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Thread: EditSF 1.1 - Added Array Editing

  1. #21
    Biggus Splenus's Avatar Primicerius
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    Default Re: EditSF 1.1 - Added Array Editing

    Thanks for all your hard work providing the community with these great tools
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  2. #22

    Default Re: EditSF 1.1 - Added Array Editing

    I'm still encountering the same problem. No matter if I save it under a different name/location it reverts changes on re-opening...

  3. #23
    Condottiere SOG's Avatar Domesticus
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    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by Gwath_mal_nuru View Post
    I'm still encountering the same problem. No matter if I save it under a different name/location it reverts changes on re-opening...
    Ok...when you change a factor....move to another box you are not editing before saving. If you stay on the edited box with your toggle it may not save...
    Erasmo
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  4. #24

    Default Re: EditSF 1.1 - Added Array Editing

    That actually did it mate. I feel silly about it Thanks.

  5. #25

    Default Where can I find an ESF editor?

    I've looked on google and I couldn't find one. Can somebody point me towards me one?

  6. #26

  7. #27
    craziii's Avatar Protector Domesticus
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    Default Re: EditSF 1.1 - Added Array Editing

    I just want to say thank you! without this, there would be no # of turns per year mods. I am changing mine to 12 turns per year
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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  8. #28

    Default Re: EditSF 1.1 - Added Array Editing

    Good to see a new editor for Rome 2!
    I remember being able to take the Save Games from Empire at war and copying over the Campaign Model file to the Startpos.Esf, thus replicating the save game world and allowing you to change nations.. so far i have had no luck in trying this..
    is it possible in any way to achieve this?
    Thanks for any help.

  9. #29

    Default Re: EditSF 1.1 - Added Array Editing

    Sorry was mistaken, still working great.
    Last edited by Americanus Supremus; October 19, 2013 at 01:14 AM.
    Rome Total War 2 Beta Tester

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  10. #30

    Default Re: EditSF 1.1 - Added Array Editing

    Is there any way of editing a generals age using this?

    \Skodkim

  11. #31

    Default Re: EditSF 1.1 - Added Array Editing

    Is there any method to copy and paste segments of the ESF? I'm finding it intolerable to have to edit by hand the new mercenary entries I've added every time there's a new patch. If there's a way to copy over the info in the mercenary pools wholesale or the faction province details and such, it'd be ideal

  12. #32
    Biggus Splenus's Avatar Primicerius
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    Default Re: EditSF 1.1 - Added Array Editing

    Why is this stickied in the Rome 2 mods forum it moved mysteriously.
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  13. #33

    Default Re: EditSF 1.1 - Added Array Editing

    Hello, I have used this tool in the past to edit a starting faction's money (mainly Carthage and Egypt). However, since patch 4 and 5, I have been unable to do it. When ever I change the amount under Faction Array, the numbers (money amount) turn red instead of green. I know when I have successfully done this in the past, the new starting amount would be in green.

  14. #34

    Default Re: EditSF 1.1 - Added Array Editing

    Daniu, is there any way to make it so that we can edit array entries to be NULL? Right now certain entries require a number but, for example, if you want to remove territories from a faction you need to be able to leave that space blank.

    I know I can unpack the esf file but I was just wondering if there was a way to do it within EditSF?

    Thanks for all your work!

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  15. #35

    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by Dresden View Post
    Daniu, is there any way to make it so that we can edit array entries to be NULL? Right now certain entries require a number but, for example, if you want to remove territories from a faction you need to be able to leave that space blank.
    Yes, it was supposed to do that, it's actually a bug.
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  16. #36

    Default Re: EditSF 1.1 - Added Array Editing

    Thanks for your quick response. Once again, I appreciate all the work you do for us modders!

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  17. #37

    Default Re: EditSF 1.1 - Added Array Editing

    I have never used this before so bear with me. How exactly do you use this editor to change the starting gold for a faction?
    Basil II Emperor of Byzantium, Bulgar Slayer


  18. #38

    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by JHN71 View Post
    Hello, I have used this tool in the past to edit a starting faction's money (mainly Carthage and Egypt). However, since patch 4 and 5, I have been unable to do it. When ever I change the amount under Faction Array, the numbers (money amount) turn red instead of green. I know when I have successfully done this in the past, the new starting amount would be in green.
    Daniu, any idea why this is happening? Thanks

  19. #39

    Default Re: EditSF 1.1 - Added Array Editing

    Quote Originally Posted by JHN71 View Post
    Daniu, any idea why this is happening? Thanks
    Not really. ESF is very volatile so you might be editing the wrong value.
    It's really more of a topic for the ESF Editing subforum, I have next to no experience actually editing those files.
    Tools: PFM 4.1 - EditSF 1.2.0
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  20. #40

    Default Re: EditSF 1.1 - Added Array Editing

    Is there an ESF blending facility in this to auto mix 2 files?

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