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Thread: Please port RS 2 to Rome 2

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  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Please port RS 2 to Rome 2

    I come here for a humple request that I know requires a huge ammount of working.
    Please port RS2 in to Rome 2 TW engine.
    1st your Roman Army system then your trade and finansial system and last the rest of the rosters you have in your mod (at least textures).
    I am sick of chian mails that don't look chain mails at all, and i want a realistic Roman army....
    Please consider my humple request.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2

    Default Re: Please port RS 2 to Rome 2

    our only hope!

  3. #3
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    Default Re: Please port RS 2 to Rome 2

    While they're at it, maybe they could find a cure for cancer and develop a way for humans to travel the universe?

    It's impossible.

  4. #4

    Default Re: Please port RS 2 to Rome 2

    Quote Originally Posted by Larkin View Post
    While they're at it, maybe they could find a cure for cancer and develop a way for humans to travel the universe?

    It's impossible.
    LOL, that right there is funny. Now don't be too hard on him though. I understand the sentiment.

  5. #5

    Default Re: Please port RS 2 to Rome 2

    Quote Originally Posted by Larkin View Post
    While they're at it, maybe they could find a cure for cancer and develop a way for humans to travel the universe?

    It's impossible.
    While I'm trying to stay optimistic about the future of R2, I got to admit, you express the emotions I normally feel about the game. Good post. Got to rep you





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  6. #6
    High Fist's Avatar Vicarius
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    Default Re: Please port RS 2 to Rome 2

    Technically, it's just unlikely, not impossible.
    The only self-discipline you need is to finish what you sta-

  7. #7
    Diocle's Avatar Comes Limitis
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    Default Re: Please port RS 2 to Rome 2

    I'm sorry because I love AntoniusII and his Mod, but please don't port RSII into that gicantic mass of pure vulgarity and carp called Rome2!

    Please, I'm playng Roma Surrectum from when it was called only Roma Surrectum and I was astonished watching all my loved legions on the field, then when you launched RSII I played RSII with immense pleasure, it's the best Mod ever, now I've installed all the patches, all the wonderful work you have done is on my PC!

    Please don't ruin this masterpiece with the crap called Rome2!

    I'm Italian I love any single moment of my terrible rebellions in RS2, I love any single unit, I love the map, I love how Italy is represented, I love all of your game! Please don't port it on the horrid engine named Rome2!

    Please don't ruin a masterpiece! Don't mix Gold and crap! Let Rome2 perish bringing with it all its disgusting units, map and bugs and moronic and idiotic features!

    Please don't ruin your work! Please in the name of Roma, please stay here, on this perfect engine, save your and our souls! Please keep away from Rome2' it is only carp!
    Last edited by Diocle; September 25, 2013 at 05:36 PM.

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Please port RS 2 to Rome 2

    Quote Originally Posted by Diocle View Post
    I'm sorry because I love AntoniusII and his Mod, but please don't port RSII into that gicantic mass of pure vulgarity and carp called Rome2!

    Please, I'm playng Roma Surrectum from when it was called only Roma Surrectum and I was astonished watching all my loved legions on the field, then when you launched RSII I played RSII with immense pleasure, it's the best Mod ever, now I've installed all the patches, all the wonderful work you have done is on my PC!

    Please don't ruin this masterpiece with the crap called Rome2!

    I'm Italian I love any single moment of my terrible rebellions in RS2, I love any single unit, I love the map, I love how Italy is represented, I love all of your game! Please don't port it on the horrid engine named Rome2!

    Please don't ruin a masterpiece! Don't mix Gold and crap! Let Rome2 perish bringing with it all its disgusting units, map and bugs and moronic and idiotic features!

    Please don't ruin your work! Please in the name of Roma, please stay here, on this perfect engine, save your and our souls! Please keep away from Rome2' it is only carp!
    I wont argue with any point of thise statement about Rome 2..That is why i believe that Modders that have proven their worth are the only hope to see something realy wonderfull in that engine.
    I too play RS2 for the same reassons. That is why i put my hopes in that team.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9
    Leeham991's Avatar Campidoctor
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    Default Re: Please port RS 2 to Rome 2

    After playing RS since 2007 I can still be surprised by how epic some battles get, and how the AI sometimes still does stuff I've never seen before. Rome 2 was like going from driving a sports car with scratched paint to driving a shiny new moped. That's why I have played 18 hours of RS 2 in the last 2 weeks, and 7 hours of Rome 2 ever.
    I like pie.

  10. #10

    Default Re: Please port RS 2 to Rome 2

    RTW and R2TW use radically different engines, and so a port from the former to the latter is, in the strictest sense of the word, literally impossible. As for creating the mod in Rome 2, there are several intervening factors at play. First and foremost, it's literally impossible, because Rome 2 (as with Empire, Napoleon, and Shogun 2) cannot be modded to anywhere near the degree of RTW and M2TW; you have CA to thank for that. Second, it would be a giant undertaking requiring a ton of effort. Third, it would take years, just as RS2 did.

    I wouldn't get your hopes up.

  11. #11
    =Vastator='s Avatar Senator
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    Default Re: Please port RS 2 to Rome 2

    In my opinion Roma Surrectum cannot work at all on Rome II, there are too many constraints: e.g. the map, the fact that building slot are limited (4/5/6 max), no family tree, almost no traits&ancillaries, nonsense combat mechanics, no seasons, and so on.
    Maybe a Med 2 port would make more sense, though there would be a huge amount of work (maybe a partnership with EB2 if possible could help...).
    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  12. #12
    Tesla's Avatar Senator
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    Default Re: Please port RS 2 to Rome 2

    I think everyone's first thoughts (secretly maybe) of Rome2 were probably "how good would this be if modded" (RS2), however I think it's unfair to ask the RS2 team for more, I mean they spent an Enormous amount of time on the mod I believe it took them 2~3 years and then almost another year for the 2.6 patch.

    So I wouldn't be expecting too much, and IF by any stretch of the imagination they do... I hope they'll be quiet about it and not anounce it because everyone will be all like "OMG When's it coming out ?!?" "Any estimate on when you'll have remade Rome 5 can't wait anymore !!" Those sorta threads.

    ps. Nothing personal against Anthonius just my thoughts


  13. #13

    Default Re: Please port RS 2 to Rome 2

    Hmm, how moddable is Rome 2 anyway? What are the hard-coded limits?

  14. #14

    Default Re: Please port RS 2 to Rome 2

    This is not possible. Rome 2 modding only allows a bunch of balancing and addition tweaks. A complete overhaul of features from RS2 is not possible. Take family tree for example, rome 2 don't even have one.

  15. #15
    dvk901's Avatar Consummatum est
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    Default Re: Please port RS 2 to Rome 2

    ...and so I am so disappointed. What good is a Roman Leadership system with no characters to have it! Or a Greek or Carthaginian system when there are no guys to get the traits.

    Another thing I just learned, after looking at Rome2 Pack files, and reading a number of posts on the subject, is something that is a total game breaker for me. But first a little background. The battle map in RTW and M2TW and the Strat maps are essentially linked, and\or 'mirrored', so that, when you fight a battle on the battle map, it is effectively a larger representation of that spot on the Strat map. This allows for nearly infinite variations of terrain, and is the mechanism that makes these games such masterpieces. But I have just learned that in Rome2 you are effectively fighting all battles on 'Custom Tiles'. What that means is that all tiles on the Strat map are 'keyed' to a particular file that is a 'packaged environment' setup for fighting on. Apparently, that's why you get so many 'generic cities' when you fight sieges. It's because you are fighting on a single tile custom battle site. Certain cities, like Rome, Athens, etc. will have their own Custom Tile so the cities can be more representative of what they were......but for the rest, there really is no battle map at all.

    What this means for modders is that adding cities and making THEM unique will be incredibly difficult, and adding cities at all could be a nightmare if it is even possible. So Rome2 has all these nice buildings and settlements, trees and grass and stuff, and really no battle map to use them on. Just a bunch of custom tiles with a river, some hills, mountains, whatever....but it's all fake.

    Doing this is the height of lazy coding, and a total departure from the RTW\M2TW games. It's no wonder you fight so many siege battles, because apparently the 'keys' to the Strat map tiles are screwed up so that even if you 'think' you're fighting a battle in the open field, you end up getting a settlement anyway.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  16. #16
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Please port RS 2 to Rome 2

    Yea....In the end ONLY the horse models are worth mentioning in Rome 2...Everrything else is miles "behind" from RTW and M2TW indeed.
    CA created a worst game that those a decade ago!!!!!!!!!!!!!
    That is a pity....
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #17
    GRANTO's Avatar Domesticus
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    Default Re: Please port RS 2 to Rome 2

    custom tiles....that is a killer for me ...it would just become so repetitive.....they screwed it up big time...rome 2 is an empty shell devoid of depth and immersion,
    and the real stone truth is....RS2 is better than it..........EB2 will send it to the knackers yard
    Last edited by GRANTO; October 10, 2013 at 07:29 AM.

  18. #18
    Diocle's Avatar Comes Limitis
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    Default Re: Please port RS 2 to Rome 2

    Quote Originally Posted by dvk910
    The battle map in RTW and M2TW and the Strat maps are essentially linked, and\or 'mirrored', so that, when you fight a battle on the battle map, it is effectively a larger representation of that spot on the Strat map. This allows for nearly infinite variations of terrain, and is the mechanism that makes these games such masterpieces. But I have just learned that in Rome2 you are effectively fighting all battles on 'Custom Tiles'.
    Actually this is the point!

    This is the ruin!

    This is the real madness by CA!

    They had invented the best RTS engine ever, exactly for the reason exposed by dvk! The link between the strategic map and the tactical map in the old TW games, it transformed the old TW games into true Wargames! I'm a tabletop wargamer so, when I saw for the first time this feature, I was absolutely astonished! It was like a dream becoming truth: No more silly RTS games, with idiotic and meaningless battles, set in prefabricated maps, no more base-building, but a true terrain and a realistic Campaign!

    This was the only real winning point of the TW Games! ... and they have destroyed it! Compliments! You've just fired on your balls!

    Don't ask me why they have made such an idiotic choice, the only reason I can see is the Multiplayer and the XBOX final destination of the serie ...

  19. #19
    dvk901's Avatar Consummatum est
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    Default Re: Please port RS 2 to Rome 2

    Quote Originally Posted by Diocle View Post
    Actually this is the point!
    This is the ruin!
    This is the real madness by CA!
    They had invented the best RTS engine ever, exactly for the reason exposed by dvk! The link between the strategic map and the tactical map in the old TW games, it transformed the old TW games into true Wargames! I'm a tabletop wargamer so, when I saw for the first time this feature, I was absolutely astonished! It was like a dream becoming truth: No more silly RTS games, with idiotic and meaningless battles, set in prefabricated maps, no more base-building, but a true terrain and a realistic Campaign!
    This was the only real winning point of the TW Games! ... and they have destroyed it! Compliments! You've just fired on your balls!
    Don't ask me why they have made such an idiotic choice, the only reason I can see is the Multiplayer and the XBOX final destination of the serie ...
    It's funny you should say this, because I was introduced to RTW by my youngest son who insisted I should try it. I was a big 'RedAlert' fan, and had gotten into creating my own maps to play on, and it was a bit of fun. But to humor my son I tried RTW. At first, I hated it. I was completely lost. I got my butt kicked constantly. And frustration just drove me away. But then later I tried it again, and being a long time Roman fan, decided I would master this game...and I did.

    After that, I started getting into mods....BareBones Wars, my first mod. Loved it and was fascinated with it. Then I tried SPQR.....that's when I really feel in love with this game. The battles! The intensity! The Senate betrayal! Wow, it was like playing 'Risk' or 'Civilization' on steroids.

    Then, well, the rest is history. I got into modding, tore the code of RTW and M2TW apart, and eventually with some other fantastically talented and determined people created RS2. Having done this, it was exciting to think that CA would release an updated 'RTW' that could be even better. But I'm afraid the 'mission' of Rome2 was much different from that of RTW1. It is a pretty, simplistic game made for the casual gamer who expects little and wants to be bothered even less. I see at present absolutely no way to cram even the history of RS2 into that engine...there is just no mechanism for it. Then this whole map thing. Wow, no more mountain pass battles or different winding rivers and hills. Just a number of canned scenarios that may or may not even match what you thought you would see.

    So I have become determined to not only continue with RS2, but do everything and anything I can to just blow Rome2 out of the water. It's disgusting though, because I see those sea battles in Rome2, and all the buildings and cities and possibilities...if only CA had just made a game where people could ADD what they didn't want, or had no time or money to put in. Pretty sad.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  20. #20
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Please port RS 2 to Rome 2

    Quote Originally Posted by dvk901 View Post
    Then, well, the rest is history. I got into modding, tore the code of RTW and M2TW apart, and eventually with some other fantastically talented and determined people created RS2. Having done this, it was exciting to think that CA would release an updated 'RTW' that could be even better. But I'm afraid the 'mission' of Rome2 was much different from that of RTW1. It is a pretty, simplistic game made for the casual gamer who expects little and wants to be bothered even less. I see at present absolutely no way to cram even the history of RS2 into that engine...there is just no mechanism for it. Then this whole map thing. Wow, no more mountain pass battles or different winding rivers and hills. Just a number of canned scenarios that may or may not even match what you thought you would see.

    So I have become determined to not only continue with RS2, but do everything and anything I can to just blow Rome2 out of the water. It's disgusting though, because I see those sea battles in Rome2, and all the buildings and cities and possibilities...if only CA had just made a game where people could ADD what they didn't want, or had no time or money to put in. Pretty sad.
    I got in to modding community when i saw EB 0.9 and later RTR 6.0.
    You are right....RTW was a revolutionary game of all game aspects.
    Battle simulation with administration abillities, those battlefields that never looked the same (Like S1 and MTW), the cities with the houses and impresive walls....
    That was a breathtaking...That is why i chosed TW game sieres inorder to make playable learning tools. Mods like this and many others are wonderfull tools in to learning process.
    When i saw Broken Cresent in M2TW engine for example i realised that the ignorance could be extinged.
    I had the same hopes and expectations about Rome 2 with you my friend espesialy when Shogun 2 seamed that a combination of new features with older ones was possible!
    I too hoped to see naval battles and glorius and compicated cities that would chalenge the players to THINK.
    Because TW series and the wonderfull mods that followed them "forced" most of the players to learn to organise and think about posibillities, risks etc...
    Unforthunatly Rome 2 is a game that focuses only on grafics with out any depth in story or alternative scenarios.
    All cities look the same and map generates a limited amount of maps in every teritory (MTW feature).
    Pity is greater because Jack Lusted was suposed that became famous and won a place in to CA dev team through MODDING.
    But he seams that forgot his own work atleast presenting a game that does not have even a decent AI or other feature.

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