Mods will be forthcoming now that I have figured out the major parts of the tech tree.
Tomorrow I will try to add more than 3 techs per tier and see what happens.
So far, I have not tried to create a new tech yet so please hold that question until later. I have only been playing with moving techs around and swapping between factions.
I have not had any issues yet and it appears to be pretty simple once you learn the framework.
I will post a tutorial later on but for now, I will start working on my tech tree mod.
Do you guys have any suggestions on how to correctly implement the Roman reforms? That seems to be the biggest thing IMO and was the reason I started messing with the tech tree to begin with.
Until I figure out how to create new techs, please only suggest how to reconfigure the tree using pre-existing techs only.
Thanks.
I attached some pics showing the progress I have made...
1 shows just moving a tech around the tree
2 shows changing the top-tier tech to the middle tier (I put Manipular Organization into the top tier spot)
3 shows a tech swap between gaul's chainmail tech giving it to the romans
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