Page 7 of 8 FirstFirst 12345678 LastLast
Results 121 to 140 of 153

Thread: Additional Units Mod - Rome (AUM-ROM) 2.6 - Radious version - (updated 26.8.2018)

  1. #121
    plissken3's Avatar Decanus
    Join Date
    Sep 2008
    Location
    In Scotland & In My Bedroom
    Posts
    565

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.9 - (Updated 7.2.2015)

    Quote Originally Posted by twp127 View Post
    Hi Swiss halberdier.
    When I updated the version the other day I noticed the roman unit "Antesignani" I saw that now they have 200 men in 1 units instead of the 160men units I had in my armies already.
    intentionally or accident?
    I only have Radious's mods so don't worry about me having mod conflicts.

    Thank you for still supporting total war modding Swiss H. you are a part of the "old guard" now
    Actually it is also my fault - I tested units for swiss, then forgot to mention if this was an error or intended - I only just remembered (what an idiot) so again sorry swiss
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  2. #122
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.9 - (Updated 7.2.2015)

    Quote Originally Posted by plissken3 View Post
    Actually it is also my fault - I tested units for swiss, then forgot to mention if this was an error or intended - I only just remembered (what an idiot) so again sorry swiss
    c'mon mate, it's not a big problem °-°

    you can still be named...: https://www.youtube.com/watch?v=Ed6Yr81jZ6g

  3. #123
    plissken3's Avatar Decanus
    Join Date
    Sep 2008
    Location
    In Scotland & In My Bedroom
    Posts
    565

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.9 - (Updated 7.2.2015)

    Quote Originally Posted by DramaBelli View Post
    c'mon mate, it's not a big problem °-°

    you can still be named...: https://www.youtube.com/watch?v=Ed6Yr81jZ6g
    Ha thanks Dramabelli you do know how to be kind and funny at the same time dude - yes it is not a big deal - but it's just the way I am mate, my brain makes it a big deal LOL, if I'm doing anything for someone and it doesn't go as planned my brain goes into guilt mode, especially if i'm doing something for a friend/family, but thank you -
    just letting Swiss know that it's not all his fault but you are right. Sometimes i'm just a bit silly, too much of a caring person who hates to hurt peoples feelings and likes when everyone is happy so i'ts my bad - thanks for video I love those films (my name is based on this fact, obviously)
    Last edited by plissken3; February 11, 2015 at 06:37 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  4. #124
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.9 - (Updated 7.2.2015)

    I understand you mate, I made a "light" post to be funny but at last I Always feel like you in real life too anyway, this suggests me to be funny in a deeper way since this is what I need to relieve myself from my "culprit" when this happens to me (but, what have I written? ..."verbal chaos" better than Bilbo Baggins)

  5. #125
    plissken3's Avatar Decanus
    Join Date
    Sep 2008
    Location
    In Scotland & In My Bedroom
    Posts
    565

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.9 - (Updated 7.2.2015)

    Quote Originally Posted by DramaBelli View Post
    I understand you mate, I made a "light" post to be funny but at last I Always feel like you in real life too anyway, this suggests me to be funny in a deeper way since this is what I need to relieve myself from my "culprit" when this happens to me (but, what have I written? ..."verbal chaos" better than Bilbo Baggins)
    I understand you too mate, it is real life that we as a people stand out - funny and kind is to be the best of two worlds at the same time, so I completely understand you - we as humans are a very strange bunch that sometimes we are more in touch with humor to express ourselves than actually telling each other the truth. But I love dry humor/wit as a touch of communication.

    Thank you Dramabelli for your words & honesty i look forward to your mods with great anticipation - as they are totally awesome
    Last edited by plissken3; February 11, 2015 at 10:40 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  6. #126

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    Dramabelli and plissken3: Really it is absolutely no problem my friends. I'm so grateful for your testing time.


    Hello AUM-ROM players,

    I released my AUM-ROM 2.0.

    Thanks a lot to DRAMABELLI for the 3 new custom textures and testing.

    Thanks a lot to PLISSKEN3 for testing.

    Changelog:
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)

    - fixed the wrong unit size of the Antesignani. They are intented as a mix of Velites/normal Infantry.

    - added new custom chainmail textures for the Helvetii Oathsworn Spear Brothers by DRAMABELLI

    - added new custom leather armour textures for the Celtic Axe Warriors by DRAMABELLI

    - added new custom leather armour textures for the Germanic Axe Warriors by DRAMABELLI

    Cheers and enjoy AUM-ROM
    Swiss Halberdier

  7. #127
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    Thank you too Plissken, irony is really important, especially here, where we're at last speaking and working for a game and to relax from real life issues and duties. I like a lot this mood, well managed also by other mates here like our Siwss, or Radious, Aguirre, Little Legionaire, Wolfman and Others, a mix between being serious and take-it-easy plus the important self-irony, maybe the best element ever

    Thank u Swiss, now I must start to plan as I can torture Radious with new tons of mb textures ))

  8. #128
    plissken3's Avatar Decanus
    Join Date
    Sep 2008
    Location
    In Scotland & In My Bedroom
    Posts
    565

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 1.9 - (Updated 7.2.2015)

    Quote Originally Posted by DramaBelli View Post
    c'mon mate, it's not a big problem °-°

    you can still be named...: https://www.youtube.com/watch?v=Ed6Yr81jZ6g
    Thank you for the video link - Snake Plissken is one of my childhood heroes so to speak - totally awesome - thank you Dramabelli
    Even though Snake accomplished his mission the government would still try to piss him about - so he s over the human race turning them back to the stone age - so man would need to start again LOL - so epic that's what I would do given the circumstances, not now but if life was like that in the future. So Plissken is a future character but it remains the same - Press reset on planet earth, as this world is satanic run by all the higher powers
    Last edited by plissken3; February 14, 2015 at 09:54 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  9. #129

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    DramaBelli and plissken3: Thanks a lot for your testing time and it's very appreciated.


    Hello AUM-ROM players,

    my AUM-ROM 2.0 is now available on STEAM, MODDB and Mediafire. I solved the problem with Mediafire.

    Thanks a lot to DramaBelli for his new created screenshots. I updated my first page with his new screenshots.

    Cheers
    Swiss Halberdier

  10. #130

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    Awesome work! Just downloaded this via MediaFire (Radious's Version). Thank you for this great work, dear Swiss Halberdier and DramaBelli!

  11. #131

  12. #132
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    Thanks mates, I was going to ask Swiss to remove my stuffs due to the fact a player was hit by my poor creations but if you like them well! maybe they can remain ))))

    PLISSKEN: funny that in original Language the name is "Snake"..here he's named "Jena" Plissken and surely you're more expert than me. I remember those years wre enhanced with films related to a post atomic world/post collapse world.

    there was a film with Michael Ironside located in a scenario very close to the legendary Mad Max series (my fav). Those were also the yeears of Terminator (the true ones, not the fakes of today)

    I agree with you, we reached here the level 0 of ""ddemocracy"", world is on the way, Plissken does not need definitively to click the button
    Last edited by DramaBelli; February 16, 2015 at 11:28 AM.

  13. #133
    plissken3's Avatar Decanus
    Join Date
    Sep 2008
    Location
    In Scotland & In My Bedroom
    Posts
    565

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    Hi DramaBelli - please keep everything you do mate as they are awesome creations which now grace my battlefields

    It is funny snake = jena (never knew that) & not an expert mate I just find the character cool & smart but a bit reckless - it's a good thing LOL - and yes the post apocalyptic world 80's style, some great movies came out in the 80's/90's

    I think I do remember a film like Mad max with ironside but i not a high budget film, i can't remember the name i'll have to find out?
    Ah found it "Neon City" 1991 link https://www.youtube.com/watch?v=d4E3...yer_detailpage I seen this years ago quite good if i remember

    DON'T WORRY DRAMA i 'LL TELL SNAKE NOT TO PRESS THE BUTTON JUST YET (but i may have to if Atilla is not good LOL, nah I'm sure it will be awesome)

    later mate - keep those units coming!!!! https://www.youtube.com/watch?v=M--bD_xmVb0&feature=player_detailpage


    Last edited by plissken3; February 16, 2015 at 02:43 PM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  14. #134
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
    Location
    Rome
    Posts
    3,816

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    https://www.youtube.com/watch?v=6uAA58hVfdA do you feel the audio quality and video quality of our times? "Neon city"...in Italy it has a completely new title "2053: the great escape"

    back on topic:


  15. #135
    plissken3's Avatar Decanus
    Join Date
    Sep 2008
    Location
    In Scotland & In My Bedroom
    Posts
    565

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 13.2.2015)

    Quote Originally Posted by DramaBelli View Post
    https://www.youtube.com/watch?v=6uAA58hVfdA do you feel the audio quality and video quality of our times? "Neon city"...in Italy it has a completely new title "2053: the great escape"

    back on topic:

    Hi mate "2053: The Great Escape" some countries have different titles for the same movie i'ts weird isn't it - yes back on track, the level of detail on the armour is fantastic DramaBelli - I want unit pack, i want unit pack (chanting is heard all around his bedroom, he goes into trance - to save him we must have unit pack) I can't wait sir.

    My internet keeps going down this is my second attempt at responding to your message LOL - "Give me Liberty or Give me faster Broadband" LOL
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  16. #136

  17. #137

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.0 - (Updated 27.8.2015)

    Hello AUM-ROM players,

    I released my AUM-ROM 2.1.

    Changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch 17 and all DLCs
    - improvements related to the latest patch
    - small balancing changes (vanilla and Radious)
    - fixed a visual issue of the "Auxiliary Slingers"
    - changed the bow of the "Sagitarii" (unfortunately sometimes the first shot is bugged and this is a vanilla bow animation bug which was not fixed by CA)

    Thanks a lot to DRAMABELLI, PLISSKEN3 and RADIOUS for testing.

    Cheers and enjoy AUM-ROM
    Swiss Halberdier

  18. #138

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.2 - (Updated 27.8.2016)

    Hello AUM-ROM players,

    I released my AUM-ROM 2.2.

    Changelog:
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - several small optimizations related to some custom units
    - fixed an issue related to the unlocked Roman vanilla units in the custom battle screen
    - fully save game compatible

    Thanks a lot to PLISSKEN3 for testing.

    Cheers and enjoy AUM-ROM
    Swiss Halberdier

  19. #139

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.2 - (Updated 27.8.2016)

    The Modding Award winners of 2015 have been announced.

    http://www.twcenter.net/forums/showt...ners-Announced

    Thanks a lot to all voters and for this great honor!

    I can't say any release date yet, but there will be updates and I will continue to support AUM-ROM in the future.

    Cheers
    Swiss Halberdier

  20. #140

    Default Re: [Official Submod] Additional Units Mod - Rome (AUM-ROM) 2.2 - (updated 27.8.2016)

    The Modding Award winners of 2016 have been announced.

    AUM-ROM reached the 1st place in the category Classic Sub-/Minor Mods.
    UPC-ROM reached the 3rd place in the category Gameplay Mods.



    Thanks a lot to all voters!

Page 7 of 8 FirstFirst 12345678 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •