is the mod compitable with patch 14 mate....
is the mod compitable with patch 14 mate....
Hi Master,
I have a edit question!
"Occupation Options
- Sacking a city gives you money and you don't take the city over. Buildings are damaged 25% and public order is lowered by 40 on the first turn and 15 (-1 per turn) afterward. The garrison and all captives are killed.
- Looting a city gives you more money than sacking and you take the region over. Buildings are damaged 50% and public order is lowered by 70 on the first turn and 20 (-1 per turn) afterward. All captives are enslaved.
- Razing a city destroys all the buildings other than the main city building (which is damaged). Public order is lowered by 55 on the first turn and 5 (-1 per turn) afterward. All captives are killed.
- Liberating a city resurrects a destroyed faction when you are taking over one of their original starting regions and makes that faction your military ally. It lowers public order by 5 (-1 per turn) afterwards.
- Subjugating a city makes that faction your satrapy if it was their last city."
How can edit the % of the diferents options of your mod with PFM???!!!
It can be "Dres_cai_personality_occupation_decision_priorities"?!?!
Ty and sorry for my bad english!!
I'm pretty sure this issue isn't down to your mod, but your mod does help highlight some issue in Magnar mod. It would seem any faction trying to liberate the Boii cause the game to crash. When the player does it the game crashes the instant the Boii army appears in the settlement. Turning your mod off and allowing the ai turn to run before turning on with get through it (as the Boii aren't resurrected). I'm guessing that the game is looking for something that isn't there (possibly removed by magnar mod) such as a unit for its new army. Do you know where would be a good place it start looking?
Hi Dresden!
I´m trying to limit the options Barbarian factions have after besieging a city.
My way, their expansion should be limited to subjugation of other factions as client states or satrapies, and forming confederations with those of the same subculture...
Do you think it would be possible instead of conquering a region to force factions of the same subculture to join their confederation?
Like this, let´s say a faction like the Suebi, can expand initially by forcing their neighboring German tribes to join their confederation, but afterwards are limited to subjugating other factions and sacking cities.
Thus the constant formation of gigantic Averni or Suebi Empires controlling the whole of spain, further gaul or Thracia and Dacia, could be prevented...
My problem:
I actually took your sack, liberation and diplomatic options mod as a guideline, I removed the options for Occupation and Raze from the rom_barbarian in culture_settlement_occupation_options and clicked can_make_vassals for the various barbarian subcultures in diplomatic_action_subculture_restrictions, but whenever i start a campaign as let´s say the Iceni, i can still raze enemy settlements and i cannot subjugate them as satrapies...
BTW i also use DEI, so maybe this has something to do with it, I´ll try deactivating it next time...
Edit:
Ok it had to be all of these submods i forgot to turn off, it works perfectly fine with DEI
Last edited by Maetharin; August 26, 2014 at 12:56 PM.
Great mod! One question:
is it possible to list which regions host the destroyed faction that would be liberated? I am trying to liberate a client state, but taking the region that they started as don't seem to give me the option, I am wondering if I am taking the correct region.
Is this compatible with beta patch 15 ?
If you work to earn a living, why then do you work yourself to death?
Can I ask something?
There's a way to eliminate the tribal confederation?
E.g. I have suebi and cheruschi from the same cultures that need to remain 2 different factions, but every time they do a confederation.. and this ruins all the gameplay..so that's my question, can I remove the "forming_confederation" options for Cheruschi and Suebi?
Your friendly neighbourhood modder
really thanks!!! ^^
Your friendly neighbourhood modder
So it's compatible with Emperor Edition?
Is this still compatible with Radious?
Cant make satrapy with Macedon. Running DeI + Sack, Liberation and Client State/Satrapy Mod. Client states just you up with their , so would like to make them satrapys instead ...