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Thread: How do you change the income of each province?

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  1. #1

    Default How do you change the income of each province?

    Is this done by PFM or ESF and where?

  2. #2

    Default Re: How do you change the income of each province?

    Hi auboy,

    Income in province is based on several factors:
    - building levels you have
    - trade
    - character trait (general stationed)
    - province effects (wonders, current edict, or events)

    I think it's easier if you start from building levels first, since that is the ones you can control what to build and what not to build.

    Notice that since Shogun 2, CA are using the term "GDP" (province wealth) and tax rate to determine monies you gain each turn. The tax you'll receive = GDP of province X tax rate.

    Using PFM, edit the table building_effects_junction from data_rome2.pack (or better, mods that are using that table).

    Navigate to the buildings that you want to change, and alter the value from effects that have "gdp" in them. The ones which have "gdp_mod" are modifier, which is the percentage value that will added to the province's current GDP.

    Happy modding!

  3. #3

    Default Re: How do you change the income of each province?

    Quote Originally Posted by RadixHidayat View Post
    Hi auboy,

    Income in province is based on several factors:
    - building levels you have
    - trade
    - character trait (general stationed)
    - province effects (wonders, current edict, or events)

    I think it's easier if you start from building levels first, since that is the ones you can control what to build and what not to build.

    Notice that since Shogun 2, CA are using the term "GDP" (province wealth) and tax rate to determine monies you gain each turn. The tax you'll receive = GDP of province X tax rate.

    Using PFM, edit the table building_effects_junction from data_rome2.pack (or better, mods that are using that table).

    Navigate to the buildings that you want to change, and alter the value from effects that have "gdp" in them. The ones which have "gdp_mod" are modifier, which is the percentage value that will added to the province's current GDP.

    Happy modding!
    Thanks so much. I was trying to figure out how to nerf the African tribes that make uber stacks and had heard it was because of rich provinces. So you are saying there are no base province incomes? What in the world is causing them to have so much money? I deleted the hidden bonuses. Have any idea?

  4. #4

    Default Re: How do you change the income of each province?

    For comparison, level I gold minor settlement gives you 200 wealth vs 80 (leather). Level IV: 650 (gold) vs 140 (leather). That explains the rich regions in Africa

  5. #5

    Default Re: How do you change the income of each province?

    Quote Originally Posted by RadixHidayat View Post
    For comparison, level I gold minor settlement gives you 200 wealth vs 80 (leather). Level IV: 650 (gold) vs 140 (leather). That explains the rich regions in Africa
    Hmm thanks well I guess thats the only thing left I can try to mod to prevent the uber stacks.
    Last edited by auboy; September 26, 2013 at 12:37 PM.

  6. #6

    Default Re: How do you change the income of each province?

    Hi auboy, just made a quick check in game.

    Yes, there's no specific "basic province wealth". But, certain province have certain resource, such as gold, olive oil, etc, which can be exploited through minor settlement buildings. For defining what region get what resource, I believe that's done on ESF file

  7. #7

    Default Re: How do you change the income of each province?

    There does seem to be a "basic region wealth" in the start_pos; but it's 0 for all regions.
    If you look at region_economics_factors, you see a factor "base_gdp".
    You can find that in the start_pos_regions.xml set to 0 for all entries.
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  8. #8

    Default Re: How do you change the income of each province?

    All the outlying Arabian, African, and Brittanic tribes have a base extra 800 income. This mod changes that to 0: http://www.twcenter.net/forums/showt...-Save-Carthage

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