Sorry, no new version. somebody wrote somewhere a quite complicated work-around to edit E/N savegames with EditSF. You have to modfify the header part of the savegame, but not with EditSF istself but with a hex-editor.
Hi Daniu,
they introduced with TW-W a new EsfType code (0x0025), so the EsfLibary (EsfFileCodec.cs) is throwing exceptions.
Update
Warhammer fix: http://www.twcenter.net/forums/showt...-and-Warhammer
Last edited by ♔Greek Strategos♔; April 21, 2022 at 10:25 AM. Reason: Double post.
Hey!
I've been running into a little bit of an issue with Rome 2 and EditSF recently, and I was wondering if somebody could help.
I want to get 500 men in a standard infantry unit. The multiplier I should use in the startpos.esf is 3.125x, but when I make the necessary changes, save them, and load up the game to begin a new campaign, nothing's changed. The unit sizes are still at ultra (160 men per unit). Is there a way to get around this?
Additionally, if I wanted to change the number of men in a unit in custom battles, what else would I go about doing?
Thanks.
CAN i edit starting money like in rome 1?and if i can how do i do it?
Does this also work on other TW games pre-Shogun 2?
Last edited by Captain Orange; March 16, 2017 at 07:40 PM.
I'm trying to edit the amount of turns per year for Empire with this, considering the other editor has gone MIA for download in favor for this editor... Anyone knows how to change the turns per year for the Grand Campaign in Empire?
Am I correct in saying that with editsf it's possible to change values to existing units, characters, factions and so on, but it's not possible to add units to or remove them from an existing army? If that is possible in a Rome 2 save game, where do I find those strings and values (or whatever they are called)?
I was thinking about adding more units to an existing AI army to make it more able to defend itself and it's city from another larger AI army.
How do I make certain units larger to make the army more able to defend itself?
You can do with EditSF or SaveParser
I'm having trouble using this for Rome 1, when I try to load a savefile in EditSF nothing happens, the file explorer just shuts down. I don't know if I just try to access the wrong files or if I havn't dowloaded all parts of the program
I have checked out the SaveParser tool. But there are only the abilities to make all armies larger (Edit Global tab) or replenishing armies to a certain faction (Edit tab) which only seems to work if the AI already is doing this by itself (instead of waiting two or three turns to get a full 20 units one gets them instantly). I tried the replenish armies for a faction option in Edit (picked the id number of the faction (the Array of the faction) and chose the replenish button. But although the SaveParser gave the info that replenish was performed, in the bottom part of the window, the army still had the same amounts of units. If I did something wrong with replenishing armies in the Edit tab, maybe you could explain a little bit more in detail how it's supposed to be done properly?
If I'd like to do this in EditSF, where do I find the correct number to change? Is it the second and third values in UNIT I'm supposed to change?
Spoiler Alert, click show to read:
@Flavius Gratian Are you sure this program works with the older version of Rome Total War? Maybe you should try the Esf Editor 1.4.5 which was used to edit Empire Total War saves and startpos?
Last edited by Pethom; October 06, 2017 at 12:12 PM.
Hm, maybe do made something wrong with the replentishing... which game and which version of SaveParser?
Did you save the savegame and loaded the savegame with the suffix "_SP"?
Anyway, look at the Screenshots of the SaveParser "Screenshots: (may not be the latest)" at the first post you can see a "Unit Editor dialog".
OK, parse the armies of the faction you wanna change.
"Display table:" "army" ,"Faction Army Array:" click the button and select the faction, press parse button.
In the table double click the cell of the army row in the "Unit" column -> units of that army will be displayed.
Now you can edit max_strength and strength....