Last edited by ♔Greek Strategos♔; November 15, 2013 at 10:23 PM.
Here is a link to the thread http://www.twcenter.net/forums/showt...acuse-Expanded the author is Rewinged if you need to get more info assuming you do make a version compatable with Qart Hadast i hope you make one for Hegemonia too
Update:
- Separated the Carthage Improved Diplomacy Submod out of the main mod. It is now optional instead. Use this submod only if you are NOT playing as Carthage. It should prevent the African and Spanish tribes from tearing Carthage apart so early in the game.
Last edited by ♔Greek Strategos♔; November 16, 2013 at 01:23 AM.
Keep in mind.. the meaningful resource is NOT save compatible.
This ruined my Carthage campaign as Copper/Iron resources are not showing up on the campaign map, so you cannot advance on your Military buildings.
I did not update to beta 7, and this mod crashes my game for some reason.
Are you going to release the mod without meaningful resources? Can I roll back to 3.3 somehow?
This mod has been updated to patch 7 beta, it won't work with patch 6. If you want to start a new campaign with Qart-Hadast but are still using patch 6, then you can use one of these startpos files: Qart-Hadast Patch 6. Or, you can subscribe to the patch 6 version on Steam Workshop.
If you are already in a game, then there is no reason to update the mod until you start a new campaign. This mod mainly just affects the startpos, which only affects the very start of a campaign. If you already have a save game going, and Meaningful resources is causing an issue, simply stop using the mod. You should still retain the changed territories in your save.
Could be me, but i think that this mod provoke a early Roman civil war.
I delete all your mod,and its not the mod,the civil war remains . Thats funny because after I update my mod with this one and TTT the civil war starts in 2 turns,then I start a new campaign and it happens in 20 turn. So I remove my mod and load the saved game previous to the Civil war turn,and no civil war for 2 turns,then i load my mod again and in the next turn the civil war starts.Is haunted.
Is there anything in this mod that touches Religious buildings?
I cannot seem to upgrade to Tier 4 religious buildings in province capitals.
Disabling this mod made it work.
If it is at all possible I really encourage that you continue to update this separately from your major factions modification, like you have been doing. I am willing to give Carthage more territory, but I hesitate in giving Rome or the other factions more territory.
So anyway, thanks!
11/22/2013
Small update that cleaned up some tables and added a New Campaign image that represents the extent of Carthage's starting holdings.
@Audacia I will continue to update this mod, Hegemonia, and Seleukeia for users who prefer the various options.
Does the two turns per year mod that this comes with also alter research times and build times?
@Audacia No the 2TPY part is just turns per year. For other options with turns per year you can here - http://www.twcenter.net/forums/showthread.php?624360
Apologies. The startpos change itself is not compatible with this mod (the actual tpy change). All other changes (build time, research time, etc.) are compatible. If you choose the tpy version of this mod you like, you can then use that with the other mods that affect various aspects of the campaign.