
Originally Posted by
dvk901
I'd have to say that anything I would post here might be seen as 'slanted', but I'm gonna post anyway. It is true that Vanilla Rome1 was not, in itself, a very polished game. As a coder, I began to discover almost immediately a virtual ton of mistakes in CA's coding of that game that made it unstable and crash-happy. And eventually, I got the knack for fixing those mistakes, and ultimately could produce a coding work of genius that you can play for a hundred years without a single crash. But that's in a game that was easy to modify, easy to understand (with a little study), and basically kinda fun to modify and polish.
Rome2? I have no clue what to change or how. The coding has passed me by, I'm afraid, and I've pretty much decided I'll let the younger more new 'tech-savvy' folks have a crack at Rome2. So for me, RTW1 wins hands down for ease of modding for the 'simple' guy with a desire to change a few things without jumping through firey hoops.
The graphics of Rome2, by far, are better than RTW1....at least I can see this now after three patches to the game. But are they greatly superior to the environment of RS2? Well, perhaps in the WAY things are rendered...which is an important difference for newer games. But not necessarily in WHAT is rendered. We basically put an M2TW environment into RTW1, and it's probably as good as this old game ever gets. So I'd give a slight edge to Rome2 simply because the way the environment is rendered is superior, and made to use all the bells and whistles of newer machines.
Historical accuracy? As much input as Rome2 could've used from mods like EB, RTR7 and RS2 I find it impossible to believe that CA\Sega much cared about this issue. RTW1 was more accurate because it didn't even TRY to be accurate. Rome2 is a historical mess. RTW mods win here hands down and by a mile or two. Why CA didn't use the resources of its greatest fans is a mystery to me.
Strat map and UI. The Rome2 strat map is awesome. City models and the way they change is great. The visual impact and the 'feel' you get from the angle of view is really nice. The UI is ugly. What's up with the aztec unit cards, or stuff lifted from old Greek vases? A cheap 'magic marker' way of rendering units because they have so many different looking guys in them? Can probably be changed, but shame on CA for the lazy look of it all. RTW1 wins here, because at least it was sort of artistic, and the Strat map was almost as good.
Immersion, city management, buildings and the overall 'impression' the game leaves on you. Here, I feel betrayed. Rome2 went in a totally different direction than almost ALL modifications of RTW went. Where we tried to increase immersion and make the game more like 'Civilization with battles', CA basically lobotomized the Strat portion of the game in favor of simple, meaningless building trees, almost non-existent character depth.....I won't go on. It's just too disgusting. This portion of Rome2 gets a resounding 'F'.
Personally, I think Rome2 is a 'decent' game for the crowd CA is probably try most to sell it to....people who don't care about depth or history, and just want to play a game, beat up opposing armies, 'win' all the time and never be mentally challenged by any of it. I don't mean that as an insult....it's just that a LOT of games are like that, and people play them just for the fun of it. What remains to be seen is whether CA was EVER serious about ROME2 being a 'realistic' update and replacement for RTW1. IF they provide modding tools, and IF the game can be altered like RTW to at least the degree that people who want more from this type of game can enjoy it, then Rome2 will survive. But if not.....well, here's the deal, and I still think this is kinda funny. You can often go to a store and buy RTW Gold, and you can easily find M2TW. But anything beyond that? Start searching the internet, because they don't sell. Why? Popularity, I suppose, of the time frames. But mostly it's because you get what you get, and you ain't gettin' much more. Very few mods. Very low potential. If Rome2 goes that route, it will be because there is no (or very low) potential to make it better.