v1.1:
Fixed the problem of not being able to confederate with Nova Carthago without doing Libya first.
Added an optional version that uses Radious' diplomatic values. Use that version if you use his overall mod.
v1.2:
Altered some values to better work with patch 4.
v2.0:
Finally figured out how to give the regions to Carthage. Now, the player and AI will start with all the regions.
v2.1:
Optional version that just gives Libya to Carthage.
10/22/13
Optional version that just gives Nova Carthago to Carthage.
10/23/13
Version that combines this mod with my Seleucid mod to give both factions their full starting territories.
v2.2:
Modified Full version, Carthage+NC version and Seleukeia+Qart-Hadast version so that Carthage doesn't start at war with Turdetani. Also moved Southern Spanish army into the city.
Added optional mod that takes away the bonus income from the African desert factions.
Version 3.0
- Used new method to make the mod with manual region trading.
- Fixed first turn garrisons missing.
- Fixed Chapter Missions not working.
- Nova Carthago and Libya armies present at start (but won't last long).
- Weird intra-faction Carthage trade route I can't seem to get rid of for now (shouldn't cause any issues, if it does let me know).
Version 3.1
- Libya and Nova Carthago's armies will disappear on the second turn.
- Garrisons will now be properly under Carthage's control and replenish after the second turn.
- Updated Seleukeia+Qart-Hadast mod and Carthage Libya Only Mod.
Version 3.2
- Due to various stability issues, I went back to using the confederation method rather than manual region trading.
- Chapter Missions fixed (they work).
- More starting armies for Carthage (that can be upgraded without bugs).
- More starting money for Carthage.
Update 3.3
- Improved Carthage's diplomatic relations with Spain/Africa (to make them last longer when AI).
- Reduced Barcid diplomatic faction penalty.
- Altered the aggressiveness of various factions.
Update 3.4
- Patch 7 beta compatible.
- Combined with Xil0's
Meaningful Resources mod. Big thanks to him for letting me combine the mods!
11/15/2013
- Separated the Carthage Improved Diplomacy Submod out of the main mod. It is now optional instead.
11/22/2013
Small update that cleaned up some tables and added a New Campaign image that represents the extent of Carthage's starting holdings.
12/17
Patch 8 compatible