Please read these passages from the manual and help to figure out what features didn't make it in by the release date.
Page 12
Internal Politics
Page 13Allow your party to become weak and vulnerable, and civil war may see your people exiled from the capital, with little option to go to war against the rest of their faction. If your party is regarded as too powerful, rivals withing your faction may unite against you, and you'll have to fight off rebels at the capitals gate.
Civil wars can only rage for a limited number of turns, at which point the conflict is resolved with a treaty and the power divided.
Improved Diplomacy
On page 12 it sounds like if your faction was at the bottom of the totem pole when civil war breaks out the other family or faction gains control of your nation and if you want it back you have to conquer it. The AI would take control of all your international diplomacy and you would become a rebel stack and then after a set number of turns you either gain control of your nation again (and international diplomacy) or you become a new nation state and must establish diplomatic relations with foreign nations.When factions are joined in a war against another alliance, a new war co-ordination feature allows the targeting of enemy settlements, armies and agents. These targets generate a mission that allies can pursue to aid the greater war effort. The likelihood of them accepting such a misson is influenced by their view of your faction. You'll also receive missions when your faction is brought into a war by an alliance.
On page 13 you can only target enemy cities from the diplomatic screen. I don't believe you receive missions from other nations?




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