I think the biggest problem with R2TW over RTW is that I've been playing total war games for over 10 years now and even though I enjoy R2TW, I've been playing the series for so long it's just kind of the same ole same ole no matter how good the game is.
I could have showed you a proper Rome 2 video, after this being properly patched and moded ofcourse. But I dont have a time machine available at this given moment and being a true Gent as I am, I have decided to be fair about Rome 2, have a sit and wait for this to be fixed/released.
Great talking to you sports. Now if I am excused I will attend to some more important matters.
/sipping tea![]()
Vanilla RTW is crap now, but by god I played theout of it when I was younger! Didn't anyone else? It was one of the best games of my childhood, alongside AoE.
But time has passed, and R:TW isn't as good when compared to games nowadays, although mods mitigate that immensely. Still play RS2 (when I have the time) and it's amazing, in depth with epic battles and simple, but beautiful graphics. R:TW had the foundation of good mechanics and whatnot to work freely on and was easy to mod (for modders anyway, don't know how I'd do). But that's for another discussion.
If I'm comparing vanilla Rome 1 and Rome 2, I can't just say "Rome 2's ones better because *whatever*". Of course, R2 would be better now (or should be at least), because technology has moved on and games are set to a higher standard. Look at how entertaining the game was when it was released, instead of looking at how entertaining it is now. That's the only fair way to judge the two games - how much fun did you have with it back then? Don't just say "Ugh the graphics were terrible" - it was released in 2004! I can't say how entertaining R2 is cause I ain't got it yet.![]()
Last edited by High Fist; September 23, 2013 at 05:03 PM.
The only self-discipline you need is to finish what you sta-
Everything in Rome 2 has been flattened down beyond recognition and the battles are blob wars...the only superiority over RTW is the anyway natural evolution in the graphics area.
Well i think Rome 1 had more soul in it. Begining with the music for example, and the political system. That said, i think Rome II with proper mods, can be amazing.
I enjoyed Rome 1 way more than Rome 2...
no.
we need the family tree back, proper pikemen formations, a working hoplite system that is shield to shield tight. the ability to move army from the general anyway you like. (biggest thing i hate in rome 2) make it ok to recuit army from city, added variety in units. longer battles. roma surrectum wins on so many sections compared to rome 2. the unit variety, the battle mechanics. the music. the only thing it lacks is proper battle animations. i still play roma surrectum today too. i just played it last night, and realized how much more enjoyment i was getting out of it then rome 2.
Last edited by stackero; October 04, 2013 at 06:53 AM.
Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
(Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.
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Anyways, so long time since since I last played Rome 1, but I think Medieval 2 blows it out of the water in every department, same engine, more refined, specially when modded. All Rome 1 had better for me was the setting, which I love. Still one of my favourite strategy-games of all time.
Now I'm kinda hooked to Rome 2, when I see these at first absurd sounding changes in action and after I start to realize why some thing are what they are, I have to say it has potential to top Med2 for me (don't have anything in the between), the bones are there, they just need more meat around them, and some of them are broken, so they just need fixing. With some things re-introduced like family-tree and such, maybe combine that with the new faction system and refine it a bit. New building system just refine it, don't change it, no matter what people complain, it is step to the right direction imo, just add more meat to it, and so on. The point was, to me Rome 2 is the thing right now, I actually have almost no will to go back play Rome 1 now that I have the option to play the sequel. That is for now tought, so I guess time will tell.
If you want to compare Rome 1 to Rome 2, you have to do a vanilla comparison. Is it on 1.3 Rome 1 and the 3rd patch for Rome 2? Whats your basis of comparison. You cannot compare a Rome 2 with a mod(RS2), that didnt fully release a full 4 years after a fully patched Rome 1 to a vanilla, just released Rome 2. Its foolish. The times have changed as well. If CA released Rome 1 now as they did in 2004, it would probably be ranked as one of the worst TW games in existence. If you want to label a game as "arcadey", look no further than how Rome 1 at release.
Now of course, all of this debate is colored by our perception of Rome 1 now, a full 9.5 years after it was released. I imagine you were not here when Rome 1 launched? I was just a lurker at the time, but the forums were a hellhole, which is similar to how it is EVERY time a TW game is released.
The Great War Mod for NTW!
Well to answer OP's question of if Rome 1 is better then Rome 2, hell no. Rome 1's AI stupidity is beyond fing belief (and no mods do not count we are only going to compare vanilla).
Rome 2 def has its issue (feature removal and I prefer the Shogun 2 way of building is what makes me dislike Rome 2) and is going to be fixed with 3 month of patching. So I uninstalled it from my computer (actually it was myof a roommates copy of Rome 2 on my computer, couldn't let it take like 35 gig space).
Why Rome 2 is better (from the singleplayer perspective):
* Everything is far more historically accurate, especially Sparta and Egypt.
* Less cookie cutter armies. You see a very diverse set of armies, especially with this latest patch, between factions.
* Naval battles
* Battles are decisive (I just wish they were harder).
* 3 Pikemen can't hold a bridge crossing entirely (or if you were like me, a triple layered choke at the end of the bridge with a siege catapult)
* City battles are more fun and less "Fast Foward 50% of the battle"
* More wonders with minor bonuses spread across the entire world rather than a few wonders that favored the position of the Greeks
* A large emphasis on screening your army / line of sight
* Less ridiculous units (although war dogs are little op, imo).
* Superpowers are definitely more random, unlike in Rome 1 where you would always have a Superpower Rome, Egypt, Britannia, and Scythia.
* Random Battle maps
* No "Population is unhappy due to distance from capital" crap.
Things that need to be improved:
* CAI, just like in Rome 1, needs more work. They're suicidal - leaving cities defenseless, fighting more wars than they can handle, and hardly declares war on the player unless the player is weak from the get-go.
* BAI in general needs a bit more work. I don't do the mass blobs because my goal is to keep as much of my army intact as possible, but it should be detrimental to anyone who commits all of their forces at once (greater fatigue loss depending on the number of units in a particular area would be interesting).
* Slightly reduce the slave penalty while increasing its economic bonus. Right now, there is no reason to keep slaves.
* Reduce the squalor effects by 1. As of now, I have yet to see the AI NOT lose a city because they can't keep their provinces from spawning rebels.
* If a client state and you are the only ones with ports in a sea region, then by golly that should be labeled "Controlled" and not "Shared" (nitpicking).
* Where are the pirate fleets? They don't have to spawn all the freaking time like in Rome 1, but it'd be nice to have something to kill if you're not at war.
* As of now, sieges are boring (ie nonexistant), especially since you can just burn down or destroy the gate with ballista. Reduce attrition losses OR allow the construction of more than one siege item (but reduce the number of siege items you get).
* Battles are too decisive. The AI needs to learn to withdraw, but this has been an issue with TW since Empire
No one should be surprised about the existence of these threads. People have been making them since M2TW and guess what? The games get better. R2TW has only been out for less than a few weeks and those who want to compare games in the series when they are quite drastically different are only trying to stir up a hornets nest.
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