Has anyone figured out how a model is assigned a certain texture yet?
I know with sheilds its possible but what I would like to do is say use a model but add a different texture to it without affecting the vanilla version of the model.
I cant seem to figure out how a model is assigned it's texture. I would assume once this is found out all you would need to do is rename the model, assign it a new texture set and that would be that without altering the original version.
So anyone know how to assign a texture set to a model?




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