Well the devs wasn't stupid when they said they balanced this for medium.
Hard battle difficulty doesn't work, not because it's too hard, but rather...
1. with +4/4 defense attack on enemy, your own infantry's melee damage is now pretty much useless, even with a 80% infantry army, 95% of the damage i inflict on the enemy is through cavalry charges. Cavalry is now even more overpowered in the hands of the player.
2. going along with #1, cities are never worth defending now. you will always want to sally and fight them in the open to use your cavalry. this is not realistic at all.
3. going along with #2... siege units are also very overpowered now since they bypass the melee bonuses of the enemy.
with that said, here are some of my thoughts on creating a challenge on medium battles. some of these i have already been doing currently with some success.
-forced Low taxes in all settlements to decrease your income (house rule)
-must fight siege battles, no waiting it out, no baiting a sally, no autoresolving with 3 stacks.
-increase training cost of all your own units (this only really works for roman campaign as they have mostly faction unique units), I had already increased them by 300% on H/H, this will probably have to be 500-600% on H/M. rationale of this is not only to create more challenge but also make it more rewarding to win battles efficiently since the training cost and not just the upkeep will be a major portion of the expenditure. This does NOT affect autoresolve determination or AI's decisions on attacking your "more expensive" army, I have tested this.
-make high end units of my own i.e imperial legions take 1 turn to make instead of 0, while playing on 0 turn.
nerf your own cavalry by:
-DRASTICALLY increasing the cost of your cavalry, both training and upkeep, so that losing them will hurt alot and you cant just spam them. I haven't thought of how much yet, but at least 500% on training and 200% on upkeep.
-lethality mod, less time to maneuver your cavalry for flank charges.
problem arises in that mercernary and shared units will become more desireable since you can't increase their cost without increasing cost for AI as well. to address this we can:
-play by house rules - no more than 4 units per stack of mercenary/barbarian units... this makes historical sense as well, since rome would never send a 100% barbarian mercenary army on a campaign...doing so makes it more desireable to mix your army, which is more fun anyway? Doing this will make you want to send your mercs to die first since they will be cheaper to replace but hey, this was probably how they did it historically too
there's another week of wasted time playing H/H... sigh...going to edit the EDU and restart H/M, hopefully this will be my last restart.
if anyone has more ideas to make it a challenge on M battles please let me know




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