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Thread: [Call to Arms] Who still plays?

  1. #1

    Default [Call to Arms] Who still plays?

    Hello!
    If you still play EiC and are interested in a co-op campaign, please let me know

    Looking for the full spectrum: Generals, Cabinet Members or simple observers

    Drop me a line

  2. #2
    General Brewster's Avatar The Flying Dutchman
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    Default Re: [Call to Arms] Who still plays?

    Sadly not to much seem to be still playing!

  3. #3

    Default Re: [Call to Arms] Who still plays?

    Quote Originally Posted by General Brewster View Post
    Sadly not to much seem to be still playing!
    I'm playing, but I can't dedicate myself to any sort of multiplayer. This mod is GREAT. I plan on playing it for many hours.

  4. #4
    General Brewster's Avatar The Flying Dutchman
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    Default Re: [Call to Arms] Who still plays?

    Great to hear

  5. #5

    Default Re: [Call to Arms] Who still plays?

    has anyone picked this back up? this mod was my favorite for napoleon. But for some reason i would play it one or 2 times n then it just would ctd every time uninstalling didnt fix it. Sucks i actually preferred napoleon with certain mods over shogun =/.

  6. #6
    General Brewster's Avatar The Flying Dutchman
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    Default Re: [Call to Arms] Who still plays?

    I'm trying to do something from time to time but Id lie if I would say im doing much.

  7. #7

    Default Re: [Call to Arms] Who still plays?

    Hey, I just found this mod and it's awesome if you see this and still want to play a campaign let me know!

  8. #8
    Decanus
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    Default Re: [Call to Arms] Who still plays?

    I discovered this not long ago and am totally thrilled with how realistic the battle mechanics are. The campaign works great too.

  9. #9
    Szun's Avatar Miles
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    Default Re: [Call to Arms] Who still plays?

    I learned of this mod last week, when i wanted to revisit NTW and was looking for something else then Darthmod.

    I do like the mod and i played 'til 1806, then i had a crash. Somehow he wanted to load smokemod which i had not selected, after i did it worked again.
    Then i stubled on a bigger issue.
    I wanted to build the 3rd cannon building and 'Grand Battery' tech was nowhere in the techtree.

    "How hard can it be" i told myself ^^
    Loading PFM for NTW, chekcing tec table in the core pack.... there i noticed that some slots had faction specific stuff, i thought cool, until i noticed that 4x8 slots wheren't enough for all the techs (total 32 only for the military section)
    I tried to enable 'grand battery' but after 1hour trying, i gave up.
    so all the cool EIC year 11 cannons and i can't build the eng. building to recruit them ^^

    P.s. i guess you can play a other faction then 'France' with this mod maybe that works better
    Last edited by Szun; April 23, 2015 at 01:18 AM.

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