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Thread: Dumnonia turn --- > Crash

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  1. #1

    Default Dumnonia turn --- > Crash

    Recently while playing Roman empire I´ve sent a spy north to make some intelligence about Britannia ...I´ve discovered the Iceni and Dumnonia tribes ...both of them were at war with each other.
    Suddenly after Dumnonians turn will pop in ... the game will crash ....no matter what i do ...it´s always the same (Make them your client state...make them your ally...make them your enemy) ...they´ll try to move their army somewhere ....and then crash.
    I´m about 100 turns forward ..and don´t want to start a new game ....anyone got idea how to deal with them?

  2. #2

    Default Re: Dumnonia turn --- > Crash

    Which patch are you on for this campaign?

  3. #3

    Default Re: Dumnonia turn --- > Crash

    Latest 3rd beta patch ....I´ve searched around the Official forum and i´m not the only one .... there are other which have the EXACTLY the same issue with Dumnoni tribe

  4. #4
    SamueleD's Avatar Campidoctor
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    Default Re: Dumnonia turn --- > Crash

    This is the kind of thing you should report to CA's support forums, they are more likely to see it there and address it.

  5. #5

    Default Re: Dumnonia turn --- > Crash

    Patch 3 is terrible. I have no idea why I downloaded it as my game was fine. Anyone know how to reverse a patch to the second patch?

  6. #6

    Default Re: Dumnonia turn --- > Crash

    This problem happened to me around 4-5 times now. The only fix I have is going back to a previous save game around 6-7 turns before ( I now save my game every turn due to these problems). Every time I load a game 6-7 turns back, the problem goes away.

    It's not just the Dumnoni either I don't think, so I wouldn't blame the problem on a single faction. This has happened to me with around 4 different factions now. I can't isolate the cause of the problem either as I have a few mods enabled but it definitely started playing up after patch 2 and more so with patch 3.

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