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Thread: Stopping the madness

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  1. #1

    Default Stopping the madness

    By request, a small mod that stops all generals from getting insane unless there really is some genetic thing wrong (inbred), phobias, paranoia and general madness about them amongst some things.

    These files are in 'movie' format, so you just use 7zip to unpack straight to your ..Steam\steamapps\common\Total War Rome II\data\ directory and off you go.

    Anyone may use this in their mod as long as it is here on TWCenter, and of course it would be nice if you made a nod in this direction if you do. This mod is compatible with any other mod that does not alter: export_triggers.lua

    TWCenter is slow at the moment, and some times you can't download at once. Try, try and try again. In the end it will download.


    Have fun without every general and admiral going insane all the time.
    Attached Files Attached Files
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  2. #2
    Drowsy's Avatar Senator
    Join Date
    Sep 2009
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    the Netherlands
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    Default Re: Stopping the madness

    Thank you so much! Rep good sir.

  3. #3

    Default Re: Stopping the madness

    i love you

  4. #4

    Default Re: Stopping the madness

    Great mod thanks!

  5. #5

    Default Re: Stopping the madness

    Thanks a ton!

    Is this save game compatible or does it require a new campaign?

  6. #6

    Default Re: Stopping the madness

    Zowrath, your vp and cp removal mod combined withi this one have made me a a very happy man indeed. Many many many thanks

  7. #7
    Sharpe's Avatar Praeses
    Join Date
    Jun 2008
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    London
    Posts
    8,876

    Default Re: Stopping the madness

    Lol this was needed.

  8. #8

    Default Re: Stopping the madness

    Madness? This Is Rome II!!!!

  9. #9
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
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    Rome
    Posts
    3,816

    Default Re: Stopping the madness

    you're a fine worker in this surgery of Rome II total plague!

  10. #10

    Default Re: Stopping the madness

    for some reason I am not able to download this, I only get attachment.php

    would like to download this

    thanks

  11. #11

    Default Re: Stopping the madness

    Quote Originally Posted by LiquitHQ View Post
    for some reason I am not able to download this, I only get attachment.phpwould like to download this thanks
    Here is a MIRROR
    Si Vis Pacem Para Bellum

  12. #12

    Default Re: Stopping the madness

    Quote Originally Posted by StrikeQ View Post
    thanks a bunch ;-) this is really needed ...

    best of regards

  13. #13

    Default Re: Stopping the madness

    @StrikeQ

    Thanks for the mirror!

    @DramaBelli

    Hehe, some times one feels exactly like a surgeon when digging through these files. While most things are somewhat logical, others appear by trial and error.


    Glad I could make the day brighter for the people wanting this!
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  14. #14

    Default Re: Stopping the madness

    what does this mod do exactly?

  15. #15

    Default Re: Stopping the madness

    Quote Originally Posted by StarBG View Post
    what does this mod do exactly?
    It will stop the enemy generals to get suicidal on them selves, if you pay attention on the vanilla game they will die rather pretty damn fast. with this mod it seems to be fixed they still die but they will safe them selves for last :p unless you look for a way to get to them ;-)

    best of regards

  16. #16

    Default Re: Stopping the madness

    Quote Originally Posted by LiquitHQ View Post
    It will stop the enemy generals to get suicidal on them selves, if you pay attention on the vanilla game they will die rather pretty damn fast. with this mod it seems to be fixed they still die but they will safe them selves for last :p unless you look for a way to get to them ;-)

    best of regards
    From my understanding, this mod has to do with traits not the way generals act in battle. With this mod, generals should get less insanity/madness traits unless they are predisposed to it (inbred trait, etc.)

  17. #17

    Default Re: Stopping the madness

    Thx for the fast answer ;o, yea they are like kamikaze lol but I do the same lol .

  18. #18

    Default Re: Stopping the madness

    Great mod, but now the new insanity is "Strange" (-2 authority, +1 zeal). All of my generals are becoming hat-chewing morons. Can you fix that in the next version? Thanks.
    Last edited by lollaaja; September 29, 2013 at 12:03 PM.

  19. #19

    Default Re: Stopping the madness

    Ha, ha good call!

    Why do CA think that all Roman Generals go insane? Maybe after they see how CA has completely ed up the tactical battles,- I would become heart-broken myself...
    Have some rep!
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  20. #20

    Default Re: Stopping the madness

    umm..what is rep ? and how do you rep ?

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