hi, I tried to retexture the suebi noble riders, but some of the riders miss their chest. I know thereīs somewhere a mistake in the code. I searched for hours, but canīt find it, wich drives me insane
I hope someone can help me fixing the issue...
Hereīs what the unit looks atm:
And hereīs the code:
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH>
<SLOT name="hair" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_night.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_game.VariantMeshDefinition" />
</SLOT>
<SLOT name="beards" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_brown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_darkbrown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_red.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_blond.VariantMeshDefinition" />
</SLOT>
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_crossband.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_fancy_helmets.VariantMeshDefinition" />
</SLOT>
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/bearpelts_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/roman_wolf_pelts.VariantMeshDefinition" />
</SLOT>
<SLOT name="greaves" />
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/germanic_hex_shields.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" />
<SLOT name="weapon_3" />
<SLOT name="weapon_4" />
</VARIANT_MESH>
<VARIANT_MESH>
<SLOT name="hair" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" />
</SLOT>
<SLOT name="beards" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_bloond.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_brown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_darkbrown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_red.VariantMeshDefinition" />
</SLOT>
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_fancy_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_roman_helmets.VariantMeshDefinition" />
</SLOT>
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/germanic_chainmail.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/bearpelts_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/roman_wolf_pelts.VariantMeshDefinition" />
</SLOT>
<SLOT name="greaves" />
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/germanic_hex_shields.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" />
<SLOT name="weapon_3" />
<SLOT name="weapon_4" />
</VARIANT_MESH>
<VARIANT_MESH>
<SLOT name="hair" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" />
</SLOT>
<SLOT name="beards" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_bloond.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_brown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_darkbrown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_helmet_red.VariantMeshDefinition" />
</SLOT>
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_roman_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/germanic_helmets.VariantMeshDefinition" />
</SLOT>
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/germanic_chainmail.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/bearpelts_helmets.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/pelts/roman_wolf_pelts.VariantMeshDefinition" />
</SLOT>
<SLOT name="greaves" />
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/germanic_hex_shields.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_shortspears.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" />
<SLOT name="weapon_3" />
<SLOT name="weapon_4" />
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>





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