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Thread: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

  1. #1161

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Bulldog? Let me say it in Andre3000s words (Outkast) . You are just icecooooouuuuld

  2. #1162

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    BullGod I am using your icons with Akuru's PAX Romana IV mod. Your unit cards are so great that I can neber go back to the CA cards again thanks!!!!!!!!!!!!!!!!!!!!
    Ordoprinceps
    Semper Ferox

  3. #1163

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Good mod man. Can you change chariot icon? It doesnt properly reflect chariot units.

  4. #1164

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    These are awesome too, Bullgod. I am using Normal's ones, but I could have easily been using these. I wonder who has the most complete set?

  5. #1165

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Quote Originally Posted by Wintermist View Post
    These are awesome too, Bullgod. I am using Normal's ones, but I could have easily been using these. I wonder who has the most complete set?
    Bullgod has, And Normal wont finish his what i understand out of it.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

  6. #1166

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Quote Originally Posted by Sir_Pee_Alot View Post
    Bullgod has, And Normal wont finish his what i understand out of it.
    Yeah Bulldog is way ahead, but I do believe Normal is now once again working on his cards.

  7. #1167

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    why not?

  8. #1168

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    BullGod! Did you see my post? Please change chariot unit icon.
    Last edited by dark prens; February 28, 2014 at 04:52 PM.

  9. #1169

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    I apologize, I do not know much English. But, "Buldog" and "BullGod" is a big difference.

  10. #1170

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Sorry. I edited it.

  11. #1171

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    @dark prens
    I'm not very happy with both chariot icons (although more with briton one to be honest) and I'll probably be trying to make them again in the future along with other icons I'm not entirely happy with (and there are few), although I'll try to wait until I'll finish rest before returning to those. Sometimes I can't help myself and I'm reworking icons already done even if I'm trying to restrain myself, but forgive me if I'm not going to do that just because you've said so.



    I'm hoping to find some time this weekend to sit and make as many remaining icons as possible, guys. The finish is in sight I think.

  12. #1172

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Reminds me, I was supposed to pass along references for the Arabs.

    The miniatures I included despite the low resolution of their detail. The pre-islamic miniatures depict what I've read was a common indigenous pre-islamic dress which seems to have been the origin of the Ihram of the hajj (just google images "Ihram clothing for men" it for more higher resolution references).
    http://i.imgur.com/MltqNGy.jpg
    http://i.imgur.com/SaTLWWG.jpg
    http://i.imgur.com/VLkDXhh.jpg
    http://i.imgur.com/Vzamxfb.jpg
    http://i.imgur.com/qztsXNW.jpg
    http://i.imgur.com/OQJnpei.jpg
    http://i.imgur.com/W80SQFA.jpg



    http://i.imgur.com/ZMfLsgt.jpg

    The above is an alternative, which suggests a loincloth with or without cape was common dress, and that later 1st century BC/1st century AD onward Arabs would adopt Greco-Roman and/or Parthian styles of dress. For instance for the Arab state of Palmyra and the surrounding countryside, "Indigenous male costume consisted of a tunic, usually short sleeved, and a piece of material wrapped around the waist usually covering the legs to the ankle. The edges of this cloth fell in a roll between the legs if the figure was frontal. A cloak may be worn around the shoulders.

  13. #1173
    MrCrapsley's Avatar Tiro
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    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Quote Originally Posted by BullGod View Post
    The finish is in sight I think.
    That's great to hear.

  14. #1174
    The Outsider's Avatar Civis
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    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Hey bullgod, just a quick question. I have encountered a problem. I seem to be unable to disable your mod from the mod manager. Even if I delete it from the mod manager, the original unit icons do not return. The only way is to delete the pack file from the data folder. Why do you think that is? I am pretty sure that I could disable it before version 0.46 Its not a big problem but Im just curious.

  15. #1175

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Quote Originally Posted by BullGod View Post
    @dark prens
    I'm not very happy with both chariot icons (although more with briton one to be honest) and I'll probably be trying to make them again in the future along with other icons I'm not entirely happy with (and there are few), although I'll try to wait until I'll finish rest before returning to those. Sometimes I can't help myself and I'm reworking icons already done even if I'm trying to restrain myself, but forgive me if I'm not going to do that just because you've said so.



    I'm hoping to find some time this weekend to sit and make as many remaining icons as possible, guys. The finish is in sight I think.
    Not problem man. Your and Normal's unit icons are great and they are my classic. Your work is near to complete so I want to use your icons.

  16. #1176

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Hey BullGod, what are you working on for your next update?

  17. #1177

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Quote Originally Posted by DragonReborn View Post
    Hey BullGod, what are you working on for your next update?
    Properly Units that are not yet done dont you think

    Bullgod: I'm hoping to find some time this weekend to sit and make as many remaining icons as possible, guys. The finish is in sight I think.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

  18. #1178

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Quick question - How to add new unit cards and link them to the actual units? Just trying to edit some BullGod unit cards for DeI Mod...

    Thanks in advance

  19. #1179

    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    when is the next update man???

  20. #1180
    The Outsider's Avatar Civis
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    Default Re: BullGod Unit Icons Project v.0.46 (updated 23/Feb/2014)

    Hey bullgod, just wondering how the work is going on.

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