Well, words can't really describe how glad I am after finding out that Rome II (glad i didn't bought thistill now ...) will suck even more than Empire did at release,
that YOU guys created over years and years something that really gives me (playing TW games with mods only since 5 years) right now the same epic feeling I got 2004
when touching Rome I Vanilla the first time. (no offence ^^ --> Back then I was still a boy and I loved even Vanilla. Today I wouldn't touch that mess for 30 minutes.)
From my view nowadays RI-Vanilla just seems ridiculous, as Rome II seems right now.
I mean the "needs and wants" change when you grow up, especially when you played 1 game-series hardcore-wise (sometimes I played "a TW game with a mod-only",
means no other video games for half of ayear ^^) - Nowadays I am so damn entitled regarding TW, BUT:
You guys really achieved what not many TW mods achieved at all - epicness, authenticity, gameplay depth, challenge, great appearance - DAMN YOU FULLFILLED ALL MY NEEDS
So now to my questions, cause I couldn't figure out, even reading all description of building and technologies ingame and reading all FAQ, guides whatsoever exists in the froum;
[I know in bases about government direction, that tax penalties = infrastructure costs, what to do for marian reforms, i know many bases]
1.) the Roman Oppidum - ________ - in italian territories it is the barracks, but in foreign provinces it isn't the barracks !!!/???
(in Appolonia i first tried out to give a foreign freshly conquered region Civitas - to see if i can then really recruit all the units stated in the
descriptionof Civitas for Appolonia -and yep even without a barrack, I destroyed the Greek one after capturing, I can now recruit many greek units,
and even more if I would upgrade to Economic + FORTIFIED Region - I get that. But what would an Roman Oppidum then do in this province ?
Just enable recruiting of spy+diplomat+ the penalties/bonuses ? When/where do I build these damn thingies ?
2.) That might is / seems to be related to the AoR ??? , I did take a look at the map in the important stuff folder, so well how do I know where and when I can recruit what before
researching / building my way up through ???
3.)
- When give Civitas, when give Allied Status and when Annex ??? I mean i know the bonuses and penalties, but why not giving all mostly possible Civitas ?
- So why should I "annex" a region anyway - a bit of trade bonus, but only happiness penalty - and does the "annexation" take away the ability to recruit Roman troops there ?
- And if I would have given Apoolonia "Alied / Client" Status to what bonuses/penalties and recruitment possibilities does that lead ???
- Corsica or Capua for example is the same AoR as Rome itself, even in Tarentum i guess it be the same:
4.) WHAT Buildings and technologies do I need basically need for recruiting WHICH UNITS ?
5.) What about taxation of newly conquered regions - in all regions outside Italy it seems, that I only tax "a bit" of what really could be taxed - Why ?
And what do i have to do to change that, to make the conquered provinces as lucrative as my old italian ones ?
I gave Civitas to Appolonia, but NO effect on taxes at all ? Why?
which leads to #6:
6.) Might assimilation be the key ? or is it just the next population-step I need to wait for to be able to build my Magistrate Palace over the one
from the previous culture ???
7.) And what to do - to assimilate I conquered region best ?
(I mean I know historically Rome's policy wasn't to just assimilate all that was conquered, truely not, they where far more pragmatic - I know,
I read a lot about Roman history in the past few months, but since I want to assimilate lets say at least all central Mediterranean provinces, especially
all the Greek ones (damn backstabbers ^^) I just want incorporate all the nice Greek cities deep into my empire.)
8.) later for the Marian Legions: Would it make sense to make Capua (same AoR as Rome) also to a military region or would it not be better to make Tarantum
a second military recruitment base in the south, since it will later be able recruit a different legion ?
Then it would make sense to make Massalia and Syracus for example another military recruitment base, right ?
[I don't get how the change will be processed anyway, but I might ask this later again ^^]
I am sorry for the MASSSSSssss of questions, but I think either I have overlooked some hints ingame or search engine of TWC is just lame. (love the forum anyway!)
All questions are related to a core aspect of the mod, and are somehow interconnected, yet I didn't manage to find anything about to satisfy my curiousness
Anyway I would be thankful for any help or dedication to answer at least some parts of it - I love the game mechanics of this mod and its complexity,
I just want to understand every bit of it before It turns out to be turn 100 and I then realize what crap (false-building / wrong-skilling) I have done,
and sometimes you also want to know what outcome your decisions can and will have
I mean I am in turn 25 and from now on I really NEED TO KNOW what to build when organizing my damn empire![]()




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