that make the units stay in formation and not dance anymore like balerinas.
    LOL! īke walls are defintly not broken! they works well, i explain myself, while in pike well i select attack and alrdy engaged units, the pikes advance! ONE STEP at a time, exactly like how depicted into the movie Alexander, when the phalanxes make one move forward, and they shout in same time, its awesome xD
    The Hoplite Phalanx works because you used AGA, elsewhere it breaks on attack as before.

    Anyway the new version of the Hoplite Phalanx to come with the update of AGA is even much better since it does exactly like Pike Phalanx does now: i.e. it "pushes" forward slowly (but naturally with spears that are much shorter) and doesn't minimally break (now some lines can still pass through, with the new version this will never happen since the lines are pushed forward).

    Also the new Hoplite Phalanx is much more defensive in nature than before and I also adjusted the animation (the rear spears are raised).

    In the new version of AGA there are a lot of improvements on many things, especially on how the formation works (I put a lot of work on them because formations are now the soul of the mod, given how the active abilities will be gone).
    Last edited by Selea; November 15, 2013 at 02:10 AM.

  19. #19

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    This guy modded the game without owning it? Can that be real?



  20. #20

    Default Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.1 (updated 10/11/13)

    Quote Originally Posted by Leving View Post
    This guy modded the game without owning it? Can that be real?
    No.

    What he meant to say is that I made it work with patch 7 without having the game in front of me.

    It would be impossible to release a battle mod that works fine without testing the changes properly.

    Anyway to work on the last things and then will release a patch 7 version on the mod page and on Steam.

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