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Thread: EditSF 1.1 - Added Array Editing

  1. #61
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: EditSF 1.1 - Added Array Editing

    Posted in the old thread, such a retard!

    Is there not a info panel detailing what values are what. I found the money one that's pretty obvious, bur I want to change things like legion experience, research completed and general's level?
    We Came, We Saw, We Ran Away!

  2. #62

    Default Re: EditSF 1.1 - Added Array Editing

    Hello! I need help giving technology to myself and any other faction I choose. I've changed all the non-zero values to


    zero, as it seems that the ones I have are all zero, but when I did that the first time with another editor, nothing was


    changed. Tried a later version and it crashed. Can someone tell me exactly what to do? Apparently I need to make a few smaller posts because of an anti-spam filter, so I will continue next post.

    Exactly what values must I change,


    and is it safe to do it? Of course I made a backup, but I don't want to lose progress. If someone could make a video or a


    detailed description I would very much appreciate it. I'm very new to this kind of thing, so I am prone to making mistakes.


    In addition, I've tried using an editor to change unit information to make units worse/better, but had little success with


    that as well. Any help would be appreciated!
    Last edited by ♔Greek Strategos♔; April 21, 2022 at 10:02 AM. Reason: Double post.

  3. #63

    Default Re: EditSF 1.1 - Added Array Editing

    Thank you for providing this tool daniu+Rep

    Have you considered adding the possibility to have two startpos files open in the tool at the same time and make it possible to copy an entry from one startpos and paste it into the other startpos? Right now it is only possible to duplicate, move or delete entries within a single startpos files.

    The reason I ask is because it was possible with the older ESF editor 1.4.5, which made it possible to use these types of functions to make hybrid startpos files etc. It was not fool proof but fairly easy and very flexible to usehttp://www.twcenter.net/forums/showt...D-startpos-esf

    thanks
    iutland

  4. #64

    Default Re: EditSF 1.1 - Added Array Editing

    Hi

    Where do I edit remaining movement points of characters/armies? I haen't been able to find this for Rome 2 in EditSF.

    Thanks in advance!

    \Skodkim

  5. #65

    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by Skodkim View Post
    Hi

    Where do I edit remaining movement points of characters/armies? I haen't been able to find this for Rome 2 in EditSF.

    Thanks in advance!

    \Skodkim
    I, for one, would also like to know this

  6. #66

    Default Re: EditSF 1.1 - Added Array Editing

    that program is confusing as hell

    ok I figured out how to change the year would like to know how to change the turns ratio to more turns a year
    Last edited by ♔Greek Strategos♔; April 21, 2022 at 10:11 AM. Reason: Double post.

  7. #67
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by Skodkim View Post
    Hi

    Where do I edit remaining movement points of characters/armies? I haen't been able to find this for Rome 2 in EditSF.

    Thanks in advance!

    \Skodkim

    Hello Skodkim, check new version of:
    http://www.twcenter.net/forums/showt...tSF-and-Editor

    Quote Originally Posted by Mathieu Of Belgium View Post
    I, for one, would also like to know this
    Hello Mathieu Of Belgium,
    check new version of:
    http://www.twcenter.net/forums/showt...tSF-and-Editor
    Last edited by ♔Greek Strategos♔; April 21, 2022 at 10:16 AM. Reason: Double post.

  8. #68

    Default Re: EditSF 1.1 - Added Array Editing

    How do I change factions to playable, do i add True instead of false to the Campaign player setup, no idea how to change things :-( on ESF

    No text files like the old game.
    Last edited by SiamWarrior; March 16, 2014 at 04:42 AM.

  9. #69

    Default Re: EditSF 1.1 - Added Array Editing

    Hello All I am having an issue with EeditSF in Napoleon TW

    I am trying to modify the starting Treasury from CAMPAIGN_ENV>CAMPAIGN_MODEL>WORLD>FACTION_ARRAY>FACTION_ARRAY - 0>FACTION>FACTION_ECONOMICS

    I tried changing it on a Save game and also on the starpos.esf (after making a backup of original) But when I try to load the save it Crashes. And starting new Campaign crashes too.

    This works perfectly for ROME 2 TW, but not Napoleon.

    I tried EditSF 1.0.7 and 1.1.1, same results.

    Any ideas? Is there something more that needs to be done for Napoleon?

    Thanks a bunch!
    Last edited by Suraknar; April 02, 2014 at 12:55 AM.
    Duke Surak'nar
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  10. #70
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by Suraknar View Post
    Hello All I am having an issue with EeditSF in Napoleon TW

    I am trying to modify the starting Treasury from CAMPAIGN_ENV>CAMPAIGN_MODEL>WORLD>FACTION_ARRAY>FACTION_ARRAY - 0>FACTION>FACTION_ECONOMICS

    I tried changing it on a Save game and also on the starpos.esf (after making a backup of original) But when I try to load the save it Crashes. And starting new Campaign crashes too.

    This works perfectly for ROME 2 TW, but not Napoleon.

    I tried EditSF 1.0.7 and 1.1.1, same results.

    Any ideas? Is there something more that needs to be done for Napoleon?

    Thanks a bunch!
    Do you want to change the money generally or just for one game?

  11. #71

    Default Re: EditSF 1.1 - Added Array Editing

    I'm having trouble with this tool... I have used ESF editors before and savegame editor all of that stuff before, But when I try to change the technologies to 0 to just take over the world with all the technoligies unlocked I can't theres nothing there with like techs/techs or something like that other total war games...

    How it goes for me : CAMPAIGN_SAVE_GAME > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN_MODEL > WORLD > FACTION_ARRAY > FACTION_ARRAY -0 > FACTION > FACTION_TECHNOLOGY_MANAGER > PARTIALLY_RESEARCHED

    Then its blank there....

    Main Question : How do you change the technoligies to be unlocked for just a save game.

    Please help !!

  12. #72

    Default

    Hi all

    I'm trying to edit regions.esf of Empire with EditSF 1.1.1

    When i open the file i can see "root" entry. But after i try to open "root" i get error:
    Spoiler Alert, click show to read: 
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.InvalidCastException: Unable to cast object of type 'EsfLibrary.Coordinates3DNode' to type 'EsfLibrary.EsfValueNode`1[System.Tuple`2[System.Single,System.Single]]'.
       at EsfLibrary.EsfCodec.Decode(BinaryReader reader, Byte code)
       at EsfLibrary.EsfCodec.Decode(BinaryReader reader)
       at EsfLibrary.EsfCodec.ReadToOffset(BinaryReader reader, Int64 targetOffset)
       at EsfLibrary.RecordNode.Decode(BinaryReader reader, EsfType unused)
       at EsfLibrary.EsfCodec.ReadRecordNode(BinaryReader reader, Byte typeCode, Boolean forceDecode)
       at EsfLibrary.MemoryMappedRecordNode.DecodeDelegate()
       at EsfLibrary.DelegatingNode.get_Value()
       at EsfControl.EsfTreeNode.Fill()
       at EsfControl.TreeEventHandler.FillNode(Object sender, TreeViewCancelEventArgs args)
       at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
       at System.Windows.Forms.TreeView.WmNotify(Message& m)
       at System.Windows.Forms.TreeView.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    EditSF
        Assembly Version: 1.0.0.0
        Win32 Version: 1.1.1
        CodeBase: file:///C:/games/Total%20War%20-%20Empire/tools/EditSF/EditSF.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1002 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    EsfControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.0.0
        CodeBase: file:///C:/games/Total%20War%20-%20Empire/tools/EditSF/EsfControl.DLL
    ----------------------------------------
    EsfLibrary
        Assembly Version: 1.1.0.0
        Win32 Version: 1.0.1.0
        CodeBase: file:///C:/games/Total%20War%20-%20Empire/tools/EditSF/EsfLibrary.DLL
    ----------------------------------------
    System.Deployment
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I close error window with "continue" button and then i can see and change subentries (at least these i need) but i get same error when i try to save the file.

    What is solution?

    Hi all

    I'm trying to edit regions.esf of Empire with EditSF 1.1.1

    When i open the file i can see "root" entry. But after i try to open "root" i get error:
    Spoiler Alert, click show to read: 
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.InvalidCastException: Unable to cast object of type  'EsfLibrary.Coordinates3DNode' to type  'EsfLibrary.EsfValueNode`1[System.Tuple`2[System.Single,System.Single]]'.
       at EsfLibrary.EsfCodec.Decode(BinaryReader reader, Byte code)
       at EsfLibrary.EsfCodec.Decode(BinaryReader reader)
       at EsfLibrary.EsfCodec.ReadToOffset(BinaryReader reader, Int64 targetOffset)
       at EsfLibrary.RecordNode.Decode(BinaryReader reader, EsfType unused)
       at EsfLibrary.EsfCodec.ReadRecordNode(BinaryReader reader, Byte typeCode, Boolean forceDecode)
       at EsfLibrary.MemoryMappedRecordNode.DecodeDelegate()
       at EsfLibrary.DelegatingNode.get_Value()
       at EsfControl.EsfTreeNode.Fill()
       at EsfControl.TreeEventHandler.FillNode(Object sender, TreeViewCancelEventArgs args)
       at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
       at System.Windows.Forms.TreeView.WmNotify(Message& m)
       at System.Windows.Forms.TreeView.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    EditSF
        Assembly Version: 1.0.0.0
        Win32 Version: 1.1.1
        CodeBase: file:///C:/games/Total%20War%20-%20Empire/tools/EditSF/EditSF.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1002 built by: RTMGDR
        CodeBase:  file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase:  file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    EsfControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.0.0
        CodeBase: file:///C:/games/Total%20War%20-%20Empire/tools/EditSF/EsfControl.DLL
    ----------------------------------------
    EsfLibrary
        Assembly Version: 1.1.0.0
        Win32 Version: 1.0.1.0
        CodeBase: file:///C:/games/Total%20War%20-%20Empire/tools/EditSF/EsfLibrary.DLL
    ----------------------------------------
    System.Deployment
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase:  file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    I close this error window with "continue" button and then i can see and change subentries (at least these i need) but i get the same error when i try to save the file. File is "saved" but corrupted and game don't start with it.

    What is the solution?
    Last edited by Ishan; May 06, 2014 at 12:22 AM. Reason: Double Post

  13. #73
    mennelik's Avatar Civis
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    Default Re: EditSF 1.1 - Added Array Editing

    which one is working for RT2 because this one isn't

  14. #74

    Default Re: EditSF 1.1 - Added Array Editing

    Hi, how do I edit Battle Difficulty in a multiplayer savegame for both two players?

  15. #75
    Steph's Avatar Maréchal de France
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    Default Re: EditSF 1.1 - Added Array Editing

    Hi

    Does EditSF work for any CA game? Or only the most recent (I.e.wht games are supported?)

  16. #76
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 - Added Array Editing

    "Does EditSF work for any CA game? Or only the most recent (I.e.wht games are supported?)"

    All and everything.

  17. #77

    Default Re: EditSF 1.1 - Added Array Editing

    Where do I have to save my changes?

  18. #78
    dmperu11's Avatar Civis
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    Default Re: EditSF 1.1 - Added Array Editing

    Hey guys I dont know if this was covered by someone some time ago, but I've been looking and I can't find how to change the control of a faction mid-game. I know it could be done for empire, but how can we do it for Rome 2? If anyone knows please help, because I'd like to keep Carthage alive in my game haha

    or does anyone know how to create a hybrid campaign? I've tried it with the latest version of EditSF, but I can't copy or delete any files so I can't change anything...
    Last edited by ♔Greek Strategos♔; April 21, 2022 at 10:19 AM. Reason: Double post.
    "Tengo deberes sagrados que cumplir
    y los cumpliré hasta quemar el último cartucho" Francisco Bolognesi

  19. #79
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 - Added Array Editing

    yes, i tried it also. I spent few hours to modify the savegame, but it worked only for one turn and then the game crashed. I had to change many entries to switch players faction, just to make another faction controlable.

  20. #80

    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by RoninX2807 View Post
    yes, i tried it also. I spent few hours to modify the savegame, but it worked only for one turn and then the game crashed. I had to change many entries to switch players faction, just to make another faction controlable.
    ver 1.1.1 worked with R2 patch 12, but it doesn't seem to work with patch 13. The link to editsf 1.1.2 goes to ver 1.1.1 only. Is Daniu updating this anymore?

    Where is the version of editsf that works with R2 patch 13?

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