I'm having issues with the celtic axe and celtic round shields not showing up on the unit I have made. I've read Lusted's tutorial on the varientmeshdefinitions and saw this can be an issue but I'm not entirely sure on how to correct it. Any help would be greatly appreciated.
My varientmeshdefinition:
Code:<VARIANT_MESH> <SLOT name="skin" > <VARIANT_MESH> <SLOT name="hair" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_blond.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_blond.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_brown.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_darkbrown.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_red.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_red_knot.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_beard_red_knot.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_blond.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_blond.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_brown.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_darkbrown.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_red.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_red_knot.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_red_knot.VariantMeshDefinition" /> </SLOT> <SLOT name="beards" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_headhands_bearded.VariantMeshDefinition" /> </SLOT> <SLOT name="helmets" /> <SLOT name="clothing" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/tunics/germanic_tunics.VariantMeshDefinition" /> </SLOT> <SLOT name="cloaks" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/celtic_cloaks.VariantMeshDefinition" /> <SLOT name="greaves" /> <SLOT name="shield" attach_point="weapon_03" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/celtic_round_shields_pattern.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_1" /> <SLOT name="weapon_2" attach_point="weapon_02" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/celtic_axes.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_3" /> <SLOT name="weapon_4" attach_point="weapon_05" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/javelins_leaf.VariantMeshDefinition" /> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH>




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