Several decades of research into software design show that you need proper user data to create a successful product - this applies to games as much as it does to business applications. User-Centred Design methodologies evaluate and inform the development of form and function; usability and usefulness. Basing your final cut on "games reviewer" roleplaying and metacritic benchmarks does not strike me as user data, just the possible opinions of business insiders who might have an interest in the financial success of the game but wouldn't have a clue what they want from the game.
They should have released a demo - would have generated a ton of user data. Did they beta test with users? I cannot recall a beta version being announced. And no, what they released version is not the beta version (just nipping that joke in the bud ;-)) - it is what remains of the beta version after the bizarro metacritic evaluation sessions.





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