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Thread: Need help - canīt find mistake

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  1. #1

    Default Need help - canīt find mistake

    hi, I tried to retexture the suebi noble riders, but some of the riders miss their chest. I know thereīs somewhere a mistake in the code. I searched for hours, but canīt find it, wich drives me insane
    I hope someone can help me fixing the issue...

    Hereīs what the unit looks atm:


    And hereīs the code:

    <VARIANT_MESH>
    <SLOT name="skin" >
    <VARIANT_MESH>
    <SLOT name="hair" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_night.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_game.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="beards" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_brown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_darkbrown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_red.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_blond.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_crossband.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_fancy_helmets.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="cloaks" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/bearpelts_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/roman_wolf_pelts.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="greaves" />
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/germanic_hex_shields.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_01" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_2" attach_point="weapon_02" />
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" />
    </VARIANT_MESH>
    <VARIANT_MESH>
    <SLOT name="hair" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="beards" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_bloond.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_brown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_darkbrown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_red.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_fancy_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_roman_helmets.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/germanic_chainmail.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="cloaks" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/bearpelts_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/roman_wolf_pelts.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="greaves" />
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/germanic_hex_shields.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_01" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_2" attach_point="weapon_02" />
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" />
    </VARIANT_MESH>
    <VARIANT_MESH>
    <SLOT name="hair" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="beards" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_bloond.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_brown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_darkbrown.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_red.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="helmets" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_roman_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_helmets.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="clothing" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/germanic_chainmail.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="cloaks" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/bearpelts_helmets.VariantMeshDefinition" />
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/roman_wolf_pelts.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="greaves" />
    <SLOT name="shield" attach_point="weapon_03" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/germanic_hex_shields.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="weapon_01" >
    <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
    </SLOT>
    <SLOT name="weapon_2" attach_point="weapon_02" />
    <SLOT name="weapon_3" />
    <SLOT name="weapon_4" />
    </VARIANT_MESH>
    </SLOT>
    </VARIANT_MESH>

  2. #2

    Default Re: Need help - canīt find mistake

    I dont know but ive never heard of the word bloond before, im guessing thats supposed to be blond maybe?? U have it in their twice.

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