Doesn't Rome 2 have a turn per year system? Can that be adjusted?
Doesn't Rome 2 have a turn per year system? Can that be adjusted?
@Warlord
There are already a number of mods out that fix the major issues that many people had with the R2 release, including the 1tpy vanilla system. Have a look through the R2 mod forumsWe will need a mod for this new iteration of YATS though, i can't stand the vanilla unit colour scheme
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You guys finally get a custom battle system in which you can choose map coordinates for the terrain, choose attack direction, get every game mode, can choose what general unit you get, and can do all this in multiplayer if you wanted and you still plan on using the campaign game?
Madness, I tell you; madness and stupidity.
Are mods allowed? I am running Radious' Battle mod, it is the only way to make battles realistic and playable for me.
सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
स्वर्गपुत्र पीतसम्राट - चीन
महाराजानाभ्याम महाराजा - पारसिक
You don't need to use the game to play. There is plenty to do besides that too.Originally Posted by General Maximus
There is a mod to make it 2 or 4 turns per year. Although, I am interested in your reasoning behind making it so.Originally Posted by War Lord
Originally Posted by General Maximus
But remember one thing about save trades. If the mods don't match, then you might see some irritating stuff. But if the patch don't match, then game crashes. As for vanilla, it is loads better in patch 3, with major put-offs gone. But if you guys want mods, mods it is.Originally Posted by BLIP99
Not so much. There is perfect sense in that.Originally Posted by dragoon47
Foremost, mods don't have to be AI since other factions have mind of their own, and players can't simply become buddies of foreign factions. Then, there are other stuff like diplomacy (again which mods don't need to control), province management (public order and food), infrastructure (buildings and slots), provincial decisions (edicts), intrigue (agent actions), strategic manuevres (outside battle), and so on.
With every turn as a year, it creates a weird timescale for Politics in Rome, for example if a Consul dies in battle and we elect a consul suffectus, the year might be over before the suffectus can do anything.
Last edited by Nota'; September 24, 2013 at 08:46 PM.
Agree completely. So what do you say? Mod for 2 turns or 4 turns?With every turn as a year, it creates a weird timescale for Politics in Rome, for example if a Consul dies in battle and we elect a consul suffectus, the year might be over before the suffectus can do anything.
I have updated the second post with which positions need the game, and how the in-game stuff aligns with the positions. But I didn't get your axed point.You don't need Rome 2, however holding certain posts like Quaestor and near impossible and Proconsul difficult. Shame they axed drop in battles though.
I believe its complete. Opened the thread to sign-up, please do sign up if you'd like this to be up and running.
The rules are complete, now we just need to get the forums up. Does anyone remember where the old one was? And I'll start the Rome 2 campaign at normal difficulty after putting the necessary mods and we are go.
I'd say two turns is sufficient, one turn for Late Spring/Summer and one for Autumn and very Early Winter.
OK, I am game for it. So, now that leaves to decide if any more mods are required. Also, we need one of the old players to tell us where the forums were before and the forum structure.
Lastly, please spread the word around so we can have a good start for the game and hope that this runs another 4 years.![]()
The old forums were in the AAR section, in the Writers Study, here http://www.twcenter.net/forums/forum...Are-the-Senate
and yeah, i'll sign up, though i don't know which mod we could use... The main three at the moment in my opinion are:
1. Magnar Mod which has stationary/defensive legionary fire at will, which was missing from vanilla and most other mods at this stage.
2. Silven Total Improvement Mod more of the same sort of stuff
3. Radious Total War Mod which i don't like AS MUCH, though it's still good
Also, this is kinda coolJust some ideas..
I wonder if that position will be good. Also, I'd prefer to original to stay.
Welcome.and yeah, i'll sign up, though i don't know which mod we could use... The main three at the moment in my opinion are:
1. Magnar Mod which has stationary/defensive legionary fire at will, which was missing from vanilla and most other mods at this stage.
2. Silven Total Improvement Mod more of the same sort of stuff
3. Radious Total War Mod which i don't like AS MUCH, though it's still good
Also, this is kinda coolJust some ideas..
The mods are good. But using more than one mod which edits the startpos can cause conflicts. So, much has to be decided which ones to use, and priorities set.
Only mod we should used is 2tpy.
With patches been released so fast we don't want mods breaking. Less mods, smaller chance.
@m_1512. Shogun 2 had drop in battles, so a human could fight for the AI in your campaign. It would stop us, as the human players, being so OP on the battlemap. Unfortunately they seem to have removed that feature from R2TW as far as I can see.
I will join.
EDIT:
Could you make a list of positions for which the game is required? Not in descriptions but just in a short list so I know what position I can't run for or pick.
Actually its quite a shame. I can never run for Censor, due to the fact you have to have been Consul, which I can't because I dont own Rome 2.
Last edited by Ciloron; September 26, 2013 at 01:29 PM.
That less concern than mods breaking each other.Only mod we should used is 2tpy.
With patches been released so fast we don't want mods breaking. Less mods, smaller chance.
That's a weird feature.@m_1512. Shogun 2 had drop in battles, so a human could fight for the AI in your campaign. It would stop us, as the human players, being so OP on the battlemap. Unfortunately they seem to have removed that feature from R2TW as far as I can see.
Done.Could you make a list of positions for which the game is required? Not in descriptions but just in a short list so I know what position I can't run for or pick.Check the second post in the thread.
Good observation. We'll need to do something as Censor does not need Rome 2 at all.Actually its quite a shame. I can never run for Censor, due to the fact you have to have been Consul, which I can't because I dont own Rome 2.
@m_1512
I didn't mean use all those mods together, only one. But yes maybe it would be wise to just use a 2/4tpy mod only, though i would like to see how much CA has improved the vanilla game in patch 3. Also, on that note usually after the official patches saves are incompatible. How do you propose to get around this?
The mods won't destroy each other, per say. But problems usually occur when aspects of a mod conflict with each other. In simple terms, if two mods change the starting date, that's when a clash occurs.
And patches are save compatible, no worries there.
But we also need some more people to play. And plus, I have no idea where exactly forums were located. And where it should be now.
Awesome, thanks.Done.Check the second post in the thread.
Any more questions?
Also, any more interested? We'll need some more to get this up. A good time to spread the word.![]()