It's working, no crashes at startup.
It's working, no crashes at startup.
the updated one im trying it again with no other mods in now
Cool and update, I came back form an uneventful competition and you made my day.Just btw, AI soldiers don't run all the time now so you can implement that realistic fatigue system.
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Selea,
New updated mod you posted for patch 4 beta WORKS! I am able to go past the loading screen in RTW II with your updated mod.![]()
thank you for the mod it is really great i like alot hoever I have a question, are royal spartans supposed to absolutly maul foot compainons one on one because it bugs me alot. keep up the effort really appreciate it.
Loving the mod so far, but I've had a few instances with weird morale issues. There was one time at the very start of the battle, where I had javelinmen in the front fire off a volley before retreating back, they got hit by return missile fire from the back and began routing. One unit began routing at 114/120 men. They later came back into control after routing for a bit, but I still found it really weird that getting hit from behind and losing 6 men caused a rout at the very start of the battle. I've also had weird instances where eagle cohorts routed really early if they didn't have a shield screen/wall up, where they began routing at 120-130 men and eventually causing a mass rout with just several hundred losses out of several thousand. If they're braced, they last a lot longer (begin routing at 50-60 men, which is what I'd expect). Is this meant to be? I think it may be either: morale shocks from getting hit from sides/behind may be far too large, or the shock from enemy elephants may be a bit great (I was fighting against two units of elephants when my heavy infantry routed at 130 men, but they took them head-on, not from the side). I enjoy the battles for the most part, but with those weird instances where the battle was over in 4 minutes because over 80% of my remaining forces decided to mass rout is somewhat offputting.
Dear users,
the new update is almost finished. There are so many changes in it that it is now a complete battle overhaul. Only the last little touches remain.
I wanted to include also a naval overhaul but sadly it will have to wait because the work has been too much and I cannot possibly make it enter in this update. Luckily CA has already put much work on naval battles in the patches so it is not more as broken as it was at beginning. However I will certainly do a naval battle overhaul in a next update.
Tomorrow the update will be ready, so stay tuned!
@Biohazardcake:
On which context did you make the test? There are many parameters for what it concerns Spears vs. Pikes, and 1 vs 1 between them it is tied to a lot of factors.
For example if you have a 1 vs 1 again the AI, it is probable that which of the two you control you will win with.
Anyway it doesn't matter much anymore because in the next update everything is changed, so those parameters have no more meaning.
@vinakro:
Weird, it never happened to me. I will look into what can cause the issue. Thanks for the feedback.
Ok i made some testing, and now i can say it, theres a conflict with your mod and atawulf natural colors BLACK MACEDON, if i switch to any other battle mod, my uits would go with black armor, but with yours i get either red ish colors like, too bad bro i love your mod, well mb its just some few things to even out
Last edited by Kymmuriel; October 06, 2013 at 11:33 AM.
Great to hear you're working on the naval combatit really sucks in vanilla. Soldiers don't even bother to use fighting animations while boarding because they die so fast.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Question: If I'm using your mod, and then I want to add some of the unit packs by other people, will their units be unbalanced compared to the unit stats in your mod?
selea I gave both the royal spartans and the foot compainions 9 chevrons and tayed defensive on a flat field they charged me going through the pikes with 0 casualties and to proceded to murder my men i killed half their unit but the foot compains routed with 15 men remaining. thanks for responding looking forward for your update.cheers!
@Kymurriel:
Yes, there's a conflict because I use my version of colors revisions for troops. I will look into the mod to see if I can incorporate those changes into mine.
@McCarronXLD:
Sure, I will work on the naval combat, only after this new update is up. The changes were too many to include even a naval battle overhaul in them, too much work. I will do the naval combat on the next version.
@biohazardcake:
In the new version it doesn't happen. Foot Companions wins handly, also if it is a long and struggling fight (as it should be IMO since they should be one the best spear and the other the best pike units in the game, it is just that pike should win in the end).
@To all:
I am currently testing the balance of the new version and I'm deeply impressed on how it is shaping out. It is even better than what I imagined at first. All factions have strengths and weaknesses and all units have their purposes.
Just as a single example barbarian units are devastatingly strong at first impact; they have strong attack and charge but they tire very easily with their abilities and they have poor defence. In a fight of Oathsworn vs. Praetorian Guards, for example, in the beginning Oathsworn will seem to win without problems, but as the fight goes the Praetorian Guards with their strong armour, defence and discipline arel be able to win the struggle. It is a close battle and a clash of complete opposite styles.
The new version will be available in some hours. Now I have to write all the changes down and change all the text, that it is a gargantuan task.
Last edited by Selea; October 07, 2013 at 05:41 AM.
selea the fight was drawn out, and the fact that this won't happen in the the new version is hearting. thanks for the good work.
Sounds very good so far, so it is a major step from what we are currently playing with your mod then??
Yes, it is.
Almost everything is reworked and enhanced. The basics of the mod are there but the new version is much more polished and every faction/unit is more unique and balanced. I enhanced the weapon damage bonuses, I created new armors so that stats are more dynamic between various types of units (light, medium, heavy etc.), I created individual speed for units (spears will be the slowest because they have the highest armor/defence), I revisited all abilities and redistributed them better, plus I resolved many balance issues that are in the vanilla game and a lot more (you will find everything written in the description of the update).
I wanted to have it ready by today but now I have to make a little of a pause before writing completely the new text for the changes because my brain is melting (I now understand why major mods have a cooperation of many people; doing everything by oneself especially of this scope is extremely tiring). I hope I will be able to finish writing everything by late today so I can post the update before tomorrow. In any case the update will be here at most early tomorrow morning.
Last edited by Selea; October 07, 2013 at 09:51 AM.
Yesterday I tried this mod and WOW! It becomes my favourite battle mod!
Last edited by Iperione; October 07, 2013 at 05:46 PM.