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Thread: BullGod Unit Icons Project v.0.48 (updated 6/Apr/2014)

  1. #61
    ger217's Avatar Libertus
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    Default Re: BullGod Unit Icons project

    Hi BullGod, Im really enjoying your unit icons. Please continue on. But I have question for you? But this question is not about your mod. My question is, with all the skins mods that are available, why do they all have to use Mitch's mod manager? Can't someone make skins or reskins without using the manager? Ive asked this questions in several threads, and I don't get any answers from anyone. Maybe could enlightned me as to why they don't. Thanks again for your excellent mod.
    Last edited by ger217; September 27, 2013 at 05:04 PM.

  2. #62

    Default Re: BullGod Unit Icons project

    Thank you for uploading it to meadiafire. I have "tested" it now and I just can say I love this unit cards so damn much! They fit perfectly in the design of Rome II, especially with the "[Released] R2:TW GEM - Graphic Enhancement Mod (Fix3: Version 2.03, added GEM HD)"-Mod installed. Keep up your amazing Artwork!

  3. #63
    Beorix's Avatar Tiro
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    Default Re: BullGod Unit Icons project

    Eagerly awaiting the next release !
    BTW , what's the next faction which will be modded ?

  4. #64

    Default Re: BullGod Unit Icons project

    @ger217
    Sorry, but I have no idea. I've never used that tool myself. I guess it easier to use it, then to edit files manually. Especially variantmeshdefinition files need to be edited outside PFM. But It's not a problem to do it without that tool.
    Is that ModManager needed to run those mods, or what?

    Quote Originally Posted by Beorix View Post
    Eagerly awaiting the next release !
    BTW , what's the next faction which will be modded ?
    I'm very glad. And I think I'll focus on celts and germans now. I'm making Italian units (etruscans, mercenaries) too.

    Under the Patronage of: Ishan

  5. #65
    ger217's Avatar Libertus
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    Default Re: BullGod Unit Icons project

    Quote Originally Posted by BullGod View Post
    @ger217
    Sorry, but I have no idea. I've never used that tool myself. I guess it easier to use it, then to edit files manually. Especially variantmeshdefinition files need to be edited outside PFM. But It's not a problem to do it without that tool.
    Is that ModManager needed to run those mods, or what? @:BullGod - I have no luck using mod manager. The files don't show and if I type the path C:\ProgramFiles\Steam\Steamapps\Rome 2 Total War, the manager says can't find the R2 exe. I tried using the users script file and I don't know where thats located. Neither R2 exe. and user/scripts file are shown in my R2 directory. I don.t know how to use the PFM tool either. So, thats it!



    I'm very glad. And I think I'll focus on celts and germans now. I'm making Italian units (etruscans, mercenaries) too.
    Last edited by ger217; September 28, 2013 at 04:36 PM.

  6. #66
    CenturiO-LuciuS-VorenuS's Avatar Civis
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    Default Re: BullGod Unit Icons project


    Thos unit cards are...outstanding they look absolutly amazing
    glad to see you got them working ..now must have missed that last days
    So i canīt await see your next updates and progress on other Factions !
    and keep up this beautiful work + Rep

    Marcus Antonius> Caesar has many more legions than the Thirteenth
    Scipio>Yes, on the far side of the Alps
    Marcus Antonius> Winter does not last forever. Spring comes. Snows melt.
    Scipio>That is a threat!
    Marcus Antonius> No, I assure you, that is no threat. Snows always melt.


  7. #67
    Bento's Avatar Tiro
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    Default Re: BullGod Unit Icons project

    Quote Originally Posted by BullGod View Post
    I'm very glad. And I think I'll focus on celts and germans now. I'm making Italian units (etruscans, mercenaries) too.
    Nooooooo. Carthage !! Must ... do ... Carthage ! ( just joking )

    Seriously, no rush, I think these are great, played some today and now that I'm fighting Rome, I at least got to see them in the enemy stack. And they look so much better than the vanilla stuff, I don't know what they were smoking when they designed the vanilla, but it was bad ****.
    ( just my personal opinion, I know some people like the vanilla, but I can't see **** with them )

  8. #68
    Beorix's Avatar Tiro
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    Default Re: BullGod Unit Icons project

    Still missing some unit cards in roman roster ,but i guess you already know that ,(especially mercenaries).
    Ah, and i have a text issue with armored legionaries, no text display at all ?
    It was in the precedent version, so i don't understand what happened in the meantime..
    Keep up the nice work

  9. #69
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: BullGod Unit Icons project

    Great work!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #70

    Default Re: BullGod Unit Icons project

    @Beorix
    I don't think that missing text issue is related to my mod. I can't imagine how...

    Some new units.


    Celtic units are with Averni green as their main color here.
    Those are (from left to right)Spear nobles, warriors, oathsworn, freemen, slingers, youth, skirmishers.

    Download link with all icons.
    http://www.mediafire.com/download/zk...files_v005.zip

    At some point I'll need to make some nice preview I guess.

    Under the Patronage of: Ishan

  11. #71
    Bento's Avatar Tiro
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    Default Re: BullGod Unit Icons project

    Man, it's looking good. Totally stoked over these. Thanks for putting your artistic talent to this work.

  12. #72

    Default Re: BullGod Unit Icons project

    cool ui cards !

  13. #73
    pointwolf's Avatar Tiro
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    Default Re: BullGod Unit Icons project

    Epic as always have some +rep...

  14. #74
    Havoc04's Avatar Tiro
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    Default Re: BullGod Unit Icons project

    +rep added mate GREAT work... Keep it up mate
    I can ACTUALLY look VERY quickly and see CLEARLY what i am selecting. BRILLIANT unit cards.
    Last edited by Havoc04; September 30, 2013 at 01:54 AM.
    Windows 7 64Bit//Intel Core I7 2600k//16 Gig G-Skill 1866 Ram//Galaxy Nvidia GTX780 3gb

  15. #75

    Default Re: BullGod Unit Icons project

    really amazing work! thanks!

  16. #76

    Default Re: BullGod Unit Icons project

    this is the best mod for rome 2, the game is at least sub-total as beautiful as before. Please go on, I can not live without. :]

  17. #77

    Default Re: BullGod Unit Icons project

    Again, really nice work. The First Cohort and Legionary cohort icons should probably be the other way around though, the First Cohort is a Marian-era unit that doesn't wear the segmentata like the icon shows, whilst the latter does wear that armour but is shown in hamata.
    Currently following these promising mods - Imperia Antiquitatis by Splenyi
    Traits, Talents, and Toadies
    by Hellbent
    Real Roman Reforms
    by Aodh Mor
    Unit Icons project
    by Bullgod
    Also recommended:
    City Sack, Liberation and Diplomatic Options
    by Dresden

  18. #78

    Default Re: BullGod Unit Icons project

    Wow, Bulldog.

    This is the first mod I've seen that I would happily *pay* for. Seriously.

    Keep up the great work!!!

  19. #79

    Default Re: BullGod Unit Icons project

    Quote Originally Posted by Reloader-1 View Post
    Wow, Bulldog.

    This is the first mod I've seen that I would happily *pay* for. Seriously.

    Keep up the great work!!!
    I totally agree with that. Now I will go fighting the celtics in my campaign just to see your new Unit-Cards in action

  20. #80

    Default Re: BullGod Unit Icons project

    Beautiful!

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