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Thread: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

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  1. #1
    Kymmuriel's Avatar Civis
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    Fort-de-France, Martinique
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    180

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Hello jsut asking is it possible to have something like 1.5x or 2.0x units version? or some explenation to where to change it so we dont bother u all the time with it, anyway ure mods is really nice, feels like theres only this to add

  2. #2

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Hey, cant start rome with ur mod (beta4)

  3. #3

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Most mods are incompatible with patch 4, hope for a soon update of this awesome mod.

    And btw, units now walk towards my army and than start running when they get close.




  4. #4

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Wel i tought somthing like that .but he updated today and i kinda tought for beta4 tbh.Not rushing him just i tought it might been a bug .cheers

  5. #5

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    BTW Master Necromancer , i like ur idea of the javelins 4-5 shots wil be good and high dmg

  6. #6

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Quote Originally Posted by Volderz View Post
    BTW Master Necromancer , i like ur idea of the javelins 4-5 shots wil be good and high dmg
    Cheers, they have 9 shots now so it's not that huge of a difference.

    And he updated today but before the patch was released.




  7. #7
    McCarronXLD's Avatar Senator
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    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Love the mod would love a x1.5 unit size version. Fantastic job on the balancing and I agree with the above discussion on differentiating ranged units. Great idea with the javelins. Can't wait for a patch 4 version!
    Last edited by McCarronXLD; October 04, 2013 at 05:37 PM.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  8. #8

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Selea,

    Head up for you about one of important features in Beta patch 4, AP is re-balanced and formation (especially Testudo) is fixed!

    http://forums.totalwar.com/showthrea...-Patch-4-notes

  9. #9

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    @Master Necromancer & ALL:

    Does the mod work with patch 4 or it crashes? I usually never install beta patches and I'm currently working on the update so I haven't tried. If somebody can confirm if it crashes I will install the patch and work on the issue, elsewhere many of the gameplay balances of the patch are futile because I'm working on a complete overhaul of units anyway.

    @Eagle114th:

    Yes, I've read the patch notes, however IMO the changes I made are much better. CA simply removed AP from arrows but didn't increase normal damage, that makes arrows too nerfed. Also flaming arrows in this way have no role (while instead I put AP on flaming arrows just for this). As for Javelins CA gave too little AP (just 2) when they should be all the contrary.

    So, all in all, there's nothing to change in my tables because the way I made them is better, again IMO.

  10. #10

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    just wanted to say a big "thanks" for fast update to patch4beta
    this mod is best to enjoy battlefieldaction

    edit: for me the game wont start with the moviefile in datafolder
    this is the only mod i run - plus edited startpos.esf to 4 turns/per
    Last edited by zonelord; October 05, 2013 at 04:34 AM. Reason: updated mod version doesnt work for me

  11. #11

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Ok, so it seems to crash.

    Can somebody please help me? I will not be able to install patch 4 beta till tomorrow, so if in the meantime somebody could be able to post me the data_rome2.pack in the data folder in mediafire I would be grateful.

    P.S: The file is huge, but if compressed with 7-zip it is about 100 MB so it will not take that much to upload. This or I will have to wait tomorrow to see what change in the tables create the crash.

    P.P.S: If somebody knows a little about PFM it's very easy to understand which table(s) cause the issue. Simply load the mod in PFM and delete one table at a time till the game starts and then report to me which are the table(s) that cause the crash. Naturally you will get full credits for your help in the next update.

    EDIT: IMO it is just the projectiles table that causes the crash and maybe battle_entities, but until I cannot download the patch 4 beta I cannot be sure. If somebody could upload the data_rome2.pack packed (with 7-zip or WinRAR) in mediafire I could be grateful and I would be able to immediately produce a version that works with patch 4 so that people could use it in the meantime (while the next updated version with the new changes is ready).
    Last edited by Selea; October 05, 2013 at 04:56 AM.

  12. #12

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    I'm currently uploading it for you Selea the data_rome2.pack, will edit this post as soon as the upload is completed.

    Here it is: http://www.mediafire.com/download/c4...data_rome2.rar
    Last edited by Jean-Roch Coignet; October 05, 2013 at 05:50 AM.

  13. #13

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    ... so you were faster than me

  14. #14

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Can somebody please try this version to see if it still crashes with patch 4?

    http://www.mediafire.com/download/wv...tis_patch4.zip

    Thanks. If it works I will update the mod with this link, elsewhere I will see what's wrong yet.

  15. #15

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Quote Originally Posted by Jean-Roch Coignet View Post
    I'm currently uploading it for you Selea the data_rome2.pack, will edit this post as soon as the upload is completed.

    Here it is: http://www.mediafire.com/download/c4...data_rome2.rar
    Thank you very much, I will begin immediately to make a patch 4 compatible version.

    Thanks again.

  16. #16

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    it works!!!

    thx
    Last edited by zonelord; October 05, 2013 at 07:29 AM.

  17. #17

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    doesnt load stuck on start up

  18. #18

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Quote Originally Posted by curtis11 View Post
    doesnt load stuck on start up
    The updated one on the link above?

    zonelord say it works.

  19. #19

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Ok yes it does work seems the mods that took me all night to get compatible are not now.

    And thanks for the speedy work Selea!

  20. #20

    Default Re: Ars Gratia Artis Battle Mod, v2.13 - Reworked armor, reworked abilities, reworked cavalry, realistic battles and much more (updated 04/10/13)

    Ok thanks, I will update the mod with this link.

    In the next version I will provide credit to all the users that helped me in making a compatibility version. You have been of great help, thank you very much!

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