These troops may only be hired by native Lords, but may be then sent into service with others. For example, only a Reachman Lord may hire Reach AOR units.
Westerlands:
Guardians of Casterly Rock (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in the Westerlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Westerlander Knights (elite cavalry)
Size: 200 men
Hire Cost: 14,000 Dragons
Upkeep Cost: 2500 Dragons
Skill: If fighting in the Westerlands, they gain +2 to rolls, subject to ratio calculations.
Westerlander Sappers
Hire Cost: 5000 Dragons
Upkeep Cost: 2000 Dragons
Skill: Veteran miners from the many gold mines of the Westerlands, these men can be put to work in siege battles. If these units represent 5% of the attacking infantry, the attackers gain +2 to their assault roll.
Lannister Carrack
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +7 to all battle rolls.
* * *
Reach:
Hightower Axemen (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in the Reach. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Reachman Lancers (elite cavalry)
Size: 200 men
Hire Cost: 14,000 Dragons
Upkeep Cost: 3000 Dragons
Skill: Knights from the home of Chivalry, these men are highly skilled knights. If fighting in the Reach, they gain +3 to rolls, subject to ratio calculations.
Oldtown War Galley
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +8 to all battle rolls.
* * *
Dorne:
Guardians of Sunspear (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in Dorne. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Dornish Raiders (all raider types)
Hire Cost: See Raider units
Upkeep Cost: See Raider units
Skill: Skill: Skilled Dornish guerillas, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -4 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.
Dornish Outriders (light cavalry)
Hire Cost: 10,000 Dragons
Upkeep Cost: 1800 Dragons
Skill: The fastest riders available: young, fit horses and no armour or baggage. These horsemen get +3 scout rolls. This bonus only applies to the destination the Outriders are specifically scouting.
Dornish Dromond
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +7 to all battle rolls.
* * *
Stormlands:
Bronzegate Axemen (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in the Stormlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Stormlander Knights (elite cavalry)
Size: 200 men
Hire Cost: 14,000 Dragons
Upkeep Cost: 3000 Dragons
Skill: If fighting in the Stormlands, they gain +2 to rolls, subject to ratio calculations.
Marcher Crossbowmen (crossbowmen)
Hire Cost: 5000 Dragons
Upkeep Cost: 1500 Dragons
Skill: From the Marcher Castles from the Stormlands come men who have perfected the craft of siege combat. Wielding massive crossbows, these troops are extremely slow firing but their bolts fly with a frightening force. These troops gain +4 to their rolls during sieges, and -3 to their rolls during field battles. Moderators are encouraged to conduct their shooting rolls separately from other ranged units to accomplish this.
Stormbreaker Ships
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +7 to all battle rolls.
* * *
Crownlands:
Capital Militia (light infantry)
Size: 500 men
Cost: 5000 Dragons
Upkeep: 1000 Dragons
Crownlander Knights (elite cavalry)
Size: 200 men
Hire Cost: 14,000 Dragons
Upkeep Cost: 3000 Dragons
Skill: If fighting in the Crownlands, they gain +2 to rolls, subject to ratio calculations.
Kingswood Gamekeepers (archers)
Hire Cost: 5000 Dragons
Upkeep Cost: 2000 Dragons
Skill: Veteran woodsmen. If these men comprise at least 2.5% of a marching army, the movement pentalty for moving through forest tiles can be ignored. They may fight in the battle line as archers.
Narrow Sea Galleon
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +6 to all battle rolls.
* * *
Riverlands:
Seagard Watchmen (light infantry)
Cost: 5000 Dragons
Upkeep: 1000 Dragons
Skill: Skilled watchmen, these troops interdict raiders. If they are in a province that is raided and a peasant militia forms to oppose the raiders, these troops will also oppose the raiders. In addition, for every 300 watchmen (1 unit), 5% of the province levy can be mobilised to aid the defence.
Knights of the Riverlands (elite cavalry)
Size: 200 men
Hire Cost: 14,000 Dragons
Upkeep Cost: 3000 Dragons
Skill: If fighting in the Riverlands, they gain +2 to rolls, subject to ratio calculations.
Riverrun Riverboat
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +7 to all battle rolls.
* * *
Vale of Arryn:
Knights of the Bloody Gate (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in the Vale. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Knights of the Vale (elite cavalry)
Size: 200 men
Hire Cost: 14,000 Dragons
Upkeep Cost: 3000 Dragons
Skill: If fighting in the Vale, they gain +2 to rolls, subject to ratio calculations.
Falconguard (polearms)
Hire Cost: 8000 Dragons
Upkeep Cost: 2000 Dragons
Skill: +2 to the pike walls rolls against cavalry if uncommitted to battle.
Sisterton Pirate Ships
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +7 to all battle rolls.
* * *
Northern Swordsmen (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in the North. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Northern Cavalry (light cavalry)
Hire Cost: 8,000 Dragons
Upkeep Cost: 1500 Dragons
Skill: Cheaper in upkeep than standard mercenary light cavalry.
Northern Herders
Hire Cost: 5000 Dragons
Upkeep Cost: 2000 Dragons
Skill: Skilled at moving across the harsh terrain of the North, these men are excellent at operating a baggage train. If these men constitute at least 5% of the army they are attached to, the time taken to move across normal tiles drops from 2.4 hours to 2 hours. They do not have any impact on moving across other tile types.
White Harbour Warship
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +7 to all battle rolls.
* * *
The Iron Islands:
Ironborn Hearth Warriors (elite infantry)
Cost: 12,000 Dragons
Upkeep: 2500 Dragons
Skill: These troops gain +3 to battle rolls if fighting in the Iron Isles. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.
Ironborn Raiders (all raider types)
Hire Cost: See Raider units
Upkeep Cost: See Raider units
Skill: Skilled Ironborn reavers, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -4 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.
Ironborn Warships
Size: 5 Ships
Cost: 40,000 Dragons
Upkeep: 25,000 Dragons
Skill: +8 to all battle rolls.
|