Is this done by PFM or ESF and where?
Is this done by PFM or ESF and where?
Hi auboy,
Income in province is based on several factors:
- building levels you have
- trade
- character trait (general stationed)
- province effects (wonders, current edict, or events)
I think it's easier if you start from building levels first, since that is the ones you can control what to build and what not to build.
Notice that since Shogun 2, CA are using the term "GDP" (province wealth) and tax rate to determine monies you gain each turn. The tax you'll receive = GDP of province X tax rate.
Using PFM, edit the table building_effects_junction from data_rome2.pack (or better, mods that are using that table).
Navigate to the buildings that you want to change, and alter the value from effects that have "gdp" in them. The ones which have "gdp_mod" are modifier, which is the percentage value that will added to the province's current GDP.
Happy modding!
Thanks so much. I was trying to figure out how to nerf the African tribes that make uber stacks and had heard it was because of rich provinces. So you are saying there are no base province incomes? What in the world is causing them to have so much money? I deleted the hidden bonuses. Have any idea?
For comparison, level I gold minor settlement gives you 200 wealth vs 80 (leather). Level IV: 650 (gold) vs 140 (leather). That explains the rich regions in Africa![]()
Hi auboy, just made a quick check in game.
Yes, there's no specific "basic province wealth". But, certain province have certain resource, such as gold, olive oil, etc, which can be exploited through minor settlement buildings. For defining what region get what resource, I believe that's done on ESF file![]()
There does seem to be a "basic region wealth" in the start_pos; but it's 0 for all regions.
If you look at region_economics_factors, you see a factor "base_gdp".
You can find that in the start_pos_regions.xml set to 0 for all entries.
Tools: PFM 4.1 - EditSF 1.2.0
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All the outlying Arabian, African, and Brittanic tribes have a base extra 800 income. This mod changes that to 0: http://www.twcenter.net/forums/showt...-Save-Carthage