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Thread: Kaziel's Romans * VERSION 4.5 * (UPDATED: 17/09/2014) * Currently BUGGED *

  1. #101

    Default Re: Kaziel's Romans * VERSION II * (UPDATED: 15/10/2013)

    getting CTD's at startup with this now
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  2. #102
    aljonzc's Avatar Civis
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    Default Re: Kaziel's Romans * VERSION II * (UPDATED: 15/10/2013)

    Hey Octavian21 could you please add the Imperial Itallic G helmet for the romans and I hope you could fix its glitch behind that helmet.

  3. #103
    aljonzc's Avatar Civis
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    Default Re: Kaziel's Romans * VERSION II * (UPDATED: 15/10/2013)

    Hey Octavian21 could you please add the Imperial Itallic G helmet for the romans and I hope you could fix its glitch behind that helmet.

  4. #104
    UltraEM's Avatar Laetus
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    Default Re: Kaziel's Romans * VERSION II * (UPDATED: 15/10/2013)

    Can you make this compatible with Lutnik's Close Combat Mod? It's the only conflict among all my mods (db\land_units_tables\land_units) and it's causing my game to crash on start up

  5. #105

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    Updated to V2.1, see OP for list of additions/changes.

  6. #106

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    Doesnt seem to work with patch 5?

  7. #107

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    Quote Originally Posted by Kymmuriel View Post
    This is exactly like how it was in RS
    Thanks for the image. I hope you like the new shields

    Quote Originally Posted by UltraEM View Post
    Can you make this compatible with Lutnik's Close Combat Mod? It's the only conflict among all my mods (db\land_units_tables\land_units) and it's causing my game to crash on start up
    I typed up an explanation in the OP how to fix these issues. Extremely simple to do

    Quote Originally Posted by aljonzc View Post
    Hey Octavian21 could you please add the Imperial Itallic G helmet for the romans and I hope you could fix its glitch behind that helmet.
    Unfortunately I can't fix it as I don't have my old 3DsMax so I can't edit the mesh. What you're seeing is basically the helmet is too small and the soldier's head is clipping through.
    This is the reason why I haven't included it as it is over the limit of clipping I can handle seeing on a soldier lol

    Quote Originally Posted by Doom M.D. View Post
    getting CTD's at startup with this now
    Should work now with V.2.1. Use the launcher mod manager. Let me know if you still have issues.

  8. #108

    Default Re: Kaziel's Romans * VERSION II * (UPDATED: 15/10/2013)

    Quote Originally Posted by Franky235 View Post
    Hey Octavian, do you plan to make a Steamworkshop version?
    Would be easier to update i guess

    Edit: It seems that since update 5 I can't play with your mod always getting the beloved ctd :/
    Yep, in the next few days, I want to have some game time first lol

    CTD should cease with V.2.1

  9. #109

    Default Re: Kaziel's Romans * VERSION II * (UPDATED: 15/10/2013)

    Quote Originally Posted by Bohannan View Post
    Are you uploading this to the Steam Workshop anytime soon? Generals look incredible ingame btw. Gives the immersion that the army its actually led by a general of such a higher class.
    Yep, I'll start on it in the next few days. Thanks for the kind words

  10. #110
    Franky235's Avatar Tiro
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    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    thanks for the fast fix, it's not the same to play without your mod

  11. #111

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    still all vanilla units with v2.1 in patch 5

  12. #112
    gary's Avatar Domesticus
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    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    nice work like well done.
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  13. #113

    Icon9 Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    I can't see the generals in version 2.1 with patch 5 .

  14. #114

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    Hmm this is odd, it's working for me and I'm using the exact same Pack File as you guys.

    I'll spend today hunting down the issue in the Pack File. I suspect I may have to update
    ALL db files instead of just the Land and Main Units Tables.

  15. #115

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    This looks brilliant, thanks loads octavian, big fan of your work.

  16. #116

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    Is there a performance hit for using your mod? It seems like the shield retextures are higher res than vanilla's. Everything looks really great though!

  17. #117

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    thanks so much for heading my advice and changing the hastati tunic and the quantity of squamatas! Looks great!
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  18. #118

    Default Re: Kaziel's Romans * VERSION 2.2 * (UPDATED: 20/10/2013)

    Thanks all for the compliments

    UPDATED to V.2.2. New Polybian Shields.

    There should be absolutely no issues with Patch 5 now!

  19. #119

    Default Re: Kaziel's Romans * VERSION 2.1 * (UPDATED: 19/10/2013)

    Quote Originally Posted by SEACOW View Post
    Is there a performance hit for using your mod? It seems like the shield retextures are higher res than vanilla's. Everything looks really great though!
    All DDS files (Textures) are the same size as the Originals (they wouldn't work otherwise). So the performance degradation you are experiencing is not caused by my textures.

  20. #120
    Jopel's Avatar Ordinarius
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    Default Re: Kaziel's Romans * VERSION 2.2 * (UPDATED: 20/10/2013)

    Ave Octavian21,

    First of all great mod! +REP Until some days ago I used your full mod (and your mod only besides Radious AI mod), but now I'm seeing
    most of my soldiers are wearing plain yellow tunics (especially the first cohort is 100% bright yellow).
    I guess it is not the fault of your mod, but can't seem to figure out wat is then seeing without your mod it is ok.

    Main question I got for you is if it is possible you can make a .pack with Generals and Centurions bundled?
    Would be great if that is possible (in the near future).
    Last edited by Jopel; October 20, 2013 at 07:02 AM.
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