Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 46

Thread: Slashas Unlimited decals and blood!

  1. #21

    Default Re: Slashas Unlimited decals and blood!

    I have tried out the unlimited blood file, and it doesn't seem to work for me. Blood splatter still disappears rather quickly. Am i doing something wrong?

  2. #22

    Default Re: Slashas Unlimited decals and blood!

    Same here the blood still disappears.

  3. #23
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: Slashas Unlimited decals and blood!

    Blood will only remain on ground if the file format is set to "Movie" type

  4. #24
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by ToonTotalWar View Post
    Nice mate, Can i request permission to add this mod into my "All IN One" mod?
    Of course Toon! Go ahead!

  5. #25

    Default Re: Slashas Unlimited decals and blood!

    Well I just tried to make a simple Pack File containing better Blood Re-Textures I just made.
    Problem is in game I tried to test through a custom battle, I could not see a difference.

    So I re-coloured the blood to neon-blue just to be safe, tested and blood still red. Seems
    like I missed something or we're just not allowed to mod the Blood Textures yet.

    Anyone have any thoughts on this?

  6. #26
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by Octavian21 View Post
    Slashas, can you explain in more detail how the Blood works, i.e. how it is mapped on the surfaces.

    After looking at the blood effects there are two things I'm hoping a modder can fix:

    1) Make the blood colour darker, darker than crimson, close to black.

    2) Make the blood map on objects more like, for a lack of a better description, large blobs,
    instead of the light spray that is too common at the moment.

    I hope all that made sense
    The surface blood is works as rigid.model that is post processed via a vfx file. In that file the length of a rigid_model can be changed. Also you can change size differences, how many rigids that will appear etc. Tough not all effects has a rigid connected to it. Some are pure effects, so the color of spurting blood should be changeable, I dont know about the surface blood as it is a model. But I'll check it out and report what I find!
    As for your second question, I think that is moddable, also in the vfx files. Hopefully that is not made in the encrypted fxc-files!

  7. #27

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by Slashas View Post
    The surface blood is works as rigid.model that is post processed via a vfx file. In that file the length of a rigid_model can be changed. Also you can change size differences, how many rigids that will appear etc. Tough not all effects has a rigid connected to it. Some are pure effects, so the color of spurting blood should be changeable, I dont know about the surface blood as it is a model. But I'll check it out and report what I find!
    As for your second question, I think that is moddable, also in the vfx files. Hopefully that is not made in the encrypted fxc-files!
    Yep I've re-textured all dds files that are in the vfx folder and also another folder in the variant_models tree. I see no change on the battle map.
    As a definite test, I re-coloured to neon-blue like I said in my previous post, yet in-game it's still all red

    EDIT: Another thing I noticed which was unusual, is that the files ending with _diffuse are in an Interpolated Alpha state. I wonder, if I change it
    to the most basic form... back to testing lol
    Last edited by Kaziel; November 01, 2013 at 05:08 AM.

  8. #28
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by Octavian21 View Post
    Yep I've re-textured all dds files that are in the vfx folder and also another folder in the variant_models tree. I see no change on the battle map.
    As a definite test, I re-coloured to neon-blue like I said in my previous post, yet in-game it's still all red

    EDIT: Another thing I noticed which was unusual, is that the files ending with _diffuse are in an Interpolated Alpha state. I wonder, if I change it
    to the most basic form... back to testing lol
    What format did you put the mod as?

  9. #29

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by Slashas View Post
    What format did you put the mod as?
    As usual in MOD format I think.

  10. #30
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by Octavian21 View Post
    As usual in MOD format I think.
    Try it as movie!

  11. #31

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by Slashas View Post
    Try it as movie!
    Ok I just tested with _Diffuse files in the most basic format. Game crashed hahaha!

    Will revert and try in Movie format. But I thought Movie Formats are obsolete and won't work with
    the new Mod Managers. I read that somewhere on this website a while ago.

    EDIT: Right so Blue Blood DDS files still don't show up in game even if the Pack file is set in
    Movie Format. I give up for now, I want to have some game time after such heavy modding!
    Thanks for trying to help me
    Last edited by Kaziel; November 01, 2013 at 05:33 AM.

  12. #32
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    movie format do not work with mod managers, but it will always load as long as it's in the data folder. My mods wont work in mod format, so maybe putting yours in movie will make it work!

  13. #33
    PunitorMaximus's Avatar TWTEAW Mod Leader
    Join Date
    Dec 2010
    Location
    Austria (that one in europe)
    Posts
    2,881

    Default Re: Slashas Unlimited decals and blood!

    for me too, blood keeps on disappearing...i added it by myself to another mod. the mod worked, but the blood disappeared.
    so your code seems to not work.
    anyways, great idea, i hope you'll fix this soon

  14. #34
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Seems very weird! I'll check it out! It is working for me!

  15. #35
    PunitorMaximus's Avatar TWTEAW Mod Leader
    Join Date
    Dec 2010
    Location
    Austria (that one in europe)
    Posts
    2,881

    Default Re: Slashas Unlimited decals and blood!

    yep, that'd be awesome

  16. #36
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Quote Originally Posted by PunitorMaximus View Post
    yep, that'd be awesome
    Are you using any other mods?

  17. #37
    Maximus183's Avatar Senator
    Join Date
    Oct 2008
    Location
    Magna Scandinavia
    Posts
    1,002

    Default Re: Slashas Unlimited decals and blood!

    Everything's working fine for me. Awesome job on this, it really makes an aftermath look much more immersive and generally badass.

  18. #38

    Default Re: Slashas Unlimited decals and blood!

    Nice work, thanks !

  19. #39

    Default Re: Slashas Unlimited decals and blood!

    Is this mod still updated? I would love to see it for the Emperor's Edition.

  20. #40
    Slashas's Avatar Miles
    Join Date
    Dec 2012
    Location
    Northern Sweden
    Posts
    306

    Default Re: Slashas Unlimited decals and blood!

    Seems download link dosen't work So I'll update it anyway

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •