
Originally Posted by
Theodwulf
Is there any way to mod the AI for Rome II?
Thanks in advance for time and consideration
AI is there an AI in the game?
Okay, first do you want to mod the BAI or CAI?
BAI = Battle AI CAI = Campaign AI
For the BAI, I donīt know what is possible with warscape or not.
Regarding the CAI I would say, we can tune, finetune, tweak and play around with some tables, but the tables we can use are only the surface.
At least 4 things are possible:
Changing the money spending bahaviour
Changing the army compositions
Changing the aggressiveness
Changing the diplomatic behaviour
If you combine these 4 itīs you will significantly change the campaign experience. BUT as always itīs an AI in a game, so forgett all the marketing
about dynamic AI or something like that. In every god damn game, the AI is more or less defined by scripts and in the end, if you really want a challenge, you must allow the AI to cheat! (giving the AI more money per turn, less squalor and hunger for the AI only, better unit stats etc.)
The difference between a good gaming AI and a bad one is, that the player isnīt aware of that the AI is cheating if he is aware of, itīs bad scripting!
But if you want to try, here are some tables you can work with, you will find all tables under "db"
Just download PFM 3.03 open the data_rome2.pack and search for this tables.
Some tables are easy to understand and self explaining, others will give you some headaches, and some, well some settings are more or less trial and error.