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September 22, 2013, 07:33 PM
#1
Decanus
When a Historian Wrote my Playthrough: Suggestions for Rome II (part I)
What would you have a historian write in the books as you play through the game? Your family history, politics, economy, subterfuge, diplomatic relations, battles, from the micro to the macro and everything in between?
I will try to describe it this way:
Event:
A family member returns home with a triumph, only to turn against Rome, leaving your house subject to intense scrutiny and threats of assassinations.
Gameplay:
- A character/general earns a triumph but also earns an attribute that causes him to become a rebel. His men with him, and another general who has the same attribute joins him.
- Player's house gains temporary negative attributes for a number of turns with respect to intrigue, management, etc. Causing certain provinces to have penalties.
What the game needs:
- An attribute that makes characters linked to each other.
- An attribute that makes characters become rebels.
- A house gaining attributes and losing attributes depending on certain events or random chance.
- Provinces being under a house at a certain degree of influence, thus having a house's bonuses and penalties take effect on that province or settlement. Say, 50% Julia vs other Houses.
[more to come]
How about you? If you had to write a diary or account of your journey turn-after-turn, what would you like to have written down?
Last edited by GnaReffotsirk; September 22, 2013 at 07:37 PM.
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