
Originally Posted by
Basket of Warm Kittens
If they take away the siege weapons from the 'barbarians', it's game over for them. Siege weapons are godly in Rome 2. A few ballista with flaming and regular shot can annihilate 1/3rd or half of an elite army before it hits your ranks AND snipe the general. Click to focus the general especially with regular rounds (like in Empire's cannons) and it's only a matter of volleys, sometimes one, and he's dead.
To balance taking them away and still making it fair they'd have to nerf them horribly, make them more inaccurate, or ungodly expensive, limit AI use of them, make them slow down campaign movement a lot, or make them only end-game tech tree material