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Thread: The Venetian Causeway - in 1080?

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  1. #1

    Default The Venetian Causeway - in 1080?

    From recent videos and screenshots, it is apparent that Venice is linked to the mainland by a landbridge. Not only is this entirely inaccurate historically (the very first causeway connecting Venice to terrafirma was built in the 19th century), but it detracts entirely from what made Venice great and kept her free from foreign occupation for 1,080 years.

    Venice was totally unassailable from the mainland - an army sitting on the opposite side of the lagoon from Rialto would be merely a nuisance, slightly lessening the flow of grain and timber from the mainland. However, the Venetians still had their Dalmatian provinces to supply these things, and did quite well even in times of extended siege.

    In later times, after the war with the Visconti when Venice acquired her mainland provinces, an army could harm Venetian provinces on the mainland - but the city itself remained inviolable.

    The closest any foreign force came to occupying Venice was during her final war with Genoa in 1381 - and the Genoese invaded by sea.

    If this inaccuracy is any indication of CA's attitude toward the importance of navies in MIITW, I shudder to think what horrors await us upon release.

    A landbridge from Nicaea to Galata? Apulia to Sicily? I sincerely hope not.

  2. #2
    therussian's Avatar Use your imagination
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    Default Re: The Venetian Causeway - in 1080?

    We can always mod it out.

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  3. #3

    Default Re: The Venetian Causeway - in 1080?

    I understand that, but the point is that we shouldn't have to. If the AI is indeed improved from RTW, why are landbridges necessary?

  4. #4

    Default Re: The Venetian Causeway - in 1080?

    I understand that, but the point is that we shouldn't have to. If the AI is indeed improved from RTW, why are landbridges necessary?
    I just knew I was going to read this when I opened this thread...

  5. #5
    therussian's Avatar Use your imagination
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    Default Re: The Venetian Causeway - in 1080?

    No idea.

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  6. #6

    Default Re: The Venetian Causeway - in 1080?

    Can you post a picture?

  7. #7

    Default Re: The Venetian Causeway - in 1080?

    Quote Originally Posted by Tzif
    Can you post a picture?
    Here you go:

    I don't really care but it would be nice if they would remove it.
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  8. #8
    Last Roman's Avatar ron :wub:in swanson
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    Default Re: The Venetian Causeway - in 1080?

    so non-hardcore fanboys such as us stillhave a good time
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  9. #9
    Last Roman's Avatar ron :wub:in swanson
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    Default Re: The Venetian Causeway - in 1080?

    in fact, i dont know why you are so surpised and maddened by this, CA is not aiming for comoplete historical accuracy, but gameplay.
    house of Rububula, under the patronage of Nihil, patron of Hotspur, David Deas, Freddie, Askthepizzaguy and Ketchfoop
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  10. #10

    Default Re: The Venetian Causeway - in 1080?

    It's much less fun to simply walk in and siege Venice when you could have battled them for control of the Adriatic and then ferried your troops into the city.

  11. #11

    Default Re: The Venetian Causeway - in 1080?

    Take historical accuracy out of this issue.

    Take it out and burn it!!!

    This has nothing to do with historical accuracy whatsoever. CA has simply decided to put a couple of these landbridges. English channel, Gibraltar, Bosporus can be traversed by foot. And if these can, there is no doubt Venice will be as well.

    Take it as you will. I personally don't like the idea of landbridges. It takes away the tactical aspect of amphibious assault. In case of Venice, landbridge is a neccessity as it is too small to land an army there and have it besiege the city.


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  12. #12
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: The Venetian Causeway - in 1080?

    It won't be hard to mod out. And I'm glad it is in there, even if I do mod it out myself. Imagine the number of noobs coming here wanting to know how to attack venice, not bothering to use the search button (or even glance at the first page) before posting a topic! It would be MTW's "HOW DO I GET TO IRELAND!" all over again!

    Also, it is basically connected to land except divided by a river. This does not require the same AI as a sea invasion, because the AI thinks that venice is on the mainland. To get the AI to attack it, they would have to program in AI just for that one specific instance, which is more trouble than it is worth IMO.
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  13. #13

    Default Re: The Venetian Causeway - in 1080?

    Thanks Crusader Invasion!

    Well, atleast it will be bridge battles. Easy to defend.

  14. #14

    Default Re: The Venetian Causeway - in 1080?

    What you think of this picture instead from the main movie? It looks like there is a "for the show campaign map " and for the players campaign map isn't it ?


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  15. #15

    Default Re: The Venetian Causeway - in 1080?

    Wouldn't that landscape allow for the player to put a single unit of peasants beside Venice and essentially make the city completely uncapturable?

    Assuming no land bridge of course.

  16. #16

    Default Re: The Venetian Causeway - in 1080?

    No you could make an amphibious assault as should be ....

    ------CONAN TRAILER--------
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    actually modding skyrim [/SIZE]

  17. #17

    Default Re: The Venetian Causeway - in 1080?

    I didn't know you could make amphibious assaults in Rome. I guess you just can't make them into a siege, which is why you have that required space between.

  18. #18

    Default Re: The Venetian Causeway - in 1080?

    I have to agree with Phaedo, if the AI is supposedly better why are landbridges needed in some areas?

    I can see landbridges making sense in some places, but with Venice from a historical standpoint it doesn't make sense, but that doesn't really matter because the MAIN problem is the fact that it changes the Venetians from a maritime power into a land based one. They'll have to keep a large army sitting in Venice because they are horrendously vulnerable to attack, I think it would be much more interesting to make Venice naval bourne invasion only because it encourages the player to build a large navy. They rely on this navy extensively and dont focus on much else, but it gives them an excellent defence against the HRE who if they dont make a big enough navy will find it difficult to take Venice and the Adriatic coastline.

    It also makes Venice a very small but incredibly resiliant faction, exactly how it should be!

  19. #19
    Lusted's Avatar Look to the stars
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    Default Re: The Venetian Causeway - in 1080?

    Thats the thing. If venice was cut off from the mainland, i hate to think how much time on the ai Ca would have to spend so that Venice would actually do something in the campaign. It's a single landbridge, easy to defend, so Venice will still be a very hard place to assault. And i prefer it this way, i intend to play as Venice first, and i don't want a captial that is impervious to everything but a naval attack, as i intend to have a strong navy. This way it's more of a challenge.
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  20. #20

    Default Re: The Venetian Causeway - in 1080?

    Quote Originally Posted by Lusted
    Thats the thing. If venice was cut off from the mainland, i hate to think how much time on the ai Ca would have to spend so that Venice would actually do something in the campaign.
    So you're basically saying you don't want CA to work on the AI?

    Uh...wow...okay.

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