View Poll Results: Sign up here...

Voters
14. You may not vote on this poll
  • I sign up (notification PM sent when its up)

    13 92.86%
  • I can find it when starts (no PM sent)

    1 7.14%
Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 76

Thread: [Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    Doesn't Rome 2 have a turn per year system? Can that be adjusted?

  2. #2
    Merula's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Australia
    Posts
    1,840

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    @Warlord
    There are already a number of mods out that fix the major issues that many people had with the R2 release, including the 1tpy vanilla system. Have a look through the R2 mod forums We will need a mod for this new iteration of YATS though, i can't stand the vanilla unit colour scheme

  3. #3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    You guys finally get a custom battle system in which you can choose map coordinates for the terrain, choose attack direction, get every game mode, can choose what general unit you get, and can do all this in multiplayer if you wanted and you still plan on using the campaign game?

    Madness, I tell you; madness and stupidity.
    Lucius Valerius Poplicola - Patrician - 34






  4. #4
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    Are mods allowed? I am running Radious' Battle mod, it is the only way to make battles realistic and playable for me.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  5. #5
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    Quote Originally Posted by General Maximus
    Eh, so this is a game based on Rome II. Although I would've loved to play this, I am simply unable to play Rome II due to heavy disappointment.
    You don't need to use the game to play. There is plenty to do besides that too.

    Quote Originally Posted by War Lord
    Doesn't Rome 2 have a turn per year system? Can that be adjusted?
    There is a mod to make it 2 or 4 turns per year. Although, I am interested in your reasoning behind making it so.

    Quote Originally Posted by General Maximus
    Are mods allowed? I am running Radious' Battle mod, it is the only way to make battles realistic and playable for me.
    Quote Originally Posted by BLIP99
    There are already a number of mods out that fix the major issues that many people had with the R2 release, including the 1tpy vanilla system. Have a look through the R2 mod forums We will need a mod for this new iteration of YATS though, i can't stand the vanilla unit colour scheme
    But remember one thing about save trades. If the mods don't match, then you might see some irritating stuff. But if the patch don't match, then game crashes. As for vanilla, it is loads better in patch 3, with major put-offs gone. But if you guys want mods, mods it is.

    Quote Originally Posted by dragoon47
    You guys finally get a custom battle system in which you can choose map coordinates for the terrain, choose attack direction, get every game mode, can choose what general unit you get, and can do all this in multiplayer if you wanted and you still plan on using the campaign game?

    Madness, I tell you; madness and stupidity.
    Not so much. There is perfect sense in that.
    Foremost, mods don't have to be AI since other factions have mind of their own, and players can't simply become buddies of foreign factions. Then, there are other stuff like diplomacy (again which mods don't need to control), province management (public order and food), infrastructure (buildings and slots), provincial decisions (edicts), intrigue (agent actions), strategic manuevres (outside battle), and so on.


  6. #6

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    With every turn as a year, it creates a weird timescale for Politics in Rome, for example if a Consul dies in battle and we elect a consul suffectus, the year might be over before the suffectus can do anything.

  7. #7
    Nota''s Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    UK
    Posts
    1,976

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    You don't need Rome 2, however holding certain posts like Quaestor and near impossible and Proconsul difficult.

    Quote Originally Posted by dragoon47 View Post
    You guys finally get a custom battle system in which you can choose map coordinates for the terrain, choose attack direction, get every game mode, can choose what general unit you get, and can do all this in multiplayer if you wanted and you still plan on using the campaign game?

    Madness, I tell you; madness and stupidity.
    Some minor improvements in the multi-player battles and now we drop a core YATS mechanic.
    I don't follow your logic?

    Shame they axed drop in battles though.
    Last edited by Nota'; September 24, 2013 at 08:46 PM.

  8. #8
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    With every turn as a year, it creates a weird timescale for Politics in Rome, for example if a Consul dies in battle and we elect a consul suffectus, the year might be over before the suffectus can do anything.
    Agree completely. So what do you say? Mod for 2 turns or 4 turns?

    You don't need Rome 2, however holding certain posts like Quaestor and near impossible and Proconsul difficult. Shame they axed drop in battles though.
    I have updated the second post with which positions need the game, and how the in-game stuff aligns with the positions. But I didn't get your axed point.


  9. #9
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    I believe its complete. Opened the thread to sign-up, please do sign up if you'd like this to be up and running.

    The rules are complete, now we just need to get the forums up. Does anyone remember where the old one was? And I'll start the Rome 2 campaign at normal difficulty after putting the necessary mods and we are go.


  10. #10

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    I'd say two turns is sufficient, one turn for Late Spring/Summer and one for Autumn and very Early Winter.

  11. #11
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    OK, I am game for it. So, now that leaves to decide if any more mods are required. Also, we need one of the old players to tell us where the forums were before and the forum structure.

    Lastly, please spread the word around so we can have a good start for the game and hope that this runs another 4 years.


  12. #12
    Merula's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Australia
    Posts
    1,840

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    The old forums were in the AAR section, in the Writers Study, here http://www.twcenter.net/forums/forum...Are-the-Senate

    and yeah, i'll sign up, though i don't know which mod we could use... The main three at the moment in my opinion are:

    1. Magnar Mod which has stationary/defensive legionary fire at will, which was missing from vanilla and most other mods at this stage.
    2. Silven Total Improvement Mod more of the same sort of stuff
    3. Radious Total War Mod which i don't like AS MUCH, though it's still good

    Also, this is kinda cool Just some ideas..

  13. #13
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    Quote Originally Posted by Merula View Post
    The old forums were in the AAR section, in the Writers Study, here http://www.twcenter.net/forums/forum...Are-the-Senate
    I wonder if that position will be good. Also, I'd prefer to original to stay.


    and yeah, i'll sign up, though i don't know which mod we could use... The main three at the moment in my opinion are:

    1. Magnar Mod which has stationary/defensive legionary fire at will, which was missing from vanilla and most other mods at this stage.
    2. Silven Total Improvement Mod more of the same sort of stuff
    3. Radious Total War Mod which i don't like AS MUCH, though it's still good

    Also, this is kinda cool Just some ideas..
    Welcome.

    The mods are good. But using more than one mod which edits the startpos can cause conflicts. So, much has to be decided which ones to use, and priorities set.


  14. #14
    Nota''s Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    UK
    Posts
    1,976

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    Only mod we should used is 2tpy.
    With patches been released so fast we don't want mods breaking. Less mods, smaller chance.

    @m_1512. Shogun 2 had drop in battles, so a human could fight for the AI in your campaign. It would stop us, as the human players, being so OP on the battlemap. Unfortunately they seem to have removed that feature from R2TW as far as I can see.

  15. #15
    Ciloron's Avatar Vicarius
    Join Date
    Aug 2011
    Location
    Netherlands
    Posts
    2,521

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    I will join.

    EDIT:
    Could you make a list of positions for which the game is required? Not in descriptions but just in a short list so I know what position I can't run for or pick.

    Actually its quite a shame. I can never run for Censor, due to the fact you have to have been Consul, which I can't because I dont own Rome 2.
    Last edited by Ciloron; September 26, 2013 at 01:29 PM.

  16. #16
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    Only mod we should used is 2tpy.
    With patches been released so fast we don't want mods breaking. Less mods, smaller chance.
    That less concern than mods breaking each other.

    @m_1512. Shogun 2 had drop in battles, so a human could fight for the AI in your campaign. It would stop us, as the human players, being so OP on the battlemap. Unfortunately they seem to have removed that feature from R2TW as far as I can see.
    That's a weird feature.

    Could you make a list of positions for which the game is required? Not in descriptions but just in a short list so I know what position I can't run for or pick.
    Done. Check the second post in the thread.

    Actually its quite a shame. I can never run for Censor, due to the fact you have to have been Consul, which I can't because I dont own Rome 2.
    Good observation. We'll need to do something as Censor does not need Rome 2 at all.


  17. #17
    Merula's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Australia
    Posts
    1,840

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    @m_1512
    I didn't mean use all those mods together, only one. But yes maybe it would be wise to just use a 2/4tpy mod only, though i would like to see how much CA has improved the vanilla game in patch 3. Also, on that note usually after the official patches saves are incompatible. How do you propose to get around this?

  18. #18
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [WIP]

    The mods won't destroy each other, per say. But problems usually occur when aspects of a mod conflict with each other. In simple terms, if two mods change the starting date, that's when a clash occurs.

    And patches are save compatible, no worries there.

    But we also need some more people to play. And plus, I have no idea where exactly forums were located. And where it should be now.


  19. #19
    Ciloron's Avatar Vicarius
    Join Date
    Aug 2011
    Location
    Netherlands
    Posts
    2,521

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]

    Done. Check the second post in the thread.
    Awesome, thanks.

  20. #20
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: [Proposal] You Are The Senate 2.0 (YATS) [Sign-up in progress]

    Any more questions?

    Also, any more interested? We'll need some more to get this up. A good time to spread the word.


Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •