Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 47

Thread: Sandy's Workshop

  1. #21
    stoogeofstooges's Avatar Decanus
    Join Date
    Jul 2010
    Location
    Pennsylvania
    Posts
    541

    Default Re: Sandy's Workshop

    Holy crap dude, you really made progress. Nice work. I've been re-skinning every faction I can in vanilla M2TW, so these units will really come in handy for replacing the early era western European units that don't have many mods focused on them. War of the West is the only mod I can think of that has equally well done models and textures for the English and French levy and early period units. Looking forward to a release, though I'll have to wait for your DLV release since I have no way of converting the .ms3d files to mesh files or .psd files to texture files.

    EDIT: Just saw the DLV pack will be released before the modded resource pack. Just what I was looking for, thanks. Once again, very nice work. You've got quite some talent man.

  2. #22
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    I look forward to see your modeler pack release. On personal note, I'm pretty sure it will be an useful material to see the way you work and to learn more how to "texture" units.
    Once again, very good stuff!!! Well done!!! And very impressive job!!!
    Last edited by Lifthrasir; February 04, 2014 at 04:38 AM.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


  3. #23

    Default Re: Sandy's Workshop

    Some final testing, feudal knights and implementing animated bowstrings and crossbowstrings. Added billmen, halbers, poleaxes. Another 5-6 units. These weekends - release.
    Spoiler Alert, click show to read: 







    Sandy

  4. #24
    stoogeofstooges's Avatar Decanus
    Join Date
    Jul 2010
    Location
    Pennsylvania
    Posts
    541

    Default Re: Sandy's Workshop

    WAAAAAAAAAAT. You sir are one skilled individual. Might I ask what animation pack they'll be using? Banzai's are the only ones I know of.

  5. #25

    Default Re: Sandy's Workshop

    It took a good portion of my weekends to test and fix the bugs... i would never expect to have made so many small mistakes. In any case, it is done. I will update the official thread later tonight. The pack is for DLV + BB4.23 onwards. Here is the thread: http://www.twcenter.net/forums/showt...9#post13624009

    And a little eye candy:



    Sandy

  6. #26
    stoogeofstooges's Avatar Decanus
    Join Date
    Jul 2010
    Location
    Pennsylvania
    Posts
    541

    Default Re: Sandy's Workshop

    WOOOOOO Congratulations on the release! Now go relax for the next couple days.

  7. #27
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    no voice anymore .

    Very good job!!!
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


  8. #28

    Default Re: Sandy's Workshop

    Flemish pikemen and catalans:

    Spoiler Alert, click show to read: 





    Sandy

  9. #29
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    Very good stuff as usual. You've got the skill for sure.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


  10. #30
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,721

    Default Re: Sandy's Workshop

    whow! very good new unit´s, you improve your skills more and more.
    a very good way/road

  11. #31
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    I was wondering which animation pack you have used for the archers and crossbowmen? Their movements look great.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


  12. #32

    Default Re: Sandy's Workshop

    Those are Banzai's bowstring animations. All the big mods have it, including DLV.

    Sandy

  13. #33
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    Yep, I wasn't sure and that's why I asked. Many thanks for the confirmation. Keep up the good job.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


  14. #34

    Default Re: Sandy's Workshop

    Version 2.0 out. Added to the first post.

    Sandy

  15. #35
    Araval's Avatar Primicerius
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    3,961

    Default Re: Sandy's Workshop

    Great work!

  16. #36
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: Sandy's Workshop

    Superb!

  17. #37

    Default Re: Sandy's Workshop

    I had a rather long break from modding. There is a project that i am currently part of. I am working on Gondor units. Here are some previews, thought i might post it. I only spent about 6-7 hours this time since some of the parts i had already made earlier as part of the visual overhaul for DLV.

    Gondor Militia


    Gondor Militia Upgrade

    Its amazing how much normal maps and DirectX 9 can still do. I especially liked the result with the padding.

    The poly count is about 2000-2500. For a rough comparison vanilla m2tw units are about 1500-2000 polys.

    Sandy

  18. #38
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    Very nice stuff as usual. Keep going!!!

    Btw, I'd like to see one model with 2000-2500 poly count but without any texture, only the faces, just by curiosity.
    Last edited by Lifthrasir; June 03, 2014 at 04:02 AM.
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


  19. #39

    Default Re: Sandy's Workshop

    Here are Ithilien rangers i made during these weekends:

    Ithilien Rangers







    3000 polys this time because of the cape and 3d arrows in the quiver, but you generally don't have more than 2-3 of these on the battlefield.

    Lifthrasir, here you go

    Meshes

    Vanilla M2TW meshes are 6-sided (e.g. arms and bodies are hexagonal cylinders). I made my own 8-sided human body last year. From there it is easy to make custom bodies like the ones above. It improves models at little cost to performance. The rest is up to textures.

    Sandy
    Last edited by G|I|Sandy; June 15, 2014 at 09:19 AM.

  20. #40
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Artifex Moderation Mentor Content Emeritus

    Join Date
    Jan 2010
    Location
    Dunkirk - France
    Posts
    13,627
    Blog Entries
    4

    Default Re: Sandy's Workshop

    Many thanks Sandy, very interesting. I guess that it might also increase the time you spend to assign the vertices correctly
    But the results worth it
    Under the patronage of Flinn, proud patron of Jadli, of the Imperial House of Hader


Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •