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Thread: The positions of the Great Hosts of the Kingdom

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  1. #1
    Adamat's Avatar Invertebrate
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    Default The positions of the Great Hosts of the Kingdom

    Use this thread to detail the forces of Armies within the Realm, as well as to post movements. Please be specific with movements. If you lack detail, the shortest distance by simply drawing a straight line will be assumed. Post any additions to your forces other than your original levy. Total army sizes should be kept track of within home threads

    Hex Map - Use to calculate MARCHING TIME



    Region Map - Use this to PLAN YOUR ROUTE and to see IMPASSABLE TERRAIN


    Westerlands

    Spoiler Alert, click show to read: 


    The Vale

    Spoiler Alert, click show to read: 


    Stormlands

    Spoiler Alert, click show to read: 


    Crownlands

    Spoiler Alert, click show to read: 



    Iron Isles

    Spoiler Alert, click show to read: 


    Dorne

    Spoiler Alert, click show to read: 


    Riverlands

    Spoiler for Central and Southern Riverlands


    The North


    Spoiler for Northern Riverlands and Southern North


    Spoiler for Central North


    Spoiler for Northern North and Night's Watch


    The Reach

    Spoiler for Southern Reach


    Spoiler for Northern Reach




    Movement Bonuses:

    - Armies that are only Light Infantry (and/or variants such as Raider infantry) move at 125% speed on the Hex map.
    - Armies that are only Cavalry (mixed Light, Heavy, Elite) move at 150% speed on the Hex map.
    - Armies that are only Light Cavalry move at 200% speed on the Hex map.

    How to move your armies:

    1. Use the region maps to find out where you need to march. Pay attention to impassable regions: you can only get into Dorne via the two passageways through the mountains, you can only cross the Trident at the Twins and Lord Harroway's Town, and so on.

    2. Use the Hex Map to calculate how long it will take you to move from point A to point B. Use the following modifiers:
    - Ships travel by sea, taking 1.2 hours to cross a sea tile.
    - Travelling across a normal tile with nothing in it takes 2.4 hours. (eg, 10 hexes per 24 hours if moving across only these tiles)
    - 1.8 hours per tile with a road in it (the road overrules all other terrain) (13 hexes per 24 hours if moving along only roads)
    - 3.4 hours per tile with mountains in it (7 hexes per day if moving through only mountains)
    - 3 hours per tile with forest, swamp or desert in it (8 hexes per day if moving through only forest/swamp/desert)
    - Additional movement inhibitors may be added based on certain conditions such as marching through The North during winter (movement penalty and attrition, for example)
    - The sum total of the time taken to move through every hex is your marching time.

    3. Post in this thread detailing:
    - A rough outline of your route plan (eg moving from Casterly Rock to the Bloody Gate) REMEMBER IMPASSABLE REGIONS: If the Arryns don't like you, are they going to just let you walk through the Bloody Gate? If the Twins are loyal to your enemies, you're not going to be allowed to just march across the bridge, and you can't just cross it where ever you want.
    - The troops you are moving
    - The time it will take in total
    - The rough arrival time

    Remember,once you raise your levies, it will take them a total of 12 hours to muster before they can be moved.
    Last edited by Poach; December 18, 2013 at 04:32 PM.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  2. #2

    Default Re: The positions of the Great Hosts of the Kingdom

    Guys I cannot see the hex map. All the others are fine though. Anyone want to repost it please?

    Arnolf raises the levy of Dawnforest and leads them in search of bandits within the province.
    Last edited by Pyrrhus the Molossian; October 19, 2013 at 11:15 PM.
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  3. #3
    Wheatley's Avatar Primicerius
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    Default Re: The positions of the Great Hosts of the Kingdom

    (Timestamp for Daemon's declaration of war?)

    Levies of the Reach raised and moved to Highgarden. ETA: 28 hrs 48 min

  4. #4

    Default Re: The positions of the Great Hosts of the Kingdom

    Riverlands are raising levies and calling them to Riverrun to form a grand host.



  5. #5

    Default Re: The positions of the Great Hosts of the Kingdom

    In response to Lord Tyrell's call to arms, the levies of House Hightower are raised. They are to gather first at Oldtown before marching to Highgarden to join the Reach host.

    Lord Edric calls upon his loyal vassals to do the same.

    Total time: 12 hours marshaling time + 6 road hexes of travel (1.8 * 6 = 10.8), so roughly 21 hours to march to Highgarden.

    House Costayne of Three Towers: Lord Mark Costayne
    House Beesbury of Honeyholt: Lord Hugh Beesbury
    House Mullendore of the Uplands: Lord Aron Mullendore
    House Bulwer of Blackcrown: Lord Ralph Bulwer
    House Cuy of Sunflower Hall: Lord Florian Cuy
    House Blackbar of Bandallon: Lord Jonos Blackbar
    House Peake of Torrentpeak: Lord Colmar Peake

    Very Small: 500
    200 Light Inf
    50 Heavy Inf
    50 Polearms
    100 Archers
    50 Light Cavalry
    50 Heavy Cavalry

  6. #6
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    Quote Originally Posted by Honors Bastion View Post
    In response to Lord Tyrell's call to arms, the levies of House Hightower are raised. They are to gather first at Oldtown before marching to Highgarden to join the Reach host.

    Lord Edric calls upon his loyal vassals to do the same.

    Total time: 12 hours marshaling time + 6 road hexes of travel (1.8 * 6 = 10.8), so roughly 21 hours to march to Highgarden.

    House Costayne of Three Towers: Lord Mark Costayne
    House Beesbury of Honeyholt: Lord Hugh Beesbury
    House Mullendore of the Uplands: Lord Aron Mullendore
    House Bulwer of Blackcrown: Lord Ralph Bulwer
    House Cuy of Sunflower Hall: Lord Florian Cuy
    House Blackbar of Bandallon: Lord Jonos Blackbar
    House Peake of Torrentpeak: Lord Colmar Peake

    Very Small: 500
    200 Light Inf
    50 Heavy Inf
    50 Polearms
    100 Archers
    50 Light Cavalry
    50 Heavy Cavalry
    Here you go, would have done this sooner had I realized no one was handling this.

    House Costayne of Three Towers: 3/20 Joins the muster
    House Beesbury of Honeyholt: 1/20 Remains neutral
    House Mullendore of the Uplands: 10/20 Joins the muster
    House Bulwer of Blackcrown: 4/20 Joins the muster
    House Cuy of Sunflower Hall: 19/20 Joins the muster
    House Blackbar of Bandallon: 8/20 Joins the muster
    House Peake of Torrentpeak: 5/20 Joins the muster

  7. #7
    jacb547's Avatar Primicerius
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    Default Re: The positions of the Great Hosts of the Kingdom

    Lord Danos Darry calls his levies and the ones of his vassals (Saltpans, Maidenpool and Lord Harroway's Town) to Darry. Making no mention about which side they will fight for.
    "We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."

  8. #8
    Hengest's Avatar It's a joke
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    Default Re: The positions of the Great Hosts of the Kingdom

    Lord Artos Stark calls his banners to gather at Moat Cailin immediately. Lord Bolton is to come to Winterfell.

  9. #9

    Default Re: The positions of the Great Hosts of the Kingdom

    Lord Bolton calls his banners and stays put in the Dreadfort.
    Impossible is a word to be found only in the dictionary of fools.
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  10. #10
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    The levies of the Crownlands are called, and sent to marshal east of Esgaroth, at Sow's Horn.

    Timestamp: 3:55 PM PST, Friday October 25, 2013,

    Time to gather at Sow's Horn: 12 hours to muster + 25.2 hours to march all Crownlands to Sow's Horn
    Arrival time: 5:08 AM PST, Sunday October 27, 2013,
    Last edited by Dirty Chai; October 25, 2013 at 06:29 PM.

  11. #11
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    Quote Originally Posted by Sotha Sil View Post
    The levies of the Crownlands are called, and sent to marshal east of Esgaroth, at Sow's Horn.

    Timestamp: 3:55 PM PST, Friday October 25, 2013,

    Time to gather at Sow's Horn: 12 hours to muster + 25.2 hours to march all Crownlands to Sow's Horn
    Arrival time: 5:08 AM PST, Sunday October 27, 2013,
    Once the muster of the Crownlands is finished, the army is to move west to Esgaroth.

    Start: 5:08 AM PST, Sunday October 27, 2013

    Travel time: 4 hours and 24 minutes

    Arrival: 9:32 AM PST, Sunday October 27, 2013


    Troop composition WIP

  12. #12
    Adamat's Avatar Invertebrate
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    Default Re: The positions of the Great Hosts of the Kingdom

    The Vale banners are called.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  13. #13
    Trot's Avatar Vicarius Provinciae
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    Default Re: The positions of the Great Hosts of the Kingdom

    Blackwoods respond to Tully's call.
    eta about 3 hours
    Last edited by Trot; October 27, 2013 at 10:47 AM.

  14. #14
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The positions of the Great Hosts of the Kingdom

    The levies of house Reyne are summoned to Castamere. They will be ready after 12 hours, at 10:53 EST 27/10.

    650 Light Inf
    1,300 Heavy Inf
    400 Polearms
    400 Archers
    350 Light Cavalry
    200 Heavy Cavalry
    Last edited by Jokern; October 26, 2013 at 05:04 PM.

  15. #15

    Default Re: The positions of the Great Hosts of the Kingdom

    The meager levy, but levy noneless, of Griffin's Roost is raised and called to his Lord's seat.

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  16. #16
    Wheatley's Avatar Primicerius
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    Default Re: The positions of the Great Hosts of the Kingdom

    Reach army moves to Tumbleton.
    16 hrs 12 min
    Highgarden levy leaves 10% of its own men as garrison.

    EDIT: Fleet of the Reach sent to the Arbor
    9 hrs 50 min
    Last edited by Wheatley; October 26, 2013 at 09:31 AM.

  17. #17
    Poach's Avatar Civitate
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    Default Re: The positions of the Great Hosts of the Kingdom

    The levies of Goldentooth, and those Lords sworn to House Lefford, are called up and gather at Goldentooth. 12 hours to mobilise has them in position at 0312 BST 27th of October.

  18. #18

    Default Re: The positions of the Great Hosts of the Kingdom

    The levies of Yronwood and all Lord Ormond's vassals are called to gather at Yronwood. 12 hours starts at 18: 08 GMT

  19. #19
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The positions of the Great Hosts of the Kingdom

    The vassal houses of House Reyne, Lydden and Brax, are called to gather their levy and move to Castamere. If the call is answered, they will from Hornvale and Deep Den to Castamere (approximately one tile), which should 12 hours to raise their troops and 3.4 hours in movement, giving a total of 15.3 hours. It should arrive at 13:09 EST 27/10.

    House Lydden of Deep Den
    Very Small Levy - 500:
    200 Light Inf
    50 Heavy Inf
    50 Polearms
    100 Archers
    50 Light Cavalry
    50 Heavy Cavalry

    House Brax of Hornvale
    Small Levy - 1,000:
    300 Light Inf
    200 Heavy Inf
    200 Polearms
    150 Archers
    100 Light Cavalry
    50 Heavy Cavalry
    Last edited by Jokern; October 27, 2013 at 12:19 PM.

  20. #20

    Default Re: The positions of the Great Hosts of the Kingdom

    Alright, since it will take me too much time to write up the exact rolls for each House, I will just be posting who shows up and who does not.

    All rolls were done at 0 stability unless you have posted in the stability thread.

    Reach: All vassals answer the call of Lord Tyrell
    Arryn: All vassals answer the call of Lord Arryn
    Crownlands: All vassals answer the call of King Daeron II
    Stormlands: All vassals answer the call of Lord Baratheon
    Stark: All vassals answer the call of Lord Stark, except the High Lord of Hornwood who remains neutral.
    Lefford: All vassals answer the call of Lord Lefford
    Reyne: All vassals answer the call of Lord Reyne
    Blackwoods: All vassals answer the call of Lord Tyrell except for the Lord of Maidstone who remains neutral.
    Yronwood: All vassals answer the call of Lord Yronwood
    Last edited by Honors Bastion; October 26, 2013 at 05:16 PM.

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