Thx for the reply, Dresden. The problem is that they consider it a "broken treaty" AFAIK, giving you a penalty on your relations.
Could you maybe change it so that freeing your client state is not considered a bad thing?
Thx for the reply, Dresden. The problem is that they consider it a "broken treaty" AFAIK, giving you a penalty on your relations.
Could you maybe change it so that freeing your client state is not considered a bad thing?
I am hesitant to make changes to any other tables with this mod because it is so wonderfully compatible with all other mods and patches.
However, I can make a submod that does this when I get some free time.
I'd be glad to see it. I'm pretty sure I'm not the only one who'd like an option to peacefully annex your satrapies.
It was the most disturbing thing in the otherwise awesome Seleucid campaign - having to sabotage your own enemy to get the capital of a province you otherwise own.
Using steam version of this mod with Pontus but I run into an odd problem with sacking. I cannot move my armies away from the city post sack without laying seige again and retreating. Is this a feature of the sack option or something else?
Sounds like you got stuck in the city's region of control, it happens sometimes. Attack the city and then retreat.
Is this mod not included in divide et imperia? i dont see the 'same blood' icon or confederation options in diplomacy at all
I assume changing the cash amounts messes up compatability, But was wondering if you've thought about adding a cash bonus to raze. Seems kinda weird that you would capture a town and then burn it down without even checking to see if there's anything there worth taking.
Last edited by Subcidal; January 10, 2014 at 02:07 AM.
Yeah, I have thought about changing the occupation option results. I could probably do it and make it mostly compatible, but it would probably be an optional version.
Dresden, does you're mod cause a factions client states to stop fighting with eachother? I noticed my client state would end war with a faction as soon as I turned they enemie faction into a client state, but now I trying Beta 9 without your mod and my client states and allies stay at war with each other.
Dresden, I came across a problem. As Rome, Taking the rebel controlled city of Casurgis which had no garrison and then choosing to Liberate it resulted in game Crash, however taking it, occupying it before abandoning it so it rebelled resulting in the Boii reemerging worked fine.
Last edited by Balbor; February 04, 2014 at 09:38 AM.
That is weird. Liberate is a basic game option (just for barbarians only in vanilla) so the bugs/mechanics are not something this mod affects. I am not sure how I would fix that specific issue.
good mod man!
but can you make it so its a bit easyer to make confederations so i dont have to use cheat engie to make confederations
dude can u make a mod where the liberated faction can become your client state.so that we can levy units from them.it would make the game even more interesting
Can barbarians subjucate a captured city with ths mod, Iam just curious and too lazy to find answer through the pages
Do you know if its possible to add something along the lines of 'Annexation' to the game. As my empire expands I'm left with pockets of satraps dotted about and I don't really like the idea of having to go to war with them or use prolonged agent action to incite rebellion in the region.