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September 28, 2013, 11:47 AM
#1
Modding AI building and recruiting behaviour
Hey guys, I couldn't realy figure out yet how to modify AI's building behaviour no the Camp. map. My target ist to force AI to build big and elite baracks much earlier in the game, so it has the even possibility to resist against a Roman human player. Further, AI still tends to recruit too much missile units - I'd like to change that, too. Can anyone give me a hint which tables or other files I have to take care about in order to do that? Many thanks!
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