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Thread: How to create and use a mod pack in 4 easy steps using PFM

  1. #81
    crzyrndm's Avatar Artifex
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    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    Sorry to be the bearer of bad news, but yeah, there is no "update mod" button (If only life were that simple...).

    Make a thread here with a link to the mod in question and any other useful information (this thread is a resource/tutorial, not a general Q&A... ). Someone will probably atleast point you in the right direction
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  2. #82
    LestaT's Avatar Artifex
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    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    Quote Originally Posted by GOW LIKE A BOSS View Post
    Can you explain how to just update a mod for the latest patch? Because honestly I haven't got the slightest clue what it entails (like editing individual cells with data values, or just a quick "update mod" button)
    Check the mod tables and compare them with the same vanilla tables. Look for differences (extra column etc). Since your crash is related to pre battle then I guess it's something about the unit, maybe new animation entry for example.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  3. #83

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    im trying to get the mod that a person stop make that he not on anymore the the one that give you money he had them all but then he just stop being and updateing them. i would love to get that mod working to 100% can some one help me with that one its by the guy he name was like romewastbuildinaday if you are still around could ya please tell me how to do it warmandan2006343 btw its steam Id. message me that way and i would be honor if you helped me out to get thoes mods back up and run please. i don't want too build any troops or anything just get the money thing that all i want who ou there that will help me

  4. #84

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    Hello, the images in the 'show' boxes are not showing up, so i can't understand. Can you please fix them??



    † Christus Vincit, Christus Regnat, Christus Imperat

  5. #85

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    I can't see any images in the first post. Are they missing?

  6. #86

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    Images do not work.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  7. #87
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    These are most likely the images he would have used:
    Spoiler Alert, click show to read: 









  8. #88

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    Thankyou .

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  9. #89

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    Hello everyone.

    May I ask something to your Problem?
    I tried to create a new mod with PFM with DEI-"db"-tree.
    The steam-launcher tells me, that my mod is out of date.

    How can this "out-of-date-problem" be soluted?

    Greetings

  10. #90

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    How to delete rocket units? Somebody can make mod?

  11. #91

    Default Re: How to create and use a mod pack in 4 easy steps using PFM

    in NTW

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